Player Matchup

Horus
Horus
 
Horus
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Dosher35
Gilgamesh
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,314 Elo+
Party 3
Merlin
Merlin
Vayløn
Merlin
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,007 Elo+
Party 3
Bakasura
Bakasura
robertprime
Bakasura
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,314 Elo+
Party 3
Neith
Neith
rohrxd
Neith
Level 4
God Stats
1W - 1L
1,715 SR
Queue Stats
5W - 4L
1,366 Elo+
Party 1
Team Averages
Level 28
1,543 SR
1,300 Elo+

VS

Team Averages
Level 51
1,324 SR
1,305 Elo+
Hades
Hades
AbovetheBar
Hades
Level 88
God Stats
11W - 4L
1,495 SR
Queue Stats
33W - 61L
1,324 Elo+
Party 2
Cthulhu
Cthulhu
Droideka02
Cthulhu
Level 27
God Stats
4W - 3L
1,326 SR
Queue Stats
28W - 57L
1,298 Elo+
Party 2
Martichoras
Martichoras
JayDub1565
Martichoras
Level 29
God Stats
2W - 8L
1,316 SR
Queue Stats
40W - 79L
1,285 Elo+
Party 2
Da Ji
Da Ji
MaliciousBagel
Da Ji
Level 86
God Stats
3W - 1L
1,476 SR
Queue Stats
45W - 62L
1,343 Elo+
Party 2
Pele
Pele
PeegBeeno420
Pele
Level 26
God Stats
5W - 6L
1,008 SR
Queue Stats
34W - 68L
1,276 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
1 / 7 / 2
6,703
479
6,182
17,387
17,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Gilgamesh
Dosher35
Gilgamesh
13
2 / 4 / 1
7,632
545
6,999
14,077
11,495
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Merlin
Vayløn
Merlin
11
1 / 8 / 1
6,636
474
7,263
11,033
4,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
robertprime
Bakasura
12
2 / 6 / 1
7,422
530
8,133
14,382
5,665
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
rohrxd
Neith
10
0 / 5 / 0
6,593
471
6,735
10,145
3,600
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
13 / 2 / 6
9,713
694
16,524
13,451
7,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cthulhu
Droideka02
Cthulhu
12
3 / 0 / 12
8,001
572
6,931
14,372
12,062
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Martichoras
JayDub1565
Martichoras
12
3 / 1 / 7
8,037
574
9,173
6,579
2,884
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

14
4 / 3 / 2
9,141
653
7,567
11,326
5,372
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
7 / 1 / 9
9,184
656
7,794
11,871
4,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
66
6
Kills
30
30
Deaths
7
5
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
7
2
0.29
W
13
2
6
8
L
Gilgamesh
Dosher35
Gilgamesh
2
4
1
0.63
W
Cthulhu
Droideka02
Cthulhu
3
0
12
9
W
Martichoras
JayDub1565
Martichoras
3
1
7
6.5
W
4
3
2
1.67
W
7
1
9
11.5
L
Merlin
Vayløn
Merlin
1
8
1
0.19
L
Bakasura
robertprime
Bakasura
2
6
1
0.42
L
Neith
rohrxd
Neith
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,312
Damage
47,989
67,024
Taken
57,599
42,169
Mitigated
32,035
8,130
Healing
15,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
6,182
1,841
498
2,449
17,387
17,125
0
8,407
8,980
2,046
13,941
W
16,524
2,666
576
5,573
13,451
7,269
290
4,142
8,896
69,822
0
L
Gilgamesh
Dosher35
Gilgamesh
6,999
3,282
0
1,662
14,077
11,495
0
56
14,021
0
56,971
W
Cthulhu
Droideka02
Cthulhu
6,931
677
498
1,887
14,372
12,062
0
3,614
10,163
20,091
0
W
Martichoras
JayDub1565
Martichoras
9,173
3,108
0
1,405
6,579
2,884
580
654
5,850
0
55,887
W
7,567
1,848
0
2,422
11,326
5,372
560
0
11,074
0
56,937
W
7,794
1,970
0
2,911
11,871
4,448
204
1,068
10,675
0
65,886
L
Merlin
Vayløn
Merlin
7,263
284
0
250
11,033
4,284
0
7,348
3,685
44,419
0
L
Bakasura
robertprime
Bakasura
8,133
5,306
0
1,907
14,382
5,665
0
4,193
10,189
0
46,595
L
Neith
rohrxd
Neith
6,735
2,734
0
1,364
10,145
3,600
495
3,451
6,694
0
43,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,986
Gold Earned
44,076
331
Minions Killed
383
0
Camps Cleared
0
1,407,688
Distance Traveled
1,433,584
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,703
479
21
2
0
265,328
0
W
Hades
9,713
694
104
7
0
244,122
0
L
Gilgamesh
7,632
545
93
7
0
303,764
0
W
Cthulhu
8,001
572
28
2
0
303,106
6
W
Martichoras
8,037
574
80
6
0
279,359
0
W
Da Ji
9,141
653
91
7
0
274,467
0
W
Pele
9,184
656
80
6
0
332,530
0
L
Merlin
6,636
474
61
4
0
281,687
0
L
Bakasura
7,422
530
80
6
0
312,196
0
L
Neith
6,593
471
76
5
0
244,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role