Player Matchup

Ix Chel
Ix Chel
Arbolzd
Ix Chel
Level 120
God Stats
22W - 22L
1,583 SR
Queue Stats
477W - 436L
1,524 Elo+
Solo
Rama
Rama
Creep Legion
Rama
Level 67
God Stats
3W - 1L
1,842 SR
Queue Stats
23W - 25L
1,409 Elo+
Party 1
Gilgamesh
Gilgamesh
DankKenpachi866
Gilgamesh
Level 149
God Stats
1W - 1L
1,679 SR
Queue Stats
25W - 28L
1,478 Elo+
Party 1
Surtr
Surtr
LichBarDoc
Surtr
Level 180
God Stats
2W - 0L
1,515 SR
Queue Stats
30W - 35L
1,455 Elo+
Party 1
Hades
Hades
ViperLegion
Hades
Level 128
God Stats
7W - 2L
1,695 SR
Queue Stats
77W - 81L
1,446 Elo+
Party 1
Team Averages
Level 129
1,663 SR
1,462 Elo+

VS

Team Averages
Level 94
1,464 SR
1,464 Elo+
Pele
Pele
Deathbringer194
Pele
Level 70
God Stats
28W - 18L
1,450 SR
Queue Stats
211W - 197L
1,538 Elo+
Party 2
Chaac
Chaac
Grim_Reaper529
Chaac
Level 109
God Stats
24W - 10L
1,536 SR
Queue Stats
145W - 141L
1,361 Elo+
Party 2
Geb
Geb
TheAmericanYoda
Geb
Level 122
God Stats
10W - 5L
1,642 SR
Queue Stats
116W - 108L
1,499 Elo+
Solo
Ix Chel
Ix Chel
TheDiceMomochi
Ix Chel
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 27L
1,486 Elo+
Party 2
Anhur
Anhur
robot_jo
Anhur
Level 64
God Stats
1W - 1L
1,192 SR
Queue Stats
278W - 262L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Arbolzd
Ix Chel
11
4 / 1 / 0
6,833
683
4,220
2,535
820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
2 / 0 / 2
5,324
532
2,741
4,526
1,365
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
DankKenpachi866
Gilgamesh
9
1 / 2 / 0
5,263
526
3,670
7,467
6,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Surtr
10
0 / 0 / 2
5,582
558
2,240
5,593
2,349
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
2 / 0 / 2
5,464
546
3,800
5,673
3,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 0
5,844
584
3,035
7,533
2,674
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 1 / 0
5,311
531
2,739
5,267
2,573
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

7
0 / 1 / 0
4,076
408
1,638
7,370
2,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 4 / 1
4,968
497
1,062
4,624
1,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Anhur
robot_jo
Anhur
7
0 / 3 / 0
4,183
418
2,572
4,893
1,533
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
4
9
Kills
3
3
Deaths
9
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
Arbolzd
Ix Chel
4
1
0
4
W
2
0
2
3
W
Gilgamesh
DankKenpachi866
Gilgamesh
1
2
0
0.5
L
2
0
0
2
L
1
1
0
1
W
Surtr
0
0
2
1
L
0
1
0
0
L
0
4
1
0.13
W
2
0
2
3
L
Anhur
robot_jo
Anhur
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,671
Damage
11,046
25,794
Taken
29,687
14,656
Mitigated
11,407
11,421
Healing
4,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
Arbolzd
Ix Chel
4,220
334
100
850
2,535
820
0
814
1,721
46,984
0
W
2,741
1,949
0
1,682
4,526
1,365
0
812
3,714
0
30,382
W
Gilgamesh
DankKenpachi866
Gilgamesh
3,670
1,465
0
922
7,467
6,702
0
0
7,467
0
23,363
L
3,035
856
0
879
7,533
2,674
0
1,808
5,683
0
43,739
L
2,739
634
0
1,287
5,267
2,573
0
0
4,970
0
29,948
W
Surtr
2,240
906
0
3,963
5,593
2,349
0
323
5,270
1,221
41,201
L
1,638
60
0
1,000
7,370
2,991
0
1,351
6,019
16,230
0
L
1,062
0
99
325
4,624
1,636
0
2,918
1,706
30,207
0
W
3,800
445
267
3,637
5,673
3,420
0
751
4,922
21,412
0
L
Anhur
robot_jo
Anhur
2,572
1,351
0
994
4,893
1,533
0
2,004
2,889
0
16,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,466
Gold Earned
24,382
304
Minions Killed
222
0
Camps Cleared
0
918,932
Distance Traveled
935,643
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
6,833
683
101
10
0
184,599
4
W
Rama
5,324
532
52
5
0
183,013
1
W
Gilgamesh
5,263
526
43
4
0
139,287
4
L
Pele
5,844
584
81
8
0
254,448
0
L
Chaac
5,311
531
45
5
0
149,176
0
W
Surtr
5,582
558
82
8
0
222,615
1
L
Geb
4,076
408
10
1
0
193,347
4
L
Ix Chel
4,968
497
55
6
0
179,530
0
W
Hades
5,464
546
26
3
0
189,418
2
L
Anhur
4,183
418
31
3
0
159,142
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role