Player Matchup

Vamana
Vamana
Buff Baron pls
Vamana
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 23L
1,589 Elo+
Party 1
Ix Chel
Ix Chel
GreenMach1nes
Ix Chel
Level 142
God Stats
10W - 7L
1,638 SR
Queue Stats
106W - 100L
1,527 Elo+
Party 1
Heimdallr
Heimdallr
Meyaters
Heimdallr
Level 76
God Stats
12W - 13L
1,296 SR
Queue Stats
301W - 297L
1,509 Elo+
Solo
Mercury
Mercury
Raktora
Mercury
Level 65
God Stats
2W - 5L
1,472 SR
Queue Stats
127W - 121L
1,549 Elo+
Party 1
Cabrakan
Cabrakan
chineseninja71
Cabrakan
Level 149
God Stats
1W - 2L
1,754 SR
Queue Stats
87W - 87L
1,575 Elo+
Solo
Team Averages
Level 91
1,532 SR
1,550 Elo+

VS

Team Averages
Level 130
1,538 SR
1,526 Elo+
Hou Yi
Hou Yi
Dusteno
Hou Yi
Level 101
God Stats
5W - 5L
1,668 SR
Queue Stats
66W - 56L
1,542 Elo+
Solo
Nemesis
Nemesis
FawkinSupa
Nemesis
Level 122
God Stats
173W - 163L
1,533 SR
Queue Stats
702W - 670L
1,530 Elo+
Solo
Ix Chel
Ix Chel
MrGoreshTTV
Ix Chel
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,525 Elo+
Solo
Eset
Eset
Virtousox
Eset
Level 125
God Stats
23W - 17L
1,559 SR
Queue Stats
670W - 608L
1,526 Elo+
Solo
Hercules
Hercules
dewhaden
Hercules
Level 153
God Stats
17W - 28L
1,429 SR
Queue Stats
409W - 416L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
6,957
535
4,181
11,389
7,976
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ix Chel
11
1 / 5 / 0
7,091
545
5,186
11,539
4,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
Meyaters
Heimdallr
13
3 / 2 / 1
7,813
601
5,622
8,658
4,329
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
Raktora
Mercury
11
1 / 3 / 0
6,616
509
3,473
9,267
3,282
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cabrakan
11
1 / 3 / 4
6,881
529
4,345
14,536
15,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Dusteno
Hou Yi
13
2 / 2 / 1
7,291
561
4,768
8,940
3,624
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nemesis
FawkinSupa
Nemesis
14
6 / 0 / 6
8,278
637
7,822
9,699
3,706
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
MrGoreshTTV
Ix Chel
11
0 / 2 / 5
6,747
519
6,128
7,589
4,822
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Eset
13
6 / 1 / 2
8,040
618
11,165
7,145
2,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
dewhaden
Hercules
12
1 / 1 / 3
7,049
542
8,497
9,939
7,788
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
6
Kills
15
15
Deaths
6
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Hou Yi
Dusteno
Hou Yi
2
2
1
1.25
W
Nemesis
FawkinSupa
Nemesis
6
0
6
9
L
Ix Chel
1
5
0
0.2
L
Heimdallr
Meyaters
Heimdallr
3
2
1
1.75
W
Ix Chel
MrGoreshTTV
Ix Chel
0
2
5
1.25
L
Mercury
Raktora
Mercury
1
3
0
0.33
W
Eset
6
1
2
7
L
Cabrakan
1
3
4
1
W
Hercules
dewhaden
Hercules
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,807
Damage
38,380
55,389
Taken
43,312
34,922
Mitigated
22,755
15,882
Healing
13,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,181
2,009
0
2,431
11,389
7,976
673
32
11,357
0
52,156
W
Hou Yi
Dusteno
Hou Yi
4,768
2,809
0
3,524
8,940
3,624
0
875
8,065
0
50,312
W
Nemesis
FawkinSupa
Nemesis
7,822
4,478
0
1,077
9,699
3,706
273
1,365
8,334
0
65,467
L
Ix Chel
5,186
524
1,191
2,595
11,539
4,143
0
6,001
5,125
54,201
0
L
Heimdallr
Meyaters
Heimdallr
5,622
3,903
0
4,777
8,658
4,329
401
896
7,762
0
65,962
W
Ix Chel
MrGoreshTTV
Ix Chel
6,128
1,730
1,088
2,031
7,589
4,822
161
3,501
4,088
32,916
0
L
Mercury
Raktora
Mercury
3,473
572
0
624
9,267
3,282
0
2,509
6,639
0
44,176
W
Eset
11,165
1,559
103
2,022
7,145
2,815
0
3,896
3,249
57,075
0
L
Cabrakan
4,345
446
0
4,264
14,536
15,192
0
7,148
7,213
23,296
0
W
Hercules
dewhaden
Hercules
8,497
4,534
0
3,201
9,939
7,788
404
256
9,683
0
48,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,358
Gold Earned
37,405
403
Minions Killed
375
0
Camps Cleared
0
1,308,285
Distance Traveled
1,321,492
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
6,957
535
91
7
0
266,445
4
W
Hou Yi
7,291
561
70
5
0
267,035
1
W
Nemesis
8,278
637
100
8
0
309,463
0
L
Ix Chel
7,091
545
104
8
0
228,151
3
L
Heimdallr
7,813
601
101
8
0
223,964
0
W
Ix Chel
6,747
519
31
2
0
247,788
0
L
Mercury
6,616
509
68
5
0
327,367
0
W
Eset
8,040
618
96
7
0
256,937
1
L
Cabrakan
6,881
529
39
3
0
262,358
2
W
Hercules
7,049
542
78
6
0
240,269
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role