Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
GrabMyBiscuit
Hachiman
Level 143
God Stats
7W - 9L
1,542 SR
Queue Stats
647W - 656L
1,538 Elo+
Party 1
Neith
Neith
KoG Eidolon
Neith
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 33L
1,533 Elo+
Solo
Hera
Hera
OPsåusage
Hera
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
74W - 46L
1,650 Elo+
Solo
Cthulhu
Cthulhu
Xmanelite39
Cthulhu
Level 128
God Stats
9W - 4L
1,604 SR
Queue Stats
599W - 592L
1,548 Elo+
Party 1
Team Averages
Level 113
1,529 SR
1,554 Elo+

VS

Team Averages
Level 134
1,409 SR
1,493 Elo+
Kukulkan
Kukulkan
CHRONIC B3AST
Kukulkan
Level 183
God Stats
7W - 8L
1,664 SR
Queue Stats
1,023W - 1,008L
1,543 Elo+
Solo
Rama
Rama
GoldenPup
Rama
Level 87
God Stats
0W - 3L
1,093 SR
Queue Stats
39W - 34L
1,539 Elo+
Solo
Baron Samedi
Baron Samedi
Richardx801
Baron Samedi
Level 155
God Stats
0W - 3L
1,500 SR
Queue Stats
336W - 337L
1,593 Elo+
Solo
Zeus
Zeus
sergenXD
Zeus
Level 155
God Stats
0W - 2L
1,290 SR
Queue Stats
42W - 45L
1,503 Elo+
Solo
Lancelot
Lancelot
toosmallwiener
Lancelot
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 27L
1,288 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
18
0 / 2 / 14
10,716
765
5,662
16,135
19,400
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
GrabMyBiscuit
Hachiman
18
7 / 4 / 9
11,321
809
16,751
12,547
7,004
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
4 / 2 / 12
10,583
756
13,876
15,882
8,404
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
8 / 2 / 7
11,639
831
19,159
9,568
5,231
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Xmanelite39
Cthulhu
17
3 / 3 / 9
10,785
770
8,880
18,603
24,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
CHRONIC B3AST
Kukulkan
19
3 / 3 / 4
10,631
759
15,265
11,702
5,423
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Rama
16
3 / 5 / 7
9,317
666
9,028
14,161
5,875
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Richardx801
Baron Samedi
16
2 / 4 / 3
9,084
649
14,631
14,630
8,059
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Zeus
14
1 / 5 / 2
8,279
591
10,946
10,573
3,537
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
15
3 / 5 / 5
9,182
656
7,885
17,266
16,757
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
33
22
Kills
12
13
Deaths
22
51
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
2
14
3.5
L
Kukulkan
CHRONIC B3AST
Kukulkan
3
3
4
1.67
L
Rama
3
5
7
1.3
W
Hachiman
GrabMyBiscuit
Hachiman
7
4
9
2.88
W
4
2
12
5
W
8
2
7
5.75
L
Baron Samedi
Richardx801
Baron Samedi
2
4
3
0.88
W
Cthulhu
Xmanelite39
Cthulhu
3
3
9
2.5
L
Zeus
1
5
2
0.4
L
Lancelot
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,328
Damage
57,755
72,735
Taken
68,332
64,275
Mitigated
39,651
24,454
Healing
22,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
5,662
366
3,830
3,238
16,135
19,400
444
6,466
9,669
18,637
0
L
Kukulkan
CHRONIC B3AST
Kukulkan
15,265
788
1,422
3,496
11,702
5,423
0
5,754
5,948
49,177
0
L
Rama
9,028
7,103
497
2,777
14,161
5,875
0
6,271
7,890
0
16,791
W
Hachiman
GrabMyBiscuit
Hachiman
16,751
8,835
1,256
2,945
12,547
7,004
902
7,169
5,378
0
31,697
W
13,876
3,840
817
4,431
15,882
8,404
2,403
9,948
5,934
0
32,350
W
19,159
3,456
1,591
2,310
9,568
5,231
40
5,067
4,501
33,348
0
L
Baron Samedi
Richardx801
Baron Samedi
14,631
995
2,649
4,313
14,630
8,059
0
7,067
7,563
23,528
0
W
Cthulhu
Xmanelite39
Cthulhu
8,880
224
1,749
2,287
18,603
24,236
390
12,390
6,213
14,709
1,425
L
Zeus
10,946
367
1,004
2,363
10,573
3,537
45
4,524
6,049
24,999
0
L
Lancelot
7,885
1,845
1,291
2,497
17,266
16,757
0
8,660
8,606
285
10,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,044
Gold Earned
46,493
164
Minions Killed
141
0
Camps Cleared
0
1,368,817
Distance Traveled
1,355,547
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
10,716
765
6
0
0
275,434
0
L
Kukulkan
10,631
759
74
5
0
249,601
0
L
Rama
9,317
666
15
1
0
253,798
0
W
Hachiman
11,321
809
38
3
0
252,562
0
W
Neith
10,583
756
54
4
0
273,350
0
W
Hera
11,639
831
45
3
0
263,711
0
L
Baron Samedi
9,084
649
22
2
0
262,863
0
W
Cthulhu
10,785
770
21
2
0
303,760
0
L
Zeus
8,279
591
24
2
0
246,760
0
L
Lancelot
9,182
656
6
0
0
342,525
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role