Player Matchup

Anhur
Anhur
KingScar0824
Anhur
Level 107
God Stats
21W - 19L
1,605 SR
Queue Stats
560W - 542L
1,469 Elo+
Party 2
Horus
Horus
ShowTyme93
Horus
Level 126
God Stats
16W - 17L
1,667 SR
Queue Stats
905W - 867L
1,444 Elo+
Party 2
Ao Kuang
Ao Kuang
SkillSixxDeath
Ao Kuang
Level 84
God Stats
4W - 6L
1,397 SR
Queue Stats
135W - 128L
1,443 Elo+
Party 3
Bastet
Bastet
slayergame010
Bastet
Level 71
God Stats
4W - 7L
1,449 SR
Queue Stats
100W - 90L
1,481 Elo+
Party 3
Hades
Hades
trigga_mike_89
Hades
Level 69
God Stats
15W - 12L
1,427 SR
Queue Stats
328W - 305L
1,453 Elo+
Party 2
Team Averages
Level 91
1,509 SR
1,458 Elo+

VS

Team Averages
Level 70
1,552 SR
1,426 Elo+
Vulcan
Vulcan
Datelssoak
Vulcan
Level 103
God Stats
2W - 2L
1,768 SR
Queue Stats
52W - 58L
1,396 Elo+
Party 1
Ra
Ra
GambyshQc
Ra
Level 108
God Stats
3W - 0L
1,494 SR
Queue Stats
45W - 47L
1,385 Elo+
Party 1
Sobek
Sobek
MTRDX
Sobek
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
143W - 164L
1,396 Elo+
Party 4
Maui
Maui
Spidey1316
Maui
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
163W - 134L
1,488 Elo+
Party 4
Merlin
Merlin
Tizzy77
Merlin
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 42L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 2
8,012
728
7,557
9,910
4,930
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mystical Earring

Mystical Earring

+15
Mp 5

Horus
15
1 / 4 / 8
8,266
751
7,847
18,702
25,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ao Kuang
17
7 / 2 / 5
9,093
827
10,240
11,916
6,882
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
0 / 1 / 7
7,585
690
5,214
9,203
4,065
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
0 / 4 / 6
7,295
663
8,269
15,473
14,158
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Datelssoak
Vulcan
16
5 / 2 / 8
9,480
862
21,853
9,489
5,131
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 2 / 11
8,880
807
13,084
11,085
6,182
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Sobek
MTRDX
Sobek
14
0 / 3 / 13
8,691
790
4,228
13,302
17,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
4 / 3 / 10
8,853
805
7,462
13,601
12,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
Tizzy77
Merlin
16
3 / 2 / 10
8,788
799
8,719
6,552
3,767
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
67
11
Kills
15
15
Deaths
12
28
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Vulcan
Datelssoak
Vulcan
5
2
8
4.5
W
3
2
11
4.25
L
3
4
2
1
W
Sobek
MTRDX
Sobek
0
3
13
2.17
L
Horus
1
4
8
1.25
L
Ao Kuang
7
2
5
4.75
W
4
3
10
3
W
Merlin
Tizzy77
Merlin
3
2
10
4
L
0
1
7
3.5
L
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,127
Damage
55,346
65,204
Taken
54,029
55,333
Mitigated
44,509
30,168
Healing
21,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
Datelssoak
Vulcan
21,853
11,202
176
1,350
9,489
5,131
504
3,232
6,257
43,352
0
W
13,084
1,341
9,231
5,178
11,085
6,182
642
3,686
7,399
26,538
0
L
7,557
3,403
232
1,622
9,910
4,930
1,519
8,801
917
0
26,074
W
Sobek
MTRDX
Sobek
4,228
612
648
1,475
13,302
17,322
101
5,536
7,766
7,271
0
L
Horus
7,847
3,985
5,246
6,368
18,702
25,298
72
13,719
4,310
0
15,487
L
Ao Kuang
10,240
1,664
1,508
4,836
11,916
6,882
460
10,004
1,666
17,169
0
W
7,462
1,325
1,283
832
13,601
12,107
72
4,220
9,381
10,518
0
W
Merlin
Tizzy77
Merlin
8,719
552
1,297
464
6,552
3,767
594
1,835
4,717
17,344
0
L
5,214
803
1,338
2,847
9,203
4,065
426
7,668
1,285
0
11,337
L
8,269
471
2,752
3,419
15,473
14,158
219
13,229
1,680
19,455
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,251
Gold Earned
44,692
87
Minions Killed
116
0
Camps Cleared
0
1,152,366
Distance Traveled
1,061,402
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
9,480
862
48
4
0
202,223
0
W
Ra
8,880
807
36
3
0
200,253
0
L
Anhur
8,012
728
35
3
0
200,148
0
W
Sobek
8,691
790
5
0
0
220,245
0
L
Horus
8,266
751
7
1
0
254,122
0
L
Ao Kuang
9,093
827
6
1
0
216,898
0
W
Maui
8,853
805
7
1
0
222,337
0
W
Merlin
8,788
799
20
2
0
216,344
0
L
Bastet
7,585
690
12
1
0
293,046
0
L
Hades
7,295
663
27
2
0
188,152
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role