Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
 
Ganesha
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
DangerDewm
Cthulhu
Level 158
God Stats
5W - 1L
1,629 SR
Queue Stats
272W - 275L
1,438 Elo+
Party 1
Neith
Neith
EsMamiii
Neith
Level 82
God Stats
9W - 6L
1,614 SR
Queue Stats
434W - 413L
1,467 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Zapp_F_Brannigan
Ah Muzen Cab
Level 147
God Stats
20W - 20L
1,375 SR
Queue Stats
771W - 759L
1,414 Elo+
Party 1
Team Averages
Level 126
1,523 SR
1,464 Elo+

VS

Team Averages
Level 100
1,393 SR
1,434 Elo+
Kukulkan
Kukulkan
Amodemo
Kukulkan
Level 128
God Stats
0W - 1L
1,322 SR
Queue Stats
22W - 29L
1,483 Elo+
Party 2
Thoth
Thoth
Calosoul1
Thoth
Level 100
God Stats
1W - 3L
1,344 SR
Queue Stats
39W - 52L
1,443 Elo+
Solo
Bellona
Bellona
DKDslyksushi
Bellona
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 59L
1,428 Elo+
Party 3
Olorun
Olorun
Eaganp
Olorun
Level 102
God Stats
1W - 4L
1,492 SR
Queue Stats
151W - 156L
1,448 Elo+
Party 3
Heimdallr
Heimdallr
SockeyeSlamMan
Heimdallr
Level 70
God Stats
0W - 2L
1,308 SR
Queue Stats
5W - 12L
1,369 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
17
6 / 3 / 19
10,583
814
4,555
20,175
23,817
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ganesha
 
Ganesha
16
0 / 3 / 23
10,410
801
6,077
23,157
15,816
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cthulhu
DangerDewm
Cthulhu
17
7 / 2 / 18
10,599
815
20,501
20,047
26,759
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Neith
EsMamiii
Neith
18
5 / 1 / 15
10,862
836
11,370
5,955
3,182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Muzen Cab
Zapp_F_Brannigan
Ah Muzen Cab
17
10 / 3 / 10
10,796
830
13,785
13,331
6,874
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Amodemo
Kukulkan
17
3 / 4 / 7
10,055
773
13,277
10,364
5,458
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thoth
Calosoul1
Thoth
17
2 / 3 / 8
8,894
684
12,015
9,687
4,177
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
DKDslyksushi
Bellona
15
4 / 6 / 5
8,647
665
5,535
16,055
20,131
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Olorun
Eaganp
Olorun
12
0 / 8 / 4
7,605
585
5,122
12,288
4,773
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
SockeyeSlamMan
Heimdallr
15
2 / 7 / 6
8,892
684
9,760
13,729
5,532
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
41
28
Kills
11
12
Deaths
28
85
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
6
3
19
5.17
W
Ganesha
 
Ganesha
0
3
23
3.83
L
Kukulkan
Amodemo
Kukulkan
3
4
7
1.63
L
Thoth
Calosoul1
Thoth
2
3
8
2
L
Bellona
DKDslyksushi
Bellona
4
6
5
1.08
W
Cthulhu
DangerDewm
Cthulhu
7
2
18
8
L
Olorun
Eaganp
Olorun
0
8
4
0.25
W
Neith
EsMamiii
Neith
5
1
15
12.5
L
Heimdallr
SockeyeSlamMan
Heimdallr
2
7
6
0.71
W
Ah Muzen Cab
Zapp_F_Brannigan
Ah Muzen Cab
10
3
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,288
Damage
45,709
82,665
Taken
62,123
76,448
Mitigated
40,071
36,392
Healing
12,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
4,555
1,076
1,166
5,584
20,175
23,817
657
7,962
12,213
12,640
0
W
Ganesha
 
Ganesha
6,077
468
5,483
7,499
23,157
15,816
111
7,668
15,489
9,866
0
L
Kukulkan
Amodemo
Kukulkan
13,277
1,666
939
2,536
10,364
5,458
119
6,147
4,217
26,997
0
L
Thoth
Calosoul1
Thoth
12,015
1,820
229
1,995
9,687
4,177
104
3,296
6,391
22,192
0
L
Bellona
DKDslyksushi
Bellona
5,535
513
846
2,164
16,055
20,131
0
6,692
9,363
0
10,270
W
Cthulhu
DangerDewm
Cthulhu
20,501
160
2,967
6,526
20,047
26,759
60
6,559
13,488
33,122
2,596
L
Olorun
Eaganp
Olorun
5,122
3,036
612
733
12,288
4,773
434
6,131
6,157
13,512
0
W
Neith
EsMamiii
Neith
11,370
2,492
2,142
2,047
5,955
3,182
1,954
2,861
3,094
0
30,282
L
Heimdallr
SockeyeSlamMan
Heimdallr
9,760
4,448
826
1,469
13,729
5,532
1,036
6,271
7,458
0
19,758
W
Ah Muzen Cab
Zapp_F_Brannigan
Ah Muzen Cab
13,785
4,078
1,192
1,786
13,331
6,874
5,780
5,364
7,967
0
34,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,250
Gold Earned
44,093
141
Minions Killed
112
0
Camps Cleared
0
1,294,526
Distance Traveled
1,010,044
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
10,583
814
9
1
0
280,437
0
W
Ganesha
10,410
801
0
0
0
251,440
0
L
Kukulkan
10,055
773
42
3
0
204,253
0
L
Thoth
8,894
684
25
2
0
211,932
0
L
Bellona
8,647
665
5
0
0
203,884
0
W
Cthulhu
10,599
815
32
2
0
282,251
0
L
Olorun
7,605
585
11
1
0
172,754
0
W
Neith
10,862
836
55
4
0
286,541
0
L
Heimdallr
8,892
684
29
2
0
217,221
0
W
Ah Muzen Cab
10,796
830
45
3
0
193,857
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role