Player Matchup

Amaterasu
Amaterasu
BeachfrontAccess
Amaterasu
Level 67
God Stats
7W - 11L
1,373 SR
Queue Stats
164W - 164L
1,398 Elo+
Party 2
Baron Samedi
Baron Samedi
DrZummey
Baron Samedi
Level 103
God Stats
1W - 2L
1,351 SR
Queue Stats
226W - 216L
1,449 Elo+
Party 2
Ishtar
Ishtar
Lydonian
Ishtar
Level 6
God Stats
5W - 6L
1,126 SR
Queue Stats
10W - 18L
1,320 Elo+
Party 2
Gilgamesh
Gilgamesh
MereDesignation
Gilgamesh
Level 97
God Stats
11W - 20L
1,334 SR
Queue Stats
173W - 198L
1,410 Elo+
Party 2
Khepri
Khepri
PigMan97
Khepri
Level 45
God Stats
19W - 18L
1,667 SR
Queue Stats
252W - 280L
1,418 Elo+
Party 2
Team Averages
Level 64
1,370 SR
1,399 Elo+

VS

Team Averages
Level 154
1,566 SR
1,460 Elo+
Amaterasu
Amaterasu
HAMB01_
Amaterasu
Level 158
God Stats
11W - 7L
1,603 SR
Queue Stats
197W - 206L
1,438 Elo+
Party 3
Neith
Neith
MisterxPenguino
Neith
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 30L
1,546 Elo+
Solo
Fenrir
Fenrir
S-7-L33-H-9
Fenrir
Level 141
God Stats
33W - 31L
1,581 SR
Queue Stats
145W - 156L
1,429 Elo+
Party 1
Hera
Hera
SyrupHotdogs
Hera
Level 174
God Stats
3W - 2L
1,459 SR
Queue Stats
116W - 120L
1,432 Elo+
Party 3
Geb
Geb
funn19
Geb
Level 149
God Stats
16W - 4L
1,687 SR
Queue Stats
133W - 128L
1,454 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
14
0 / 3 / 3
8,522
449
10,637
19,157
16,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Baron Samedi
DrZummey
Baron Samedi
16
2 / 4 / 2
9,491
500
9,500
12,923
6,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
Lydonian
Ishtar
16
0 / 3 / 0
9,111
480
4,580
8,700
3,860
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
MereDesignation
Gilgamesh
15
2 / 3 / 2
9,064
477
7,976
19,510
10,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Bow

Short Bow

+15%
Attack Speed

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Khepri
PigMan97
Khepri
14
1 / 4 / 3
8,736
460
3,792
19,713
19,888
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
HAMB01_
Amaterasu
16
1 / 1 / 4
10,259
540
10,884
17,362
16,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
2 / 0 / 10
10,342
544
14,315
7,648
3,602
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Fenrir
18
10 / 1 / 5
11,579
609
18,733
18,777
10,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
2 / 3 / 8
10,603
558
7,817
8,667
3,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Geb
funn19
Geb
15
2 / 1 / 9
9,923
522
6,684
15,407
14,153
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
53
5
Kills
17
17
Deaths
6
10
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
0
3
3
0.5
L
Baron Samedi
DrZummey
Baron Samedi
2
4
2
0.75
W
Amaterasu
HAMB01_
Amaterasu
1
1
4
3
L
Ishtar
Lydonian
Ishtar
0
3
0
0
L
Gilgamesh
MereDesignation
Gilgamesh
2
3
2
1
W
2
0
10
7
L
Khepri
PigMan97
Khepri
1
4
3
0.63
W
Fenrir
10
1
5
12.5
W
2
3
8
2
W
Geb
funn19
Geb
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,485
Damage
58,433
80,003
Taken
67,861
58,170
Mitigated
48,762
18,157
Healing
27,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
10,637
5,463
0
3,614
19,157
16,657
0
1,954
17,203
0
62,079
L
Baron Samedi
DrZummey
Baron Samedi
9,500
1,499
453
1,571
12,923
6,923
0
5,711
7,212
87,054
0
W
Amaterasu
HAMB01_
Amaterasu
10,884
5,908
0
5,888
17,362
16,588
98
2,512
14,850
0
76,172
L
Ishtar
Lydonian
Ishtar
4,580
2,662
0
2,708
8,700
3,860
0
798
7,902
0
73,308
L
Gilgamesh
MereDesignation
Gilgamesh
7,976
2,510
0
5,956
19,510
10,842
0
3,213
16,297
0
85,177
W
14,315
4,746
0
2,762
7,648
3,602
2,197
732
6,916
0
83,137
L
Khepri
PigMan97
Khepri
3,792
388
1,841
2,014
19,713
19,888
0
2,825
16,888
19,872
0
W
Fenrir
18,733
6,963
0
11,296
18,777
10,830
1,972
2,064
16,713
0
108,739
W
7,817
2,359
0
946
8,667
3,589
1,182
3,000
5,667
92,433
0
W
Geb
funn19
Geb
6,684
555
2,669
3,826
15,407
14,153
1,306
5,536
9,871
30,442
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,924
Gold Earned
52,706
558
Minions Killed
537
0
Camps Cleared
0
1,872,369
Distance Traveled
1,958,309
7
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
8,522
449
113
6
0
413,394
2
L
Baron Samedi
9,491
500
147
8
0
324,067
3
W
Amaterasu
10,259
540
108
6
0
401,954
2
L
Ishtar
9,111
480
148
8
0
334,652
0
L
Gilgamesh
9,064
477
133
7
0
429,113
0
W
Neith
10,342
544
115
6
0
362,392
1
L
Khepri
8,736
460
17
1
0
371,143
2
W
Fenrir
11,579
609
137
7
0
412,733
4
W
Hera
10,603
558
152
8
0
380,820
4
W
Geb
9,923
522
25
1
0
400,410
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role