Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
C0D3 B4GL3
Anubis
Level 55
God Stats
6W - 8L
1,625 SR
Queue Stats
15W - 23L
1,403 Elo+
Party 3
Set
Set
CheeseHEAD131
Set
Level 28
God Stats
4W - 5L
1,517 SR
Queue Stats
19W - 30L
1,376 Elo+
Party 3
Hercules
Hercules
Gertrude5537
Hercules
Level 88
God Stats
4W - 7L
1,502 SR
Queue Stats
17W - 20L
1,449 Elo+
Party 3
Hachiman
Hachiman
Lujian3841
Hachiman
Level 88
God Stats
1W - 1L
1,703 SR
Queue Stats
15W - 23L
1,364 Elo+
Party 3
Team Averages
Level 69
1,569 SR
1,418 Elo+

VS

Team Averages
Level 54
1,540 SR
1,336 Elo+
Hades
Hades
 
Hades
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
Ga-ymer
Erlang Shen
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 22L
1,330 Elo+
Party 2
Charybdis
Charybdis
MrChadrick2571
Charybdis
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 43L
1,257 Elo+
Party 1
Loki
Loki
helloimUNCUT
Loki
Level 35
God Stats
4W - 4L
1,492 SR
Queue Stats
15W - 26L
1,336 Elo+
Party 2
Ares
Ares
mammothcaves321
Ares
Level 24
God Stats
3W - 6L
1,708 SR
Queue Stats
5W - 15L
1,257 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
9
0 / 0 / 8
5,987
599
2,328
7,113
6,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anubis
C0D3 B4GL3
Anubis
11
7 / 2 / 0
7,009
701
6,823
6,465
3,267
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
3 / 2 / 1
5,766
577
3,486
7,888
2,935
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
Gertrude5537
Hercules
10
1 / 0 / 1
5,939
594
5,437
8,252
5,445
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
Lujian3841
Hachiman
9
4 / 1 / 3
5,650
565
5,679
5,996
2,080
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
9
1 / 4 / 0
5,588
559
5,528
9,700
3,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
Ga-ymer
Erlang Shen
9
1 / 1 / 0
5,413
541
4,379
7,855
7,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charybdis
MrChadrick2571
Charybdis
10
3 / 2 / 0
6,227
623
5,455
5,944
1,993
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
0 / 4 / 1
4,967
497
1,938
6,446
1,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

7
0 / 4 / 2
5,195
520
3,282
9,386
7,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
15
Kills
5
5
Deaths
15
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
0
8
4
L
Hades
 
Hades
1
4
0
0.25
W
Anubis
C0D3 B4GL3
Anubis
7
2
0
3.5
W
3
2
1
1.75
L
Erlang Shen
Ga-ymer
Erlang Shen
1
1
0
1
W
Hercules
Gertrude5537
Hercules
1
0
1
1.5
W
Hachiman
Lujian3841
Hachiman
4
1
3
5.5
L
Charybdis
MrChadrick2571
Charybdis
3
2
0
1.5
L
0
4
1
0.13
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,753
Damage
20,582
35,714
Taken
39,331
19,836
Mitigated
22,563
10,799
Healing
9,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
2,328
374
0
2,402
7,113
6,109
0
1,756
5,357
18,859
0
L
Hades
 
Hades
5,528
262
403
1,750
9,700
3,863
0
4,575
5,125
33,448
0
W
Anubis
C0D3 B4GL3
Anubis
6,823
667
0
2,501
6,465
3,267
925
3,054
3,411
47,170
0
W
3,486
1,949
0
757
7,888
2,935
0
1,197
6,691
0
31,912
L
Erlang Shen
Ga-ymer
Erlang Shen
4,379
2,702
0
2,559
7,855
7,692
0
0
7,855
89
27,932
W
Hercules
Gertrude5537
Hercules
5,437
2,343
0
2,799
8,252
5,445
0
1,562
6,690
0
37,611
W
Hachiman
Lujian3841
Hachiman
5,679
4,181
0
2,340
5,996
2,080
0
1,280
4,716
0
31,221
L
Charybdis
MrChadrick2571
Charybdis
5,455
3,226
0
1,616
5,944
1,993
0
1,822
4,122
0
35,489
L
1,938
759
0
2,074
6,446
1,806
0
755
5,691
0
25,360
L
3,282
537
124
823
9,386
7,209
0
1,999
7,387
10,049
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,351
Gold Earned
27,390
261
Minions Killed
198
0
Camps Cleared
0
1,070,743
Distance Traveled
944,061
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
5,987
599
3
0
0
216,473
0
L
Hades
5,588
559
46
5
0
194,066
0
W
Anubis
7,009
701
72
7
0
190,893
0
W
Set
5,766
577
57
6
0
230,139
0
L
Erlang Shen
5,413
541
42
4
0
234,487
0
W
Hercules
5,939
594
62
6
0
227,888
0
W
Hachiman
5,650
565
67
7
0
205,350
2
L
Charybdis
6,227
623
50
5
0
191,016
0
L
Loki
4,967
497
45
5
0
135,465
0
L
Ares
5,195
520
15
2
0
189,027
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role