Player Matchup

Hachiman
Hachiman
Lavont
Hachiman
Level 53
God Stats
1W - 2L
2,006 SR
Queue Stats
19W - 24L
1,512 Elo+
Solo
Susano
Susano
LeivaOG
Susano
Level 158
God Stats
7W - 10L
1,644 SR
Queue Stats
129W - 125L
1,503 Elo+
Party 2
Ix Chel
Ix Chel
boxiecandy
Ix Chel
Level 144
God Stats
3W - 2L
1,904 SR
Queue Stats
37W - 18L
1,772 Elo+
Solo
Tyr
Tyr
karlonx0
Tyr
Level 103
God Stats
2W - 5L
1,436 SR
Queue Stats
68W - 58L
1,525 Elo+
Solo
Surtr
Surtr
knalez
Surtr
Level 104
God Stats
21W - 25L
1,489 SR
Queue Stats
75W - 69L
1,538 Elo+
Party 2
Team Averages
Level 112
1,696 SR
1,570 Elo+

VS

Team Averages
Level 138
1,507 SR
1,472 Elo+
Chaac
Chaac
Doltey14
Chaac
Level 127
God Stats
3W - 3L
1,437 SR
Queue Stats
46W - 47L
1,435 Elo+
Party 1
Baba Yaga
Baba Yaga
Jazvoytko13
Baba Yaga
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
112W - 101L
1,469 Elo+
Party 3
Ganesha
Ganesha
MasterKillza
Ganesha
Level 149
God Stats
4W - 1L
1,500 SR
Queue Stats
108W - 108L
1,503 Elo+
Party 1
Ishtar
Ishtar
RageCage359
Ishtar
Level 108
God Stats
3W - 1L
1,487 SR
Queue Stats
77W - 75L
1,452 Elo+
Party 3
Ne Zha
Ne Zha
riflashzz
Ne Zha
Level 157
God Stats
8W - 6L
1,612 SR
Queue Stats
119W - 114L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Lavont
Hachiman
15
1 / 4 / 3
9,030
502
8,958
14,189
5,994
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Susano
LeivaOG
Susano
14
5 / 6 / 4
9,393
522
10,796
18,911
7,838
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ix Chel
boxiecandy
Ix Chel
14
5 / 6 / 1
9,333
519
13,424
13,757
5,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
0 / 2 / 5
8,219
457
3,830
15,066
14,768
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Surtr
knalez
Surtr
14
0 / 4 / 1
8,420
468
6,257
18,694
19,387
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Doltey14
Chaac
18
2 / 0 / 3
11,456
636
12,848
13,662
14,862
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baba Yaga
Jazvoytko13
Baba Yaga
15
4 / 4 / 9
9,914
551
10,448
10,972
5,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ganesha
MasterKillza
Ganesha
14
1 / 1 / 16
9,631
535
8,096
14,450
18,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ishtar
17
2 / 3 / 5
10,268
570
10,207
14,525
7,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ne Zha
riflashzz
Ne Zha
17
12 / 3 / 2
11,413
634
15,564
15,996
8,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
56
11
Kills
21
22
Deaths
11
14
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Chaac
Doltey14
Chaac
2
0
3
3.5
W
Baba Yaga
Jazvoytko13
Baba Yaga
4
4
9
2.13
L
Hachiman
Lavont
Hachiman
1
4
3
0.63
L
Susano
LeivaOG
Susano
5
6
4
1.17
W
Ganesha
MasterKillza
Ganesha
1
1
16
9
W
Ishtar
2
3
5
1.5
L
Ix Chel
boxiecandy
Ix Chel
5
6
1
0.92
L
0
2
5
1.25
L
Surtr
knalez
Surtr
0
4
1
0.13
W
Ne Zha
riflashzz
Ne Zha
12
3
2
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,265
Damage
57,163
80,617
Taken
69,605
53,225
Mitigated
54,030
18,271
Healing
19,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Doltey14
Chaac
12,848
1,824
0
4,727
13,662
14,862
1,930
856
12,806
0
108,486
W
Baba Yaga
Jazvoytko13
Baba Yaga
10,448
231
0
1,612
10,972
5,213
329
4,392
6,580
67,023
0
L
Hachiman
Lavont
Hachiman
8,958
5,660
0
5,965
14,189
5,994
0
2,369
11,820
0
67,559
L
Susano
LeivaOG
Susano
10,796
3,206
0
1,531
18,911
7,838
15
3,904
15,007
0
66,842
W
Ganesha
MasterKillza
Ganesha
8,096
396
319
2,844
14,450
18,621
0
2,987
11,463
24,240
0
W
Ishtar
10,207
6,142
0
5,468
14,525
7,130
1,617
329
14,196
0
90,682
L
Ix Chel
boxiecandy
Ix Chel
13,424
1,601
956
2,069
13,757
5,238
0
6,047
7,710
80,551
0
L
3,830
338
0
4,549
15,066
14,768
0
3,910
11,156
0
29,278
L
Surtr
knalez
Surtr
6,257
2,324
0
3,201
18,694
19,387
0
2,314
16,380
1,225
55,261
W
Ne Zha
riflashzz
Ne Zha
15,564
4,150
0
4,498
15,996
8,204
610
5,576
10,379
0
90,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,395
Gold Earned
52,682
479
Minions Killed
568
0
Camps Cleared
0
1,769,934
Distance Traveled
1,884,096
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,456
636
189
11
0
390,653
1
W
Baba Yaga
9,914
551
116
6
0
366,531
2
L
Hachiman
9,030
502
110
6
0
336,526
2
L
Susano
9,393
522
106
6
0
390,322
1
W
Ganesha
9,631
535
6
0
0
392,167
3
W
Ishtar
10,268
570
149
8
0
311,048
0
L
Ix Chel
9,333
519
118
7
0
357,368
2
L
Tyr
8,219
457
43
2
0
396,718
1
L
Surtr
8,420
468
102
6
0
289,000
2
W
Ne Zha
11,413
634
108
6
0
423,697
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role