Player Matchup

Fenrir
Fenrir
CupOfDepresso
Fenrir
Level 147
God Stats
10W - 7L
1,471 SR
Queue Stats
336W - 242L
1,696 Elo+
Party 1
Danzaburou
Danzaburou
SteavyWeavy
Danzaburou
Level 148
God Stats
9W - 8L
1,581 SR
Queue Stats
573W - 386L
1,725 Elo+
Party 1
Nu Wa
Nu Wa
TempestlnATeacup
Nu Wa
Level 202
God Stats
2W - 1L
1,236 SR
Queue Stats
52W - 43L
1,586 Elo+
Party 1
Chernobog
Chernobog
ThyCodester
Chernobog
Level 126
God Stats
5W - 1L
2,040 SR
Queue Stats
352W - 187L
1,759 Elo+
Party 1
Cthulhu
Cthulhu
WarAchilles
Cthulhu
Level 106
God Stats
1W - 0L
1,554 SR
Queue Stats
38W - 16L
1,714 Elo+
Party 1
Team Averages
Level 146
1,576 SR
1,696 Elo+

VS

Team Averages
Level 135
1,700 SR
1,554 Elo+
Yu Huang
Yu Huang
HunchoRuben
Yu Huang
Level 133
God Stats
1W - 1L
1,928 SR
Queue Stats
57W - 46L
1,613 Elo+
Solo
Horus
Horus
Ianc11
Horus
Level 128
God Stats
20W - 29L
1,446 SR
Queue Stats
649W - 595L
1,519 Elo+
Party 2
Serqet
Serqet
Mocklet
Serqet
Level 127
God Stats
2W - 2L
1,764 SR
Queue Stats
270W - 255L
1,556 Elo+
Party 2
He Bo
He Bo
Perturabo
He Bo
Level 170
God Stats
2W - 3L
1,654 SR
Queue Stats
109W - 86L
1,683 Elo+
Solo
Ix Chel
Ix Chel
Smithyalgo
Ix Chel
Level 118
God Stats
1W - 2L
1,709 SR
Queue Stats
9W - 16L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 9
6,275
628
3,298
10,244
7,634
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
SteavyWeavy
Danzaburou
13
8 / 0 / 1
7,990
799
6,471
3,914
1,515
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
2 / 1 / 2
6,547
655
7,448
5,445
1,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
ThyCodester
Chernobog
12
5 / 1 / 5
7,038
704
3,975
7,485
2,669
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
WarAchilles
Cthulhu
10
1 / 3 / 4
5,477
548
4,370
9,523
6,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
HunchoRuben
Yu Huang
10
2 / 3 / 0
5,838
584
6,212
7,830
3,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
Ianc11
Horus
8
0 / 4 / 2
5,348
535
2,964
9,319
8,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Serqet
Mocklet
Serqet
8
0 / 3 / 2
5,123
512
1,449
8,660
3,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

He Bo
Perturabo
He Bo
12
4 / 3 / 1
6,916
692
9,589
9,645
3,397
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ix Chel
Smithyalgo
Ix Chel
10
0 / 4 / 0
5,518
552
3,703
6,321
2,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
17
Kills
6
6
Deaths
17
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
1
1
9
5.5
L
Yu Huang
HunchoRuben
Yu Huang
2
3
0
0.67
L
Horus
Ianc11
Horus
0
4
2
0.25
L
Serqet
Mocklet
Serqet
0
3
2
0.33
L
He Bo
Perturabo
He Bo
4
3
1
1.5
L
Ix Chel
Smithyalgo
Ix Chel
0
4
0
0
W
Danzaburou
SteavyWeavy
Danzaburou
8
0
1
8.5
W
2
1
2
3
W
Chernobog
ThyCodester
Chernobog
5
1
5
7.5
W
Cthulhu
WarAchilles
Cthulhu
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,562
Damage
23,917
36,611
Taken
41,775
19,586
Mitigated
20,042
9,325
Healing
9,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,298
786
0
2,476
10,244
7,634
0
4,476
5,624
0
14,446
L
Yu Huang
HunchoRuben
Yu Huang
6,212
680
0
500
7,830
3,006
0
3,636
4,194
47,540
0
L
Horus
Ianc11
Horus
2,964
1,449
720
1,744
9,319
8,202
0
1,668
7,643
0
12,069
L
Serqet
Mocklet
Serqet
1,449
353
0
1,844
8,660
3,141
42
1,447
7,173
0
22,998
L
He Bo
Perturabo
He Bo
9,589
361
0
3,892
9,645
3,397
0
3,737
5,478
50,445
0
L
Ix Chel
Smithyalgo
Ix Chel
3,703
607
508
357
6,321
2,296
0
836
5,469
43,366
0
W
Danzaburou
SteavyWeavy
Danzaburou
6,471
4,066
0
2,117
3,914
1,515
726
1,191
2,714
0
65,266
W
7,448
1,422
0
690
5,445
1,752
0
3,735
1,710
59,927
0
W
Chernobog
ThyCodester
Chernobog
3,975
1,822
0
1,558
7,485
2,669
0
2,345
5,140
0
45,365
W
Cthulhu
WarAchilles
Cthulhu
4,370
152
114
2,370
9,523
6,016
0
7,757
1,766
24,290
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,327
Gold Earned
28,743
355
Minions Killed
312
0
Camps Cleared
0
1,140,049
Distance Traveled
1,105,445
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,275
628
22
2
0
221,701
3
L
Yu Huang
5,838
584
82
8
0
209,967
0
L
Horus
5,348
535
16
2
0
228,342
2
L
Serqet
5,123
512
52
5
0
226,709
3
L
He Bo
6,916
692
76
8
0
235,535
0
L
Ix Chel
5,518
552
86
9
0
204,892
4
W
Danzaburou
7,990
799
116
12
0
230,250
4
W
Nu Wa
6,547
655
94
9
0
212,725
2
W
Chernobog
7,038
704
82
8
0
242,128
0
W
Cthulhu
5,477
548
41
4
0
233,245
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role