Player Matchup

Osiris
Osiris
F7_Warrior_420
Osiris
Level 61
God Stats
3W - 3L
1,338 SR
Queue Stats
220W - 228L
1,460 Elo+
Solo
Ix Chel
Ix Chel
YourBoyKc93
Ix Chel
Level 67
God Stats
6W - 5L
1,486 SR
Queue Stats
83W - 68L
1,547 Elo+
Solo
Izanami
Izanami
big-papa-c-note
Izanami
Level 60
God Stats
61W - 41L
1,543 SR
Queue Stats
119W - 115L
1,479 Elo+
Party 1
Tsukuyomi
Tsukuyomi
comeonandplay
Tsukuyomi
Level 49
God Stats
1W - 0L
1,284 SR
Queue Stats
39W - 51L
1,416 Elo+
Party 1
Artio
Artio
ghostking804
Artio
Level 122
God Stats
17W - 28L
1,333 SR
Queue Stats
501W - 475L
1,571 Elo+
Solo
Team Averages
Level 72
1,397 SR
1,495 Elo+

VS

Team Averages
Level 130
1,500 SR
1,498 Elo+
Rama
Rama
BEASTMODE4787
Rama
Level 125
God Stats
11W - 9L
1,581 SR
Queue Stats
52W - 54L
1,515 Elo+
Solo
Olorun
Olorun
Bruce_Leroy_3_16
Olorun
Level 126
God Stats
2W - 5L
1,299 SR
Queue Stats
289W - 271L
1,422 Elo+
Solo
Mulan
Mulan
Mad Fye
Mulan
Level 100
God Stats
1W - 5L
1,325 SR
Queue Stats
145W - 139L
1,539 Elo+
Solo
Hercules
Hercules
jcdemon
Hercules
Level 155
God Stats
23W - 22L
1,538 SR
Queue Stats
303W - 288L
1,493 Elo+
Solo
Erlang Shen
Erlang Shen
jjason28
Erlang Shen
Level 144
God Stats
4W - 6L
1,755 SR
Queue Stats
93W - 74L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 2 / 2
11,700
688
16,083
17,962
17,383
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ix Chel
YourBoyKc93
Ix Chel
17
4 / 2 / 7
10,350
609
17,364
9,333
4,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 5 / 2
8,297
488
7,617
12,969
5,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
comeonandplay
Tsukuyomi
12
1 / 5 / 3
7,928
466
7,210
15,616
6,450
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 2 / 4
8,811
518
4,227
17,723
20,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 4
9,688
570
12,760
11,219
5,004
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 6 / 0
7,651
450
4,517
17,344
7,428
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mulan
Mad Fye
Mulan
9
0 / 2 / 1
6,500
382
2,601
6,853
3,605
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hercules
jcdemon
Hercules
13
5 / 3 / 6
9,128
537
10,640
16,923
19,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Erlang Shen
jjason28
Erlang Shen
15
4 / 3 / 5
9,537
561
10,481
21,205
12,033
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
31
15
Kills
15
16
Deaths
15
18
Assists
16
Player
Kills
Deaths
Assists
KDA
L
6
1
4
8
L
0
6
0
0
W
8
2
2
4.5
L
Mulan
Mad Fye
Mulan
0
2
1
0.25
W
Ix Chel
YourBoyKc93
Ix Chel
4
2
7
3.75
W
0
5
2
0.2
W
Tsukuyomi
comeonandplay
Tsukuyomi
1
5
3
0.5
W
2
2
4
2
L
Hercules
jcdemon
Hercules
5
3
6
2.67
L
Erlang Shen
jjason28
Erlang Shen
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,501
Damage
40,999
73,603
Taken
73,544
53,738
Mitigated
47,646
19,929
Healing
23,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,760
10,549
0
5,879
11,219
5,004
1,131
679
10,540
0
86,189
L
4,517
2,842
110
4,190
17,344
7,428
240
10,657
6,687
53,514
0
W
16,083
6,693
0
2,590
17,962
17,383
0
1,937
15,696
0
107,511
L
Mulan
Mad Fye
Mulan
2,601
437
0
3,362
6,853
3,605
0
0
6,853
0
25,065
W
Ix Chel
YourBoyKc93
Ix Chel
17,364
915
2,434
2,492
9,333
4,488
570
2,186
7,147
92,785
0
W
7,617
5,897
0
2,527
12,969
5,230
2,422
0
12,969
0
66,128
W
Tsukuyomi
comeonandplay
Tsukuyomi
7,210
2,334
0
3,501
15,616
6,450
1,107
481
15,135
0
51,035
W
4,227
572
1,700
4,685
17,723
20,187
0
560
17,163
24,854
0
L
Hercules
jcdemon
Hercules
10,640
3,214
0
4,490
16,923
19,576
0
4,859
12,064
0
32,981
L
Erlang Shen
jjason28
Erlang Shen
10,481
7,878
0
5,898
21,205
12,033
0
5,396
15,809
0
70,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,086
Gold Earned
42,504
461
Minions Killed
416
0
Camps Cleared
0
1,792,570
Distance Traveled
1,424,366
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
9,688
570
142
8
0
306,913
6
L
Olorun
7,651
450
97
6
0
309,068
0
W
Osiris
11,700
688
122
7
0
367,074
0
L
Mulan
6,500
382
43
3
0
139,413
2
W
Ix Chel
10,350
609
117
7
0
332,618
3
W
Izanami
8,297
488
106
6
0
312,405
0
W
Tsukuyomi
7,928
466
79
5
0
407,491
0
W
Artio
8,811
518
37
2
0
372,982
4
L
Hercules
9,128
537
34
2
0
307,677
1
L
Erlang Shen
9,537
561
100
6
0
361,295
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role