Player Matchup

Ao Kuang
Ao Kuang
Babazooky
Ao Kuang
Level 66
God Stats
7W - 4L
1,572 SR
Queue Stats
306W - 281L
1,479 Elo+
Solo
Guan Yu
Guan Yu
Jenos143
Guan Yu
Level 94
God Stats
27W - 17L
1,590 SR
Queue Stats
301W - 247L
1,530 Elo+
Party 1
Ix Chel
Ix Chel
K1ngPh3nix
Ix Chel
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,329 Elo+
Solo
Cernunnos
Cernunnos
SaintsReaper
Cernunnos
Level 56
God Stats
19W - 15L
1,543 SR
Queue Stats
138W - 142L
1,519 Elo+
Party 1
Fafnir
Fafnir
omegathicc
Fafnir
Level 32
God Stats
6W - 3L
1,691 SR
Queue Stats
9W - 7L
1,592 Elo+
Solo
Team Averages
Level 70
1,579 SR
1,490 Elo+

VS

Team Averages
Level 83
1,508 SR
1,494 Elo+
Rama
Rama
Dafigs
Rama
Level 79
God Stats
3W - 6L
1,691 SR
Queue Stats
17W - 19L
1,539 Elo+
Party 2
Thanatos
Thanatos
Josquilla
Thanatos
Level 61
God Stats
9W - 13L
1,465 SR
Queue Stats
29W - 34L
1,510 Elo+
Party 2
Osiris
Osiris
MandaChuva_488
Osiris
Level 143
God Stats
0W - 1L
1,295 SR
Queue Stats
242W - 243L
1,446 Elo+
Party 3
Ah Puch
Ah Puch
guybehindeyou
Ah Puch
Level 97
God Stats
1W - 2L
1,500 SR
Queue Stats
34W - 29L
1,528 Elo+
Solo
Baron Samedi
Baron Samedi
mJFz
Baron Samedi
Level 35
God Stats
8W - 7L
1,587 SR
Queue Stats
213W - 205L
1,445 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Babazooky
Ao Kuang
20
12 / 0 / 4
13,590
618
15,276
21,394
10,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Guan Yu
Jenos143
Guan Yu
17
1 / 6 / 4
10,607
482
8,559
19,719
20,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ix Chel
K1ngPh3nix
Ix Chel
16
2 / 8 / 4
10,740
488
5,563
16,953
6,901
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cernunnos
SaintsReaper
Cernunnos
19
6 / 1 / 7
12,673
576
18,097
16,250
8,798
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fafnir
omegathicc
Fafnir
17
2 / 4 / 9
11,358
516
15,242
20,083
16,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Dafigs
Rama
15
1 / 4 / 4
9,819
446
8,480
12,544
6,200
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Thanatos
Josquilla
Thanatos
17
6 / 7 / 3
11,248
511
6,527
22,059
10,134
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
0 / 6 / 3
8,494
386
5,455
23,647
29,258
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ah Puch
16
6 / 5 / 5
11,446
520
21,145
17,661
7,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Baron Samedi
mJFz
Baron Samedi
20
5 / 2 / 6
12,612
573
17,474
16,605
7,397
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
39
23
Kills
18
19
Deaths
24
28
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
Babazooky
Ao Kuang
12
0
4
14
L
Rama
Dafigs
Rama
1
4
4
0.75
W
Guan Yu
Jenos143
Guan Yu
1
6
4
0.5
L
Thanatos
Josquilla
Thanatos
6
7
3
1.07
W
Ix Chel
K1ngPh3nix
Ix Chel
2
8
4
0.5
L
0
6
3
0.25
W
Cernunnos
SaintsReaper
Cernunnos
6
1
7
9.5
L
Ah Puch
6
5
5
1.7
L
Baron Samedi
mJFz
Baron Samedi
5
2
6
4
W
Fafnir
omegathicc
Fafnir
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,737
Damage
59,081
94,399
Taken
92,516
63,587
Mitigated
60,689
24,866
Healing
28,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
Babazooky
Ao Kuang
15,276
4,095
0
5,326
21,394
10,427
0
7,185
14,209
127,601
0
L
Rama
Dafigs
Rama
8,480
6,810
0
3,724
12,544
6,200
497
4,662
7,870
0
69,748
W
Guan Yu
Jenos143
Guan Yu
8,559
999
2,006
4,482
19,719
20,970
0
10,498
9,221
336
70,110
L
Thanatos
Josquilla
Thanatos
6,527
1,349
0
9,646
22,059
10,134
0
7,061
14,948
0
102,132
W
Ix Chel
K1ngPh3nix
Ix Chel
5,563
664
908
1,980
16,953
6,901
852
10,998
5,955
69,468
0
L
5,455
1,552
109
3,907
23,647
29,258
78
8,312
15,134
0
39,108
W
Cernunnos
SaintsReaper
Cernunnos
18,097
11,162
0
7,877
16,250
8,798
3,793
5,206
11,044
0
130,208
L
Ah Puch
21,145
630
0
1,837
17,661
7,700
1,089
9,000
8,348
83,497
0
L
Baron Samedi
mJFz
Baron Samedi
17,474
1,839
635
8,697
16,605
7,397
1,476
6,901
8,937
116,047
0
W
Fafnir
omegathicc
Fafnir
15,242
3,303
0
2,287
20,083
16,491
422
7,371
12,712
62,084
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,968
Gold Earned
53,619
612
Minions Killed
573
0
Camps Cleared
0
2,287,572
Distance Traveled
1,973,703
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
13,590
618
154
7
0
541,310
3
L
Rama
9,819
446
111
5
0
348,611
0
W
Guan Yu
10,607
482
91
4
0
454,411
0
L
Thanatos
11,248
511
134
6
0
415,000
0
W
Ix Chel
10,740
488
120
5
0
437,547
4
L
Osiris
8,494
386
42
2
0
403,768
0
W
Cernunnos
12,673
576
164
7
0
423,721
3
L
Ah Puch
11,446
520
109
5
0
429,866
0
L
Baron Samedi
12,612
573
177
8
0
376,458
1
W
Fafnir
11,358
516
83
4
0
430,583
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role