Player Matchup

Agni
Agni
Ace_ThePenguin
Agni
Level 139
God Stats
2W - 2L
1,549 SR
Queue Stats
37W - 40L
1,462 Elo+
Party 3
King Arthur
King Arthur
Amosthekiller
King Arthur
Level 127
God Stats
20W - 13L
1,549 SR
Queue Stats
246W - 236L
1,449 Elo+
Party 2
Ne Zha
Ne Zha
PapaChonker
Ne Zha
Level 135
God Stats
7W - 4L
1,417 SR
Queue Stats
114W - 109L
1,426 Elo+
Party 3
Geb
Geb
Tang0Mang0Bang0
Geb
Level 125
God Stats
6W - 4L
1,583 SR
Queue Stats
271W - 255L
1,441 Elo+
Party 2
Danzaburou
Danzaburou
l800kilcam
Danzaburou
Level 125
God Stats
5W - 6L
1,334 SR
Queue Stats
77W - 82L
1,445 Elo+
Solo
Team Averages
Level 130
1,487 SR
1,445 Elo+

VS

Team Averages
Level 52
1,381 SR
1,305 Elo+
Janus
Janus
FElTANNN
Janus
Level 156
God Stats
4W - 11L
1,214 SR
Queue Stats
191W - 181L
1,484 Elo+
Solo
Sun Wukong
Sun Wukong
IronBTW
Sun Wukong
Level 2
God Stats
0W - 2L
1,236 SR
Queue Stats
0W - 2L
1,261 Elo+
Party 1
Ullr
Ullr
MonstazTwelve
Ullr
Level 68
God Stats
0W - 2L
1,417 SR
Queue Stats
0W - 2L
1,261 Elo+
Party 1
Bacchus
Bacchus
PabloSanchez16
Bacchus
Level 17
God Stats
0W - 2L
1,535 SR
Queue Stats
0W - 2L
1,261 Elo+
Party 1
Fenrir
Fenrir
Tony2Toney
Fenrir
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,261 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 5
7,964
613
6,478
8,432
2,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Amosthekiller
King Arthur
13
3 / 0 / 1
8,119
625
4,813
5,696
5,373
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ne Zha
14
4 / 2 / 3
8,290
638
8,347
10,975
4,534
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
0 / 1 / 6
6,977
537
4,169
8,740
5,496
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
l800kilcam
Danzaburou
12
2 / 1 / 2
7,357
566
5,426
7,277
2,824
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
FElTANNN
Janus
13
3 / 2 / 0
7,545
580
5,484
6,895
2,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
IronBTW
Sun Wukong
11
0 / 3 / 0
5,944
457
1,416
8,716
5,359
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

8
0 / 1 / 1
5,083
391
4,545
7,722
2,994
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

9
1 / 2 / 0
5,586
430
3,030
9,442
7,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
Tony2Toney
Fenrir
9
1 / 5 / 1
5,899
454
3,864
11,279
4,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
13
Kills
5
5
Deaths
13
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
4
1
5
6.5
W
King Arthur
Amosthekiller
King Arthur
3
0
1
3.5
L
Janus
FElTANNN
Janus
3
2
0
1.5
L
Sun Wukong
IronBTW
Sun Wukong
0
3
0
0
L
0
1
1
0.5
L
1
2
0
0.5
W
Ne Zha
4
2
3
2.75
W
0
1
6
3
L
Fenrir
Tony2Toney
Fenrir
1
5
1
0.3
W
Danzaburou
l800kilcam
Danzaburou
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,233
Damage
18,339
41,120
Taken
44,054
20,936
Mitigated
22,433
14,784
Healing
7,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,478
631
0
2,711
8,432
2,709
385
830
7,602
54,218
0
W
King Arthur
Amosthekiller
King Arthur
4,813
509
0
1,690
5,696
5,373
116
402
5,294
0
59,471
L
Janus
FElTANNN
Janus
5,484
232
0
1,130
6,895
2,463
0
937
5,958
61,387
0
L
Sun Wukong
IronBTW
Sun Wukong
1,416
233
0
1,082
8,716
5,359
0
722
7,994
0
34,132
L
4,545
1,239
0
786
7,722
2,994
0
2,737
4,985
0
33,057
L
3,030
311
0
2,748
9,442
7,331
0
3,497
5,945
6,840
0
W
Ne Zha
8,347
1,651
122
2,544
10,975
4,534
834
4,641
6,334
0
70,560
W
4,169
509
1,833
2,206
8,740
5,496
0
2,094
6,646
19,105
0
L
Fenrir
Tony2Toney
Fenrir
3,864
1,014
0
1,686
11,279
4,286
0
2,754
8,525
0
43,515
W
Danzaburou
l800kilcam
Danzaburou
5,426
3,066
0
3,678
7,277
2,824
616
1,366
5,911
0
58,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,707
Gold Earned
30,057
386
Minions Killed
313
0
Camps Cleared
0
1,338,830
Distance Traveled
1,271,756
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
7,964
613
86
7
0
320,789
2
W
King Arthur
8,119
625
81
6
0
266,866
0
L
Janus
7,545
580
109
8
0
286,113
1
L
Sun Wukong
5,944
457
74
6
0
243,963
0
L
Ullr
5,083
391
42
3
0
225,439
0
L
Bacchus
5,586
430
16
1
0
247,611
0
W
Ne Zha
8,290
638
114
9
0
270,291
1
W
Geb
6,977
537
16
1
0
234,089
0
L
Fenrir
5,899
454
72
6
0
268,630
0
W
Danzaburou
7,357
566
89
7
0
246,795
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role