Player Matchup

Achilles
Achilles
DrexLozion
Achilles
Level 137
God Stats
8W - 5L
1,382 SR
Queue Stats
269W - 257L
1,460 Elo+
Party 1
Surtr
Surtr
Drunk_Vikings
Surtr
Level 139
God Stats
88W - 65L
1,588 SR
Queue Stats
410W - 400L
1,412 Elo+
Solo
Ra
Ra
HULK_1973_GR
Ra
Level 158
God Stats
167W - 121L
1,494 SR
Queue Stats
977W - 990L
1,473 Elo+
Solo
Baron Samedi
Baron Samedi
NearOsamu
Baron Samedi
Level 68
God Stats
4W - 6L
1,543 SR
Queue Stats
280W - 239L
1,460 Elo+
Solo
Kali
Kali
Rango800
Kali
Level 156
God Stats
5W - 2L
1,676 SR
Queue Stats
49W - 44L
1,589 Elo+
Party 1
Team Averages
Level 132
1,537 SR
1,479 Elo+

VS

Team Averages
Level 76
1,493 SR
1,470 Elo+
Chang'e
Chang'e
BlackPandaTTO
Chang'e
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 36L
1,529 Elo+
Solo
Nemesis
Nemesis
Routire
Nemesis
Level 58
God Stats
1W - 2L
1,462 SR
Queue Stats
307W - 321L
1,399 Elo+
Solo
King Arthur
King Arthur
lahenkomein
King Arthur
Level 45
God Stats
1W - 5L
1,139 SR
Queue Stats
46W - 62L
1,407 Elo+
Solo
Cerberus
Cerberus
taylor9189
Cerberus
Level 141
God Stats
10W - 8L
1,732 SR
Queue Stats
114W - 105L
1,549 Elo+
Solo
Izanami
Izanami
xradtheinhalerx
Izanami
Level 52
God Stats
25W - 18L
1,632 SR
Queue Stats
176W - 189L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DrexLozion
Achilles
11
3 / 1 / 8
6,258
522
8,052
9,287
6,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
5 / 1 / 2
7,819
652
6,835
7,507
5,872
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 2 / 5
6,464
539
5,682
6,363
2,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
NearOsamu
Baron Samedi
12
2 / 0 / 6
6,880
573
6,289
5,158
2,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kali
13
8 / 2 / 6
8,123
677
9,912
10,752
5,228
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
11
1 / 4 / 1
6,696
558
5,721
10,849
4,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Routire
Nemesis
8
1 / 4 / 1
5,261
438
3,401
9,388
2,854
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
lahenkomein
King Arthur
9
0 / 5 / 2
5,346
446
4,198
11,017
9,984
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Cerberus
taylor9189
Cerberus
9
2 / 4 / 0
5,878
490
4,787
13,932
9,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 3 / 3
5,563
464
3,097
5,896
1,786
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
11
20
Kills
4
6
Deaths
20
27
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chang'e
1
4
1
0.38
W
Achilles
DrexLozion
Achilles
3
1
8
7
W
5
1
2
6
W
2
2
5
2.25
W
Baron Samedi
NearOsamu
Baron Samedi
2
0
6
5
W
Kali
8
2
6
5.5
L
Nemesis
Routire
Nemesis
1
4
1
0.38
L
King Arthur
lahenkomein
King Arthur
0
5
2
0.2
L
Cerberus
taylor9189
Cerberus
2
4
0
0.5
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,770
Damage
21,204
39,067
Taken
51,082
22,334
Mitigated
28,615
18,212
Healing
11,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
5,721
363
320
2,590
10,849
4,037
0
2,677
7,824
42,375
0
W
Achilles
DrexLozion
Achilles
8,052
1,851
154
3,114
9,287
6,799
587
2,362
6,875
0
24,069
W
6,835
2,660
0
2,723
7,507
5,872
48
561
6,549
1,418
53,130
W
5,682
1,050
1,812
2,728
6,363
2,363
361
2,708
3,639
40,514
0
W
Baron Samedi
NearOsamu
Baron Samedi
6,289
548
654
2,471
5,158
2,072
1,031
2,297
2,693
39,221
0
W
Kali
9,912
5,025
0
4,556
10,752
5,228
0
2,432
8,100
0
46,631
L
Nemesis
Routire
Nemesis
3,401
1,287
0
129
9,388
2,854
0
1,090
8,140
183
24,231
L
King Arthur
lahenkomein
King Arthur
4,198
454
0
1,078
11,017
9,984
0
955
9,963
0
25,574
L
Cerberus
taylor9189
Cerberus
4,787
717
0
5,618
13,932
9,954
0
4,962
8,445
19,742
0
L
3,097
2,179
0
1,315
5,896
1,786
0
1,957
3,605
0
43,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,544
Gold Earned
28,744
329
Minions Killed
266
0
Camps Cleared
0
1,173,877
Distance Traveled
1,121,642
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,696
558
78
7
0
217,153
2
W
Achilles
6,258
522
28
2
0
241,167
2
W
Surtr
7,819
652
86
7
0
216,856
0
W
Ra
6,464
539
69
6
0
224,844
0
W
Baron Samedi
6,880
573
70
6
0
222,732
0
W
Kali
8,123
677
76
6
0
268,278
0
L
Nemesis
5,261
438
43
4
0
256,755
6
L
King Arthur
5,346
446
36
3
0
198,245
0
L
Cerberus
5,878
490
36
3
0
215,358
2
L
Izanami
5,563
464
73
6
0
234,131
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role