Player Matchup

Achilles
Achilles
Drayko88
Achilles
Level 86
God Stats
3W - 3L
1,621 SR
Queue Stats
35W - 34L
1,375 Elo+
Party 1
Artemis
Artemis
Pfenix607
Artemis
Level 102
God Stats
8W - 4L
1,506 SR
Queue Stats
41W - 34L
1,422 Elo+
Party 1
Hel
Hel
bman0899
Hel
Level 95
God Stats
1W - 0L
1,445 SR
Queue Stats
15W - 13L
1,585 Elo+
Party 1
Team Averages
Level 94
1,524 SR
1,461 Elo+

VS

Team Averages
Level 71
1,442 SR
1,530 Elo+
Freya
Freya
K1ndaAv3rage
Freya
Level 104
God Stats
2W - 1L
1,469 SR
Queue Stats
134W - 99L
1,511 Elo+
Party 2
Loki
Loki
UggyBoogy
Loki
Level 61
God Stats
0W - 2L
1,184 SR
Queue Stats
7W - 11L
1,647 Elo+
Solo
Ishtar
Ishtar
happy5happy5
Ishtar
Level 49
God Stats
0W - 1L
1,674 SR
Queue Stats
78W - 83L
1,432 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Drayko88
Achilles
13
5 / 4 / 6
8,281
753
9,694
16,630
19,669
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Artemis
Pfenix607
Artemis
13
2 / 1 / 6
7,820
711
8,733
8,026
3,327
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
4 / 1 / 7
8,806
801
9,617
7,693
3,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 1
7,396
672
12,199
13,551
5,238
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Loki
12
1 / 2 / 2
7,462
678
3,955
7,947
2,761
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ishtar
12
0 / 5 / 2
7,230
657
7,616
11,607
4,837
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
11
Kills
4
6
Deaths
11
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Achilles
Drayko88
Achilles
5
4
6
2
L
3
4
1
0.88
W
Artemis
Pfenix607
Artemis
2
1
6
5
L
Loki
1
2
2
1
W
4
1
7
7.5
L
Ishtar
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,044
Damage
23,770
32,349
Taken
33,105
26,391
Mitigated
12,836
17,220
Healing
6,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Drayko88
Achilles
9,694
2,003
347
1,719
16,630
19,669
30
6,969
9,661
0
12,123
L
12,199
4,120
0
4,167
13,551
5,238
0
3,205
9,841
22,736
0
W
Artemis
Pfenix607
Artemis
8,733
4,217
0
993
8,026
3,327
1,498
3,166
4,860
0
29,753
L
Loki
3,955
620
0
1,220
7,947
2,761
0
2,303
5,537
0
31,332
W
9,617
492
9,062
5,099
7,693
3,395
540
2,088
5,605
41,519
0
L
Ishtar
7,616
4,073
0
808
11,607
4,837
0
4,148
7,101
0
30,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,907
Gold Earned
22,088
130
Minions Killed
130
0
Camps Cleared
0
592,088
Distance Traveled
531,759
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,281
753
8
1
0
196,240
0
L
Freya
7,396
672
22
2
0
175,275
0
W
Artemis
7,820
711
42
4
0
185,702
1
L
Loki
7,462
678
53
5
0
191,487
0
W
Hel
8,806
801
80
7
0
210,146
0
L
Ishtar
7,230
657
55
5
0
164,997
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role