Player Matchup

Sol
Sol
Bronze III
Rz Enable
Sol
Bronze III
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,529 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 61
1,500 SR
1,529 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 118
1,500 SR
1,500 MMR
Ne Zha
Ne Zha
Gold IV
 
Ne Zha
Gold IV
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 3 / 0
11,318
1,029
11,265
12,950
6,251
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
BakasuraAnubisKaliHadesHe Bo

VS

Bans
HeraSkadiChronosAh Muzen CabChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
15
3 / 6 / 0
9,366
851
7,990
15,665
11,014
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
3
6
Kills
3
3
Deaths
6
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
3
6
0
0.5
W
6
3
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,265
Damage
7,990
12,950
Taken
15,665
6,251
Mitigated
11,014
6,215
Healing
2,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
7,990
4,200
0
2,790
15,665
11,014
0
11,716
3,949
0
42,734
W
11,265
3,581
0
6,215
12,950
6,251
2,137
591
12,359
66,247
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,318
Gold Earned
9,366
117
Minions Killed
72
6
Camps Cleared
4
177,669
Distance Traveled
201,543
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
9,366
851
72
7
4
201,543
0
W
Sol
11,318
1,029
117
11
6
177,669
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role