Player Matchup

Camazotz
Camazotz
ApexPipsqueak
Camazotz
Level 127
God Stats
1W - 2L
1,457 SR
Queue Stats
45W - 43L
1,553 Elo+
Party 3
Terra
Terra
C4BombExplosion
Terra
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 110L
1,498 Elo+
Party 3
Artemis
Artemis
ChildOfLilith
Artemis
Level 100
God Stats
1W - 4L
1,301 SR
Queue Stats
179W - 167L
1,589 Elo+
Solo
Neith
Neith
JoFabbro
Neith
Level 152
God Stats
5W - 9L
1,527 SR
Queue Stats
478W - 508L
1,444 Elo+
Solo
Gilgamesh
Gilgamesh
Trogdor65
Gilgamesh
Level 85
God Stats
0W - 1L
1,381 SR
Queue Stats
8W - 9L
1,466 Elo+
Party 3
Team Averages
Level 118
1,433 SR
1,510 Elo+

VS

Team Averages
Level 111
1,661 SR
1,507 Elo+
Kukulkan
Kukulkan
Dakker
Kukulkan
Level 153
God Stats
6W - 4L
1,654 SR
Queue Stats
469W - 469L
1,455 Elo+
Party 1
Merlin
Merlin
DoctorGlock
Merlin
Level 125
God Stats
7W - 1L
1,807 SR
Queue Stats
149W - 141L
1,486 Elo+
Party 2
Zeus
Zeus
NagasakiNoisyBoi
Zeus
Level 93
God Stats
4W - 1L
1,696 SR
Queue Stats
92W - 95L
1,489 Elo+
Party 2
Cabrakan
Cabrakan
RhufS3X
Cabrakan
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 41L
1,584 Elo+
Party 1
Terra
Terra
callhimbiggs
Terra
Level 155
God Stats
6W - 1L
1,650 SR
Queue Stats
519W - 508L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
ApexPipsqueak
Camazotz
17
5 / 3 / 4
9,620
687
10,896
16,622
13,657
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 3 / 5
9,065
648
9,163
15,158
23,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
14
0 / 5 / 5
8,239
589
8,759
11,910
6,446
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
JoFabbro
Neith
18
4 / 3 / 2
9,773
698
8,892
12,798
7,394
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
Trogdor65
Gilgamesh
13
0 / 6 / 6
7,731
552
5,937
16,351
27,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Dakker
Kukulkan
18
5 / 2 / 8
10,920
780
15,149
7,944
5,747
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
15
2 / 3 / 7
9,186
656
7,901
9,915
6,331
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

19
6 / 2 / 11
11,060
790
25,913
8,456
4,696
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
RhufS3X
Cabrakan
16
1 / 2 / 16
10,613
758
5,208
12,304
21,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

18
5 / 2 / 14
11,669
834
12,065
19,113
29,955
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
75
10
Kills
19
20
Deaths
11
22
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Camazotz
ApexPipsqueak
Camazotz
5
3
4
2.33
L
1
3
5
1.17
L
Artemis
0
5
5
0.5
W
Kukulkan
Dakker
Kukulkan
5
2
8
4.5
W
Merlin
2
3
7
1.83
L
Neith
JoFabbro
Neith
4
3
2
1.67
W
6
2
11
5.75
W
Cabrakan
RhufS3X
Cabrakan
1
2
16
4.5
L
Gilgamesh
Trogdor65
Gilgamesh
0
6
6
0.5
W
5
2
14
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,647
Damage
66,236
72,839
Taken
57,732
79,327
Mitigated
68,083
25,452
Healing
25,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
ApexPipsqueak
Camazotz
10,896
2,073
840
5,945
16,622
13,657
0
15,470
939
0
22,050
L
9,163
570
6,705
4,366
15,158
23,909
0
12,379
2,417
20,428
0
L
Artemis
8,759
4,047
0
239
11,910
6,446
120
11,026
797
0
17,897
W
Kukulkan
Dakker
Kukulkan
15,149
626
1,828
648
7,944
5,747
1,196
1,311
6,592
40,637
0
W
Merlin
7,901
877
1,722
1,440
9,915
6,331
1,611
628
9,287
17,317
0
L
Neith
JoFabbro
Neith
8,892
3,976
1,051
3,655
12,798
7,394
0
11,360
1,278
0
33,840
W
25,913
2,601
1,921
929
8,456
4,696
3,250
1,037
7,289
56,627
0
W
Cabrakan
RhufS3X
Cabrakan
5,208
731
2,126
1,989
12,304
21,354
240
2,061
9,946
6,772
0
L
Gilgamesh
Trogdor65
Gilgamesh
5,937
627
1,075
1,576
16,351
27,921
0
14,599
1,172
0
11,446
W
12,065
700
7,151
5,545
19,113
29,955
444
4,126
14,658
16,195
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,428
Gold Earned
53,448
147
Minions Killed
171
0
Camps Cleared
0
1,160,987
Distance Traveled
1,336,137
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
9,620
687
38
3
0
250,389
0
L
Terra
9,065
648
15
1
0
237,349
0
L
Artemis
8,239
589
39
3
0
212,137
0
W
Kukulkan
10,920
780
61
4
0
267,060
0
W
Merlin
9,186
656
34
2
0
238,107
0
L
Neith
9,773
698
47
3
0
211,682
0
W
Zeus
11,060
790
67
5
0
267,903
0
W
Cabrakan
10,613
758
1
0
0
278,853
0
L
Gilgamesh
7,731
552
8
1
0
249,430
0
W
Terra
11,669
834
8
1
0
284,214
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role