Player Matchup

Bakasura
Bakasura
Murality
Bakasura
Level 128
God Stats
20W - 14L
1,507 SR
Queue Stats
225W - 217L
1,535 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Xasai
Morgan Le Fay
Level 63
God Stats
19W - 19L
1,500 SR
Queue Stats
126W - 118L
1,535 Elo+
Party 1
Rama
Rama
majesticfunicorn
Rama
Level 29
God Stats
2W - 0L
1,691 SR
Queue Stats
17W - 29L
1,351 Elo+
Party 2
Ganesha
Ganesha
tonyamp222
Ganesha
Level 47
God Stats
2W - 0L
1,697 SR
Queue Stats
18W - 29L
1,353 Elo+
Party 2
Izanami
Izanami
truofthemlol
Izanami
Level 17
God Stats
17W - 19L
1,376 SR
Queue Stats
35W - 32L
1,303 Elo+
Party 1
Team Averages
Level 57
1,554 SR
1,416 Elo+

VS

Team Averages
Level 57
1,486 SR
1,409 Elo+
Neith
Neith
GetVectored0
Neith
Level 18
God Stats
6W - 8L
1,450 SR
Queue Stats
23W - 31L
1,344 Elo+
Party 4
Bacchus
Bacchus
JGT40
Bacchus
Level 68
God Stats
20W - 10L
1,570 SR
Queue Stats
269W - 257L
1,529 Elo+
Party 3
Poseidon
Poseidon
Maemtaem
Poseidon
Level 44
God Stats
24W - 19L
1,512 SR
Queue Stats
240W - 244L
1,417 Elo+
Party 3
Bakasura
Bakasura
Rezzbian1030
Bakasura
Level 86
God Stats
4W - 10L
1,433 SR
Queue Stats
296W - 278L
1,402 Elo+
Party 3
Ymir
Ymir
SupremeS0vietSZ
Ymir
Level 69
God Stats
10W - 10L
1,466 SR
Queue Stats
52W - 65L
1,351 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Murality
Bakasura
19
8 / 1 / 8
12,249
612
14,931
13,826
7,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
Xasai
Morgan Le Fay
19
11 / 2 / 7
12,459
623
15,200
11,061
5,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
2 / 8 / 2
8,445
422
9,821
13,651
5,285
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ganesha
tonyamp222
Ganesha
13
0 / 4 / 3
8,656
433
5,667
15,642
12,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Izanami
truofthemlol
Izanami
16
2 / 4 / 3
9,867
493
6,131
11,373
4,461
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 5 / 4
8,746
437
13,661
15,058
6,279
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
JGT40
Bacchus
17
4 / 4 / 0
10,557
528
10,935
14,591
16,007
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Poseidon
Maemtaem
Poseidon
3
0 / 1 / 0
5,768
288
0
790
181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
Rezzbian1030
Bakasura
17
7 / 9 / 1
11,662
583
14,363
22,338
9,662
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
3 / 4 / 8
9,287
464
6,931
19,406
22,637
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
32
23
Kills
19
19
Deaths
23
23
Assists
13
Player
Kills
Deaths
Assists
KDA
L
5
5
4
1.4
L
Bacchus
JGT40
Bacchus
4
4
0
1
L
Poseidon
Maemtaem
Poseidon
0
1
0
0
W
Bakasura
Murality
Bakasura
8
1
8
12
L
Bakasura
Rezzbian1030
Bakasura
7
9
1
0.83
L
3
4
8
1.75
W
Morgan Le Fay
Xasai
Morgan Le Fay
11
2
7
7.25
W
2
8
2
0.38
W
Ganesha
tonyamp222
Ganesha
0
4
3
0.38
W
Izanami
truofthemlol
Izanami
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,750
Damage
45,890
65,553
Taken
72,183
35,845
Mitigated
54,766
15,886
Healing
11,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,661
9,194
0
4,912
15,058
6,279
11
6,991
7,990
0
60,007
L
Bacchus
JGT40
Bacchus
10,935
992
0
1,926
14,591
16,007
643
1,296
12,621
73,446
0
L
Poseidon
Maemtaem
Poseidon
0
0
0
0
790
181
0
323
467
737
0
W
Bakasura
Murality
Bakasura
14,931
8,873
0
6,389
13,826
7,507
1,622
1,443
11,507
0
94,361
L
Bakasura
Rezzbian1030
Bakasura
14,363
8,877
0
2,317
22,338
9,662
0
7,099
14,168
0
70,643
L
6,931
1,961
507
1,566
19,406
22,637
30
5,158
13,162
36,906
0
W
Morgan Le Fay
Xasai
Morgan Le Fay
15,200
2,622
0
2,925
11,061
5,771
928
888
9,698
110,698
0
W
9,821
8,599
0
1,824
13,651
5,285
1,116
2,582
10,719
0
42,110
W
Ganesha
tonyamp222
Ganesha
5,667
647
0
1,759
15,642
12,821
1,106
3,660
11,461
33,742
0
W
Izanami
truofthemlol
Izanami
6,131
4,966
0
2,989
11,373
4,461
822
8,338
2,258
0
54,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,676
Gold Earned
46,020
541
Minions Killed
362
0
Camps Cleared
0
1,841,456
Distance Traveled
1,442,759
29
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,746
437
85
4
0
330,714
0
L
Bacchus
10,557
528
116
6
0
373,382
2
L
Poseidon
5,768
288
2
0
0
20,420
0
W
Bakasura
12,249
612
177
9
0
466,803
7
L
Bakasura
11,662
583
112
6
0
360,022
0
L
Ymir
9,287
464
47
2
0
358,221
0
W
Morgan Le Fay
12,459
623
164
8
0
372,851
6
W
Rama
8,445
422
81
4
0
325,212
7
W
Ganesha
8,656
433
19
1
0
346,322
2
W
Izanami
9,867
493
100
5
0
330,268
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role