Player Matchup

Anubis
Anubis
 
Anubis
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
CynSinSyn
Hel
Level 128
God Stats
6W - 1L
1,598 SR
Queue Stats
274W - 261L
1,516 Elo+
Party 2
Jing Wei
Jing Wei
Lilwill8272
Jing Wei
Level 145
God Stats
2W - 0L
1,706 SR
Queue Stats
160W - 157L
1,452 Elo+
Solo
Thoth
Thoth
ToxicVoiD31
Thoth
Level 120
God Stats
62W - 64L
1,458 SR
Queue Stats
309W - 300L
1,543 Elo+
Party 2
Camazotz
Camazotz
pablobais
Camazotz
Level 105
God Stats
2W - 7L
1,085 SR
Queue Stats
189W - 197L
1,424 Elo+
Solo
Team Averages
Level 125
1,470 SR
1,487 Elo+

VS

Team Averages
Level 135
1,414 SR
1,442 Elo+
Chaac
Chaac
 
Chaac
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
Evan0710
Achilles
Level 139
God Stats
1W - 2L
1,316 SR
Queue Stats
16W - 31L
1,348 Elo+
Party 1
Sol
Sol
Jerry__HK
Sol
Level 157
God Stats
1W - 1L
1,414 SR
Queue Stats
67W - 78L
1,450 Elo+
Party 1
Ymir
Ymir
MAnChak1801
Ymir
Level 123
God Stats
1W - 2L
1,339 SR
Queue Stats
27W - 34L
1,431 Elo+
Party 1
Ix Chel
Ix Chel
Whats Up Scooby
Ix Chel
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
5 / 0 / 4
9,039
695
9,932
7,727
4,002
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

12
7 / 1 / 5
7,882
606
10,951
9,055
4,234
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
Lilwill8272
Jing Wei
12
0 / 2 / 5
7,144
550
4,968
8,013
3,214
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
2 / 0 / 5
8,290
638
6,041
5,857
1,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Camazotz
pablobais
Camazotz
12
3 / 2 / 1
7,578
583
3,712
12,548
4,436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
0 / 3 / 0
6,277
483
1,976
7,109
3,273
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Achilles
Evan0710
Achilles
9
0 / 4 / 3
6,063
466
4,922
13,723
12,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
1 / 4 / 0
5,897
454
5,567
8,149
2,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
3 / 4 / 0
6,185
476
6,075
12,410
5,510
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 2 / 1
6,619
509
6,465
7,136
2,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
8
17
Kills
4
5
Deaths
17
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
5
0
4
7
L
Chaac
 
Chaac
0
3
0
0
W
7
1
5
9.5
L
Achilles
Evan0710
Achilles
0
4
3
0.38
L
1
4
0
0.25
W
Jing Wei
Lilwill8272
Jing Wei
0
2
5
1.25
L
3
4
0
0.75
W
2
0
5
4.5
L
0
2
1
0.25
W
Camazotz
pablobais
Camazotz
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,604
Damage
25,005
43,200
Taken
48,527
17,801
Mitigated
26,036
21,117
Healing
10,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
9,932
568
0
5,451
7,727
4,002
1,768
1,482
6,245
64,942
0
L
Chaac
 
Chaac
1,976
325
0
1,379
7,109
3,273
0
5,448
1,661
0
43,185
W
10,951
909
2,163
4,101
9,055
4,234
395
3,570
5,485
49,396
0
L
Achilles
Evan0710
Achilles
4,922
797
173
3,337
13,723
12,246
0
7,652
6,071
0
19,645
L
5,567
1,536
0
1,759
8,149
2,489
0
4,685
3,464
36,251
0
W
Jing Wei
Lilwill8272
Jing Wei
4,968
4,488
0
1,756
8,013
3,214
0
3,643
4,370
0
41,682
L
6,075
1,202
0
1,088
12,410
5,510
0
4,935
7,475
41,002
0
W
6,041
187
0
2,709
5,857
1,915
348
3,540
2,317
67,345
0
L
6,465
530
135
2,577
7,136
2,518
0
4,204
2,932
56,463
0
W
Camazotz
pablobais
Camazotz
3,712
1,083
0
4,937
12,548
4,436
0
6,746
5,802
0
49,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,933
Gold Earned
31,041
410
Minions Killed
295
0
Camps Cleared
0
1,361,276
Distance Traveled
1,239,337
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,039
695
99
8
0
239,136
1
L
Chaac
6,277
483
55
4
0
231,041
0
W
Hel
7,882
606
63
5
0
290,256
0
L
Achilles
6,063
466
20
2
0
271,146
8
L
Sol
5,897
454
65
5
0
220,076
0
W
Jing Wei
7,144
550
66
5
0
244,113
0
L
Ymir
6,185
476
65
5
0
269,040
0
W
Thoth
8,290
638
107
8
0
300,853
10
L
Ix Chel
6,619
509
90
7
0
248,034
4
W
Camazotz
7,578
583
75
6
0
286,918
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role