Player Matchup

Awilix
Awilix
Adacit
Awilix
Level 117
God Stats
0W - 1L
1,346 SR
Queue Stats
133W - 123L
1,629 Elo+
Party 2
Atlas
Atlas
CleveR aMd
Atlas
Level 50
God Stats
1W - 1L
1,733 SR
Queue Stats
88W - 68L
1,591 Elo+
Party 2
Janus
Janus
MisterxPenguino
Janus
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 30L
1,554 Elo+
Solo
Ix Chel
Ix Chel
Pisces5
Ix Chel
Level 124
God Stats
14W - 14L
1,540 SR
Queue Stats
32W - 48L
1,453 Elo+
Solo
Hou Yi
Hou Yi
Sa1nt s0ld1ers
Hou Yi
Level 120
God Stats
31W - 32L
1,455 SR
Queue Stats
341W - 331L
1,396 Elo+
Solo
Team Averages
Level 112
1,515 SR
1,524 Elo+

VS

Team Averages
Level 123
1,569 SR
1,543 Elo+
Scylla
Scylla
CeeMeRobbinSon
Scylla
Level 120
God Stats
7W - 12L
1,440 SR
Queue Stats
286W - 279L
1,448 Elo+
Solo
Hun Batz
Hun Batz
Charp Cheddar
Hun Batz
Level 126
God Stats
3W - 1L
1,793 SR
Queue Stats
154W - 178L
1,541 Elo+
Party 1
Sylvanus
Sylvanus
IIGingerPopII
Sylvanus
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 59L
1,529 Elo+
Party 1
Izanami
Izanami
MRS9901
Izanami
Level 149
God Stats
1W - 2L
1,610 SR
Queue Stats
83W - 75L
1,468 Elo+
Solo
Cthulhu
Cthulhu
OdinsRaven148
Cthulhu
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,730 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Adacit
Awilix
12
3 / 1 / 0
6,983
635
5,774
8,848
3,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Atlas
7
0 / 4 / 0
4,496
409
4,294
8,468
4,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 2 / 0
5,498
500
3,704
6,091
1,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ix Chel
Pisces5
Ix Chel
1
0 / 0 / 0
3,845
350
0
0
0
5
0 / 6 / 0
4,231
385
2,525
7,284
1,977
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 0
6,339
576
1,949
6,111
1,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
Charp Cheddar
Hun Batz
11
1 / 1 / 3
6,169
561
4,979
8,147
3,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
IIGingerPopII
Sylvanus
9
3 / 0 / 3
6,745
613
2,737
6,416
3,613
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Izanami
MRS9901
Izanami
12
6 / 0 / 3
7,325
666
6,071
6,134
2,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
10
0 / 1 / 1
6,036
549
3,496
5,317
4,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
23
4
Kills
13
13
Deaths
4
0
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Awilix
Adacit
Awilix
3
1
0
3
W
3
2
0
1.5
W
Hun Batz
Charp Cheddar
Hun Batz
1
1
3
2.5
L
Atlas
0
4
0
0
W
Sylvanus
IIGingerPopII
Sylvanus
3
0
3
4.5
W
Izanami
MRS9901
Izanami
6
0
3
7.5
L
1
2
0
0.5
W
Cthulhu
0
1
1
0.5
L
Ix Chel
Pisces5
Ix Chel
0
0
0
0
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,297
Damage
19,232
30,691
Taken
32,125
11,303
Mitigated
15,146
3,766
Healing
11,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
Adacit
Awilix
5,774
2,806
0
2,156
8,848
3,219
0
3,016
5,319
0
50,905
W
1,949
93
0
1,240
6,111
1,879
0
2,869
3,082
37,792
0
W
Hun Batz
Charp Cheddar
Hun Batz
4,979
1,765
0
3,089
8,147
3,055
0
1,176
6,930
0
45,903
L
Atlas
4,294
1,288
0
347
8,468
4,209
0
1,593
6,875
19,293
0
W
Sylvanus
IIGingerPopII
Sylvanus
2,737
1,336
1,764
2,244
6,416
3,613
264
2,057
4,258
15,529
0
W
Izanami
MRS9901
Izanami
6,071
4,227
0
2,740
6,134
2,246
2,616
1,304
4,540
0
57,632
L
3,704
39
0
500
6,091
1,898
0
2,206
3,885
37,972
0
W
Cthulhu
3,496
894
0
762
5,317
4,353
0
0
5,317
32,947
176
L
Ix Chel
Pisces5
Ix Chel
0
0
0
0
0
0
0
0
0
0
0
L
2,525
1,391
0
763
7,284
1,977
0
678
6,606
0
10,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,053
Gold Earned
32,614
214
Minions Killed
303
0
Camps Cleared
0
857,378
Distance Traveled
1,102,753
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
6,983
635
95
9
0
245,910
0
W
Scylla
6,339
576
61
6
0
219,067
0
W
Hun Batz
6,169
561
70
6
0
245,399
2
L
Atlas
4,496
409
24
2
0
197,598
0
W
Sylvanus
6,745
613
22
2
0
216,778
0
W
Izanami
7,325
666
104
9
0
192,309
2
L
Janus
5,498
500
74
7
0
232,360
0
W
Cthulhu
6,036
549
46
4
0
229,200
1
L
Ix Chel
3,845
350
0
0
0
0
0
L
Hou Yi
4,231
385
21
2
0
181,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role