Player Matchup

Bacchus
Bacchus
BalebBatterson
Bacchus
Level 26
God Stats
2W - 1L
1,787 SR
Queue Stats
20W - 34L
1,356 Elo+
Party 2
Arachne
Arachne
BigBallJutsu
Arachne
Level 29
God Stats
3W - 2L
1,350 SR
Queue Stats
22W - 27L
1,405 Elo+
Party 2
Danzaburou
Danzaburou
Moreno-Ross
Danzaburou
Level 50
God Stats
6W - 10L
1,200 SR
Queue Stats
266W - 271L
1,391 Elo+
Solo
Agni
Agni
WatchTheGank
Agni
Level 62
God Stats
4W - 1L
1,611 SR
Queue Stats
53W - 67L
1,439 Elo+
Party 2
Odin
Odin
mountainjoe13
Odin
Level 48
God Stats
10W - 5L
1,723 SR
Queue Stats
447W - 423L
1,448 Elo+
Solo
Team Averages
Level 43
1,534 SR
1,408 Elo+

VS

Team Averages
Level 86
1,440 SR
1,412 Elo+
Zhong Kui
Zhong Kui
Adrian6940
Zhong Kui
Level 87
God Stats
5W - 2L
1,459 SR
Queue Stats
100W - 117L
1,415 Elo+
Party 1
Nike
Nike
Sakurinaz
Nike
Level 50
God Stats
32W - 33L
1,494 SR
Queue Stats
92W - 109L
1,396 Elo+
Party 1
Serqet
Serqet
TonyMacaroni2
Serqet
Level 67
God Stats
4W - 14L
1,425 SR
Queue Stats
105W - 129L
1,418 Elo+
Solo
Charybdis
Charybdis
lbrodymc
Charybdis
Level 69
God Stats
2W - 4L
1,321 SR
Queue Stats
195W - 198L
1,417 Elo+
Solo
Tyr
Tyr
obiyop
Tyr
Level 159
God Stats
13W - 11L
1,501 SR
Queue Stats
107W - 117L
1,415 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 2
6,898
493
4,920
8,122
6,874
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Arachne
BigBallJutsu
Arachne
14
4 / 0 / 2
8,096
578
3,509
8,090
3,481
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
Moreno-Ross
Danzaburou
11
0 / 1 / 3
6,859
490
5,004
6,861
2,428
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

14
4 / 3 / 2
8,218
587
8,191
7,550
2,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
1 / 1 / 3
6,601
472
7,788
10,528
9,790
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Adrian6940
Zhong Kui
12
0 / 4 / 1
6,897
493
2,710
7,847
6,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nike
10
1 / 4 / 0
6,267
448
4,282
10,470
7,493
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 1 / 0
5,733
410
3,690
7,197
4,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Charybdis
lbrodymc
Charybdis
10
1 / 2 / 0
6,056
433
3,820
8,341
2,974
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tyr
obiyop
Tyr
12
3 / 0 / 1
7,275
520
5,862
11,997
5,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
7
11
Kills
5
5
Deaths
11
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Adrian6940
Zhong Kui
0
4
1
0.13
W
2
0
2
3
W
Arachne
BigBallJutsu
Arachne
4
0
2
5
W
Danzaburou
Moreno-Ross
Danzaburou
0
1
3
1.5
L
Nike
1
4
0
0.25
L
0
1
0
0
W
4
3
2
1.67
L
Charybdis
lbrodymc
Charybdis
1
2
0
0.5
W
1
1
3
2.5
L
Tyr
obiyop
Tyr
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,412
Damage
20,364
41,151
Taken
45,852
25,323
Mitigated
26,910
11,996
Healing
13,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Adrian6940
Zhong Kui
2,710
550
0
1,583
7,847
6,045
745
4,781
3,066
50,572
0
W
4,920
821
1,529
3,021
8,122
6,874
190
0
8,122
23,773
0
W
Arachne
BigBallJutsu
Arachne
3,509
2,315
0
2,800
8,090
3,481
16
280
7,810
0
57,401
W
Danzaburou
Moreno-Ross
Danzaburou
5,004
1,448
0
2,937
6,861
2,428
396
0
6,502
0
47,928
L
Nike
4,282
575
0
794
10,470
7,493
0
2,110
8,360
1,363
30,081
L
3,690
671
0
2,733
7,197
4,629
0
1,583
5,614
0
14,254
W
8,191
504
0
1,000
7,550
2,750
0
2,131
5,264
65,454
0
L
Charybdis
lbrodymc
Charybdis
3,820
2,471
0
3,632
8,341
2,974
0
2,482
5,859
0
43,989
W
7,788
1,709
0
709
10,528
9,790
10
730
9,798
3,047
33,852
L
Tyr
obiyop
Tyr
5,862
512
0
4,952
11,997
5,769
0
3,195
8,802
0
53,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,672
Gold Earned
32,228
380
Minions Killed
327
0
Camps Cleared
0
1,384,181
Distance Traveled
1,348,129
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
6,897
493
89
6
0
249,134
0
W
Bacchus
6,898
493
23
2
0
273,508
0
W
Arachne
8,096
578
88
6
0
314,501
0
W
Danzaburou
6,859
490
91
7
0
251,642
0
L
Nike
6,267
448
52
4
0
231,485
0
L
Serqet
5,733
410
23
2
0
309,838
0
W
Agni
8,218
587
121
9
0
273,095
0
L
Charybdis
6,056
433
73
5
0
244,383
6
W
Odin
6,601
472
57
4
0
271,435
6
L
Tyr
7,275
520
90
6
0
313,289
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role