Player Matchup

Erlang Shen
Erlang Shen
BipolarRabbit44
Erlang Shen
Level 103
God Stats
1W - 3L
1,372 SR
Queue Stats
262W - 238L
1,474 Elo+
Party 1
Merlin
Merlin
Parallel-Names
Merlin
Level 57
God Stats
0W - 3L
1,306 SR
Queue Stats
75W - 90L
1,390 Elo+
Party 1
Tyr
Tyr
S4G Mist
Tyr
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,416 Elo+
Solo
Hou Yi
Hou Yi
TheReapersGrinn
Hou Yi
Level 28
God Stats
0W - 2L
1,273 SR
Queue Stats
23W - 19L
1,515 Elo+
Party 1
Hel
Hel
twentyinch hubs
Hel
Level 140
God Stats
1W - 2L
1,283 SR
Queue Stats
79W - 68L
1,451 Elo+
Solo
Team Averages
Level 79
1,347 SR
1,449 Elo+

VS

Team Averages
Level 99
1,431 SR
1,432 Elo+
Pele
Pele
Awohz
Pele
Level 59
God Stats
3W - 4L
1,302 SR
Queue Stats
216W - 224L
1,464 Elo+
Solo
Sun Wukong
Sun Wukong
Huskiemeat
Sun Wukong
Level 126
God Stats
4W - 1L
1,500 SR
Queue Stats
186W - 180L
1,422 Elo+
Party 2
Yemoja
Yemoja
JuTeasly
Yemoja
Level 78
God Stats
3W - 1L
1,500 SR
Queue Stats
107W - 105L
1,380 Elo+
Party 2
Vulcan
Vulcan
LCKsm1th
Vulcan
Level 106
God Stats
4W - 2L
1,500 SR
Queue Stats
137W - 117L
1,414 Elo+
Party 2
Kumbhakarna
Kumbhakarna
QCLEDUCDEMTL
Kumbhakarna
Level 127
God Stats
8W - 6L
1,354 SR
Queue Stats
625W - 629L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
BipolarRabbit44
Erlang Shen
13
2 / 11 / 6
8,644
617
7,744
21,535
9,988
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
1 / 4 / 7
9,108
651
13,837
10,901
4,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
0 / 7 / 7
8,282
592
9,502
20,533
24,043
Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
4 / 5 / 7
9,956
711
17,514
19,304
9,176
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

18
6 / 6 / 4
10,392
742
15,228
16,198
7,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Awohz
Pele
18
11 / 4 / 16
11,918
851
20,194
19,897
10,222
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
Huskiemeat
Sun Wukong
19
8 / 2 / 18
11,289
806
15,445
18,433
13,405
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yemoja
JuTeasly
Yemoja
17
2 / 1 / 20
10,321
737
9,497
9,265
10,510
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vulcan
LCKsm1th
Vulcan
20
11 / 3 / 16
12,285
878
30,568
13,251
7,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kumbhakarna
QCLEDUCDEMTL
Kumbhakarna
16
1 / 4 / 22
10,461
747
6,801
27,014
36,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
125
13
Kills
33
33
Deaths
14
31
Assists
92
Player
Kills
Deaths
Assists
KDA
W
Pele
Awohz
Pele
11
4
16
4.75
L
Erlang Shen
BipolarRabbit44
Erlang Shen
2
11
6
0.45
W
Sun Wukong
Huskiemeat
Sun Wukong
8
2
18
8.5
W
Yemoja
JuTeasly
Yemoja
2
1
20
12
W
Vulcan
LCKsm1th
Vulcan
11
3
16
6.33
L
1
4
7
1.13
W
Kumbhakarna
QCLEDUCDEMTL
Kumbhakarna
1
4
22
3
L
0
7
7
0.5
L
4
5
7
1.5
L
6
6
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,825
Damage
82,505
88,471
Taken
87,860
55,678
Mitigated
77,674
27,498
Healing
38,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
Awohz
Pele
20,194
3,518
1,108
5,868
19,897
10,222
1,065
6,402
13,476
0
38,302
L
Erlang Shen
BipolarRabbit44
Erlang Shen
7,744
4,466
754
1,882
21,535
9,988
0
11,654
9,881
0
14,607
W
Sun Wukong
Huskiemeat
Sun Wukong
15,445
1,973
2,798
5,758
18,433
13,405
1,416
6,656
11,688
0
27,955
W
Yemoja
JuTeasly
Yemoja
9,497
1,859
9,184
1,537
9,265
10,510
1,140
3,248
6,007
20,926
0
W
Vulcan
LCKsm1th
Vulcan
30,568
15,950
1,826
3,123
13,251
7,155
1,135
5,596
7,541
52,529
0
L
13,837
212
768
317
10,901
4,531
0
5,329
5,572
39,397
0
W
Kumbhakarna
QCLEDUCDEMTL
Kumbhakarna
6,801
614
544
6,830
27,014
36,382
683
6,836
20,083
9,370
0
L
9,502
741
637
2,852
20,533
24,043
0
11,040
9,493
0
17,130
L
17,514
7,955
1,407
4,896
19,304
9,176
0
9,345
9,959
0
35,043
L
15,228
357
8,214
5,771
16,198
7,940
0
9,498
6,700
26,088
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,382
Gold Earned
56,274
139
Minions Killed
153
0
Camps Cleared
0
1,239,170
Distance Traveled
1,416,911
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
11,918
851
42
3
0
297,859
0
L
Erlang Shen
8,644
617
6
0
0
249,109
0
W
Sun Wukong
11,289
806
32
2
0
320,247
0
W
Yemoja
10,321
737
20
1
0
234,995
0
W
Vulcan
12,285
878
52
4
0
303,111
0
L
Merlin
9,108
651
53
4
0
257,436
0
W
Kumbhakarna
10,461
747
7
1
0
260,699
0
L
Tyr
8,282
592
13
1
0
274,030
0
L
Hou Yi
9,956
711
36
3
0
225,229
0
L
Hel
10,392
742
31
2
0
233,366
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role