Player Matchup

Chronos
Chronos
Betosoto02
Chronos
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 53L
1,534 Elo+
Party 1
Sylvanus
Sylvanus
DRUVAMPIRODRU
Sylvanus
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 25L
1,476 Elo+
Party 1
He Bo
He Bo
TotoErn7890
He Bo
Level 119
God Stats
3W - 2L
1,715 SR
Queue Stats
174W - 157L
1,440 Elo+
Solo
Thoth
Thoth
alphatacobanned
Thoth
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 24L
1,420 Elo+
Solo
Hercules
Hercules
isaac coolio
Hercules
Level 123
God Stats
4W - 10L
1,558 SR
Queue Stats
232W - 223L
1,502 Elo+
Solo
Team Averages
Level 90
1,555 SR
1,474 Elo+

VS

Team Averages
Level 84
1,464 SR
1,456 Elo+
Horus
Horus
 
Horus
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
GiddyElm8683
Susano
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 50L
1,261 Elo+
Solo
Nu Wa
Nu Wa
KYJellyOnToast
Nu Wa
Level 69
God Stats
2W - 1L
1,250 SR
Queue Stats
77W - 66L
1,549 Elo+
Solo
Cerberus
Cerberus
LoveTakesTime
Cerberus
Level 100
God Stats
19W - 13L
1,489 SR
Queue Stats
511W - 494L
1,498 Elo+
Solo
Amaterasu
Amaterasu
sarayiahFather95
Amaterasu
Level 98
God Stats
8W - 1L
1,579 SR
Queue Stats
265W - 271L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Betosoto02
Chronos
17
5 / 4 / 4
9,464
860
11,824
13,045
5,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
DRUVAMPIRODRU
Sylvanus
14
1 / 6 / 4
7,754
705
2,995
15,828
15,669
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

1
0 / 1 / 0
3,017
274
0
1,579
309
14
1 / 7 / 4
7,863
715
6,703
11,723
3,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
isaac coolio
Hercules
17
5 / 2 / 6
9,163
833
9,033
14,405
17,556
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
15
2 / 2 / 16
9,173
834
7,835
12,546
12,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Susano
16
5 / 2 / 14
10,110
919
14,504
8,915
6,249
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

16
1 / 1 / 17
9,109
828
12,463
4,555
2,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
LoveTakesTime
Cerberus
16
3 / 2 / 14
9,746
886
7,604
16,410
20,331
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amaterasu
16
9 / 5 / 8
10,016
911
9,053
17,769
22,302
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
89
12
Kills
20
20
Deaths
12
18
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
2
16
5
L
Chronos
Betosoto02
Chronos
5
4
4
1.75
L
Sylvanus
DRUVAMPIRODRU
Sylvanus
1
6
4
0.5
W
Susano
5
2
14
6
W
1
1
17
9.5
W
Cerberus
LoveTakesTime
Cerberus
3
2
14
5
L
0
1
0
0
L
1
7
4
0.43
L
Hercules
isaac coolio
Hercules
5
2
6
4
W
Amaterasu
9
5
8
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,555
Damage
51,459
56,580
Taken
60,195
42,756
Mitigated
64,027
12,132
Healing
27,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
7,835
3,242
7,330
5,379
12,546
12,263
1,033
3,357
9,189
0
13,764
L
Chronos
Betosoto02
Chronos
11,824
3,158
400
1,299
13,045
5,317
1,887
4,946
7,875
35,912
0
L
Sylvanus
DRUVAMPIRODRU
Sylvanus
2,995
958
255
307
15,828
15,669
374
5,425
9,755
5,921
0
W
Susano
14,504
1,638
1,843
1,418
8,915
6,249
1,326
4,698
4,217
0
26,260
W
12,463
3,317
0
0
4,555
2,882
3,256
2,417
2,138
30,617
0
W
Cerberus
LoveTakesTime
Cerberus
7,604
457
1,976
5,487
16,410
20,331
1,042
7,204
9,206
16,375
0
L
0
0
0
0
1,579
309
0
1,361
218
0
0
L
6,703
505
725
749
11,723
3,905
896
3,673
7,601
18,274
0
L
Hercules
isaac coolio
Hercules
9,033
1,414
822
7,575
14,405
17,556
196
4,662
9,088
0
22,411
W
Amaterasu
9,053
3,619
653
3,302
17,769
22,302
702
3,846
13,923
0
13,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,261
Gold Earned
48,154
117
Minions Killed
123
0
Camps Cleared
0
755,285
Distance Traveled
1,081,426
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,173
834
17
2
0
224,418
0
L
Chronos
9,464
860
68
6
0
182,317
0
L
Sylvanus
7,754
705
5
0
0
143,784
0
W
Susano
10,110
919
41
4
0
235,610
0
W
Nu Wa
9,109
828
30
3
0
195,905
0
W
Cerberus
9,746
886
29
3
0
215,503
0
L
He Bo
3,017
274
0
0
0
0
0
L
Thoth
7,863
715
21
2
0
199,324
0
L
Hercules
9,163
833
23
2
0
229,860
0
W
Amaterasu
10,016
911
6
1
0
209,990
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role