Player Matchup

Cliodhna
Cliodhna
 
Cliodhna
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
ImmerNurAmSaufen
Anubis
Level 98
God Stats
13W - 11L
1,437 SR
Queue Stats
563W - 559L
1,478 Elo+
Party 1
Surtr
Surtr
SFerenc92
Surtr
Level 122
God Stats
24W - 19L
1,513 SR
Queue Stats
494W - 506L
1,414 Elo+
Solo
Charybdis
Charybdis
Spocony_SzymonQ
Charybdis
Level 68
God Stats
16W - 3L
1,838 SR
Queue Stats
104W - 90L
1,527 Elo+
Solo
Ymir
Ymir
driiloon
Ymir
Level 26
God Stats
213W - 184L
1,470 SR
Queue Stats
273W - 291L
1,370 Elo+
Party 1
Team Averages
Level 82
1,552 SR
1,458 Elo+

VS

Team Averages
Level 102
1,514 SR
1,472 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Corsu2b2b2b
Mulan
Level 135
God Stats
8W - 16L
1,578 SR
Queue Stats
350W - 369L
1,439 Elo+
Solo
Pele
Pele
FraKtur_Kirito
Pele
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,471 Elo+
Solo
Ix Chel
Ix Chel
Kokxy-TSM
Ix Chel
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,463 Elo+
Solo
Jing Wei
Jing Wei
vG3rm4n_RVG
Jing Wei
Level 81
God Stats
1W - 4L
1,492 SR
Queue Stats
259W - 241L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
15
7 / 1 / 3
8,747
625
10,494
11,728
4,876
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
3 / 3 / 4
8,010
572
9,217
9,688
4,609
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Surtr
SFerenc92
Surtr
15
6 / 0 / 0
8,784
627
11,300
13,053
14,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
Spocony_SzymonQ
Charybdis
12
4 / 3 / 3
7,889
564
9,878
9,974
4,032
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
12
1 / 1 / 10
7,780
556
3,453
11,488
6,944
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
9
1 / 3 / 4
6,721
480
7,780
11,948
8,842
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 5 / 0
7,678
548
7,273
16,057
8,702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
2 / 6 / 1
6,767
483
5,632
13,544
4,028
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ix Chel
Kokxy-TSM
Ix Chel
11
2 / 4 / 1
6,539
467
7,036
8,566
2,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
vG3rm4n_RVG
Jing Wei
12
2 / 3 / 2
7,140
510
6,374
10,087
3,313
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
15
21
Kills
7
8
Deaths
21
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
 
Cliodhna
7
1
3
8.5
L
Baron Samedi
 
Baron Samedi
1
3
4
1
L
0
5
0
0
L
2
6
1
0.42
W
3
3
4
1.67
L
Ix Chel
Kokxy-TSM
Ix Chel
2
4
1
0.63
W
Surtr
SFerenc92
Surtr
6
0
0
6
W
Charybdis
Spocony_SzymonQ
Charybdis
4
3
3
1.83
W
Ymir
1
1
10
6
L
Jing Wei
vG3rm4n_RVG
Jing Wei
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,342
Damage
34,095
55,931
Taken
60,202
34,977
Mitigated
27,509
19,652
Healing
14,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
 
Cliodhna
10,494
1,295
0
1,554
11,728
4,876
0
1,627
10,101
0
74,822
L
Baron Samedi
 
Baron Samedi
7,780
1,011
840
3,326
11,948
8,842
125
5,816
6,132
26,532
0
L
7,273
1,072
0
4,787
16,057
8,702
330
682
14,339
0
73,929
L
5,632
2,617
0
1,853
13,544
4,028
212
1,112
12,388
0
47,564
W
9,217
395
0
5,043
9,688
4,609
815
6,118
3,570
65,261
0
L
Ix Chel
Kokxy-TSM
Ix Chel
7,036
460
114
1,299
8,566
2,624
180
4,372
4,194
43,572
0
W
Surtr
SFerenc92
Surtr
11,300
4,439
0
4,285
13,053
14,516
557
0
13,053
1,505
62,753
W
Charybdis
Spocony_SzymonQ
Charybdis
9,878
6,206
0
3,276
9,974
4,032
473
2,467
7,507
0
60,647
W
Ymir
3,453
373
275
5,219
11,488
6,944
28
4,604
6,884
16,702
0
L
Jing Wei
vG3rm4n_RVG
Jing Wei
6,374
4,334
0
2,671
10,087
3,313
296
1,370
8,717
0
49,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,210
Gold Earned
34,845
432
Minions Killed
355
0
Camps Cleared
0
1,402,048
Distance Traveled
1,246,762
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
8,747
625
109
8
0
326,572
0
L
Baron Samedi
6,721
480
25
2
0
209,218
1
L
Mulan
7,678
548
127
9
0
244,086
5
L
Pele
6,767
483
72
5
0
283,799
0
W
Anubis
8,010
572
111
8
0
240,286
0
L
Ix Chel
6,539
467
50
4
0
228,458
0
W
Surtr
8,784
627
98
7
0
278,727
0
W
Charybdis
7,889
564
88
6
0
265,030
0
W
Ymir
7,780
556
26
2
0
291,433
0
L
Jing Wei
7,140
510
81
6
0
281,201
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role