Player Matchup

Neith
Neith
Chopjr
Neith
Level 17
God Stats
2W - 4L
1,536 SR
Queue Stats
8W - 6L
1,691 Elo+
Party 1
Bakasura
Bakasura
DankFarrik
Bakasura
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 5L
1,835 Elo+
Party 1
Susano
Susano
GamerGirlAllie
Susano
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Thoth
Thoth
Shantungosaurus
Thoth
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,835 Elo+
Party 1
Horus
Horus
howdem
Horus
Level 120
God Stats
3W - 1L
1,703 SR
Queue Stats
31W - 18L
1,686 Elo+
Party 1
Team Averages
Level 34
1,548 SR
1,709 Elo+

VS

Team Averages
Level 29
1,451 SR
1,385 Elo+
Arachne
Arachne
BigBeagleEnergy
Arachne
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
54W - 62L
1,357 Elo+
Party 2
Kukulkan
Kukulkan
FL45HD45H
Kukulkan
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Olorun
Olorun
SPIKEINMYVEINS
Olorun
Level 28
God Stats
1W - 3L
1,500 SR
Queue Stats
49W - 44L
1,357 Elo+
Party 2
Athena
Athena
TheAmazingFro
Athena
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,357 Elo+
Party 2
King Arthur
King Arthur
Xjotinha
King Arthur
Level 38
God Stats
4W - 4L
1,253 SR
Queue Stats
174W - 169L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Chopjr
Neith
11
3 / 2 / 3
6,744
613
6,392
6,407
2,172
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bakasura
DankFarrik
Bakasura
13
7 / 0 / 4
8,319
756
7,369
7,884
3,466
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
6 / 1 / 6
7,547
686
7,052
6,598
2,879
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
10 / 0 / 9
7,884
717
9,151
5,205
1,526
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
howdem
Horus
8
1 / 0 / 8
6,051
550
2,933
7,707
6,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 1
5,057
460
2,869
11,037
3,294
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kukulkan
FL45HD45H
Kukulkan
8
0 / 7 / 0
4,786
435
2,634
6,616
1,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
1 / 4 / 1
4,807
437
3,380
7,154
2,552
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

6
1 / 4 / 0
4,817
438
2,031
10,094
8,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
Xjotinha
King Arthur
8
0 / 7 / 0
4,829
439
2,810
11,760
6,300
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
4
27
Kills
2
3
Deaths
27
30
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
W
Neith
Chopjr
Neith
3
2
3
2.25
W
Bakasura
DankFarrik
Bakasura
7
0
4
9
L
Kukulkan
FL45HD45H
Kukulkan
0
7
0
0
W
6
1
6
9
L
1
4
1
0.38
W
10
0
9
14.5
L
1
4
0
0.25
L
King Arthur
Xjotinha
King Arthur
0
7
0
0
W
Horus
howdem
Horus
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,897
Damage
13,724
33,801
Taken
46,661
16,357
Mitigated
22,597
11,072
Healing
5,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,869
2,159
0
1,691
11,037
3,294
0
3,474
7,343
0
27,656
W
Neith
Chopjr
Neith
6,392
3,147
0
873
6,407
2,172
514
2,395
4,012
0
43,510
W
Bakasura
DankFarrik
Bakasura
7,369
4,644
0
3,681
7,884
3,466
1,263
439
7,445
0
48,177
L
Kukulkan
FL45HD45H
Kukulkan
2,634
697
0
0
6,616
1,835
0
927
5,549
18,935
0
W
7,052
1,973
0
535
6,598
2,879
101
1,385
5,213
0
52,159
L
3,380
2,002
60
454
7,154
2,552
0
1,198
5,956
26,243
0
W
9,151
447
0
1,030
5,205
1,526
0
1,102
4,103
46,661
0
L
2,031
606
0
1,325
10,094
8,616
0
1,917
8,037
9,382
0
L
King Arthur
Xjotinha
King Arthur
2,810
200
0
1,508
11,760
6,300
0
1,635
8,968
0
23,192
W
Horus
howdem
Horus
2,933
1,368
938
4,015
7,707
6,314
51
2,724
4,983
0
13,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,545
Gold Earned
24,296
382
Minions Killed
142
0
Camps Cleared
0
1,138,744
Distance Traveled
1,030,399
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,057
460
41
4
0
233,985
0
W
Neith
6,744
613
67
6
0
193,098
0
W
Bakasura
8,319
756
123
11
0
224,897
0
L
Kukulkan
4,786
435
31
3
0
156,535
0
W
Susano
7,547
686
97
9
0
246,120
0
L
Olorun
4,807
437
24
2
0
204,291
0
W
Thoth
7,884
717
78
7
0
253,894
1
L
Athena
4,817
438
9
1
0
220,977
2
L
King Arthur
4,829
439
37
3
0
214,611
0
W
Horus
6,051
550
17
2
0
220,735
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role