Player Matchup

Shiva
Shiva
BigCalf28401546
Shiva
Level 107
God Stats
11W - 18L
1,171 SR
Queue Stats
539W - 536L
1,435 Elo+
Solo
Ah Puch
Ah Puch
Dresdyn_Starr27
Ah Puch
Level 36
God Stats
0W - 4L
1,153 SR
Queue Stats
378W - 431L
1,401 Elo+
Solo
Arachne
Arachne
stippysam
Arachne
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
195W - 160L
1,526 Elo+
Party 1
Atlas
Atlas
syducer
Atlas
Level 109
God Stats
3W - 7L
1,634 SR
Queue Stats
371W - 345L
1,601 Elo+
Party 1
Apollo
Apollo
zeepok233
Apollo
Level 98
God Stats
3W - 3L
1,303 SR
Queue Stats
294W - 258L
1,546 Elo+
Solo
Team Averages
Level 98
1,352 SR
1,502 Elo+

VS

Team Averages
Level 90
1,450 SR
1,377 Elo+
Nike
Nike
HaecUltimaMultis
Nike
Level 154
God Stats
2W - 4L
1,248 SR
Queue Stats
255W - 251L
1,562 Elo+
Party 2
Hou Yi
Hou Yi
Joreman666
Hou Yi
Level 149
God Stats
3W - 1L
1,500 SR
Queue Stats
85W - 79L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Peepooshrimp
Zhong Kui
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 34L
1,195 Elo+
Solo
Ares
Ares
Sxydy17
Ares
Level 69
God Stats
4W - 0L
1,500 SR
Queue Stats
61W - 49L
1,428 Elo+
Solo
Eset
Eset
X-DARDOK-X
Eset
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 32L
1,202 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 4 / 8
9,676
744
7,942
17,485
29,375
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
1 / 4 / 5
9,250
712
8,357
9,066
5,843
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
stippysam
Arachne
17
6 / 7 / 5
11,005
847
13,521
20,371
18,504
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atlas
syducer
Atlas
16
3 / 4 / 10
9,407
724
14,643
16,788
28,407
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Apollo
zeepok233
Apollo
15
1 / 8 / 10
9,182
706
7,669
14,816
9,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 2 / 23
11,284
868
13,050
20,927
21,672
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
Joreman666
Hou Yi
19
15 / 2 / 10
12,564
966
28,864
10,933
6,013
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Zhong Kui
Peepooshrimp
Zhong Kui
19
10 / 3 / 12
11,772
906
14,227
13,549
12,699
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ares
Sxydy17
Ares
15
2 / 4 / 13
9,359
720
8,101
18,629
21,018
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
0 / 3 / 9
8,765
674
2,827
6,558
2,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
94
14
Kills
27
27
Deaths
14
38
Assists
67
Player
Kills
Deaths
Assists
KDA
L
3
4
8
1.75
L
1
4
5
0.88
W
0
2
23
5.75
W
Hou Yi
Joreman666
Hou Yi
15
2
10
10
W
Zhong Kui
Peepooshrimp
Zhong Kui
10
3
12
5.33
W
Ares
Sxydy17
Ares
2
4
13
2.13
W
0
3
9
1.5
L
Arachne
stippysam
Arachne
6
7
5
1.21
L
Atlas
syducer
Atlas
3
4
10
2
L
Apollo
zeepok233
Apollo
1
8
10
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,132
Damage
67,069
78,526
Taken
70,596
91,327
Mitigated
64,345
23,366
Healing
23,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,942
705
2,951
4,384
17,485
29,375
363
5,333
12,152
0
15,822
L
8,357
274
804
1,413
9,066
5,843
523
3,309
5,757
24,393
0
W
13,050
739
4,717
5,158
20,927
21,672
146
5,845
15,082
0
31,350
W
Hou Yi
Joreman666
Hou Yi
28,864
20,289
746
3,422
10,933
6,013
2,602
4,112
6,821
0
57,823
W
Zhong Kui
Peepooshrimp
Zhong Kui
14,227
1,351
1,098
4,006
13,549
12,699
3,480
3,386
10,163
37,006
0
W
Ares
Sxydy17
Ares
8,101
141
1,596
2,228
18,629
21,018
281
5,655
12,974
14,787
0
W
2,827
235
288
202
6,558
2,943
1,032
2,920
3,638
12,301
0
L
Arachne
stippysam
Arachne
13,521
8,432
1,654
6,091
20,371
18,504
1,263
6,325
14,046
0
21,104
L
Atlas
syducer
Atlas
14,643
3,891
1,566
2,852
16,788
28,407
340
6,043
10,745
27,655
1,082
L
Apollo
zeepok233
Apollo
7,669
5,267
838
813
14,816
9,198
2,307
4,145
10,671
0
13,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,520
Gold Earned
53,744
120
Minions Killed
241
0
Camps Cleared
0
1,114,644
Distance Traveled
1,205,531
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
9,676
744
9
1
0
234,804
0
L
Ah Puch
9,250
712
48
4
0
184,414
0
W
Nike
11,284
868
54
4
0
255,083
0
W
Hou Yi
12,564
966
74
6
0
210,390
0
W
Zhong Kui
11,772
906
78
6
0
222,378
0
W
Ares
9,359
720
14
1
0
258,980
0
W
Eset
8,765
674
21
2
0
258,700
0
L
Arachne
11,005
847
18
1
0
254,684
0
L
Atlas
9,407
724
21
2
0
234,773
0
L
Apollo
9,182
706
24
2
0
205,969
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role