Player Matchup

Neith
Neith
Giraffesrtall09
Neith
Level 53
God Stats
14W - 39L
1,227 SR
Queue Stats
46W - 99L
1,115 Elo+
Party 1
Sylvanus
Sylvanus
KushHighwalker42
Sylvanus
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 31L
1,186 Elo+
Party 1
Ix Chel
Ix Chel
ll Renegad3 ll
Ix Chel
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 91L
1,135 Elo+
Party 1
Team Averages
Level 75
1,409 SR
1,146 Elo+

VS

Team Averages
Level 75
1,421 SR
1,301 Elo+
Yemoja
Yemoja
BPetrichor
Yemoja
Level 66
God Stats
467W - 540L
1,427 SR
Queue Stats
470W - 546L
1,288 Elo+
Solo
Danzaburou
Danzaburou
NJTALLMAN13
Danzaburou
Level 95
God Stats
413W - 422L
1,483 SR
Queue Stats
415W - 431L
1,401 Elo+
Solo
Ares
Ares
mattyslice91
Ares
Level 64
God Stats
94W - 135L
1,354 SR
Queue Stats
244W - 397L
1,213 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 3
7,473
623
2,513
10,244
7,646
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
2 / 2 / 0
8,437
703
4,122
12,809
14,446
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

12
0 / 5 / 2
7,644
637
11,824
10,705
5,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
BPetrichor
Yemoja
14
0 / 0 / 6
8,972
748
3,594
7,391
7,404
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
NJTALLMAN13
Danzaburou
15
8 / 0 / 3
10,415
868
18,008
12,536
6,099
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
3 / 3 / 6
9,238
770
4,995
13,714
9,257
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
2
Kills
11
11
Deaths
3
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Yemoja
BPetrichor
Yemoja
0
0
6
3
L
0
4
3
0.38
L
2
2
0
1
W
Danzaburou
NJTALLMAN13
Danzaburou
8
0
3
9.5
L
0
5
2
0.2
W
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,459
Damage
26,597
33,758
Taken
33,641
27,224
Mitigated
22,760
6,939
Healing
12,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
BPetrichor
Yemoja
3,594
271
979
2,299
7,391
7,404
249
1,732
5,659
23,727
0
L
2,513
293
0
859
10,244
7,646
0
1,328
8,916
0
19,674
L
4,122
941
2,333
2,043
12,809
14,446
22
4,427
8,382
16,426
0
W
Danzaburou
NJTALLMAN13
Danzaburou
18,008
8,649
0
5,757
12,536
6,099
2,829
6,817
5,719
0
67,469
L
11,824
1,474
910
794
10,705
5,132
135
2,855
7,850
39,080
0
W
4,995
125
0
3,381
13,714
9,257
546
7,495
6,219
24,293
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,554
Gold Earned
28,625
103
Minions Killed
163
0
Camps Cleared
0
588,594
Distance Traveled
687,827
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,972
748
39
3
0
232,551
0
L
Neith
7,473
623
29
2
0
183,163
0
L
Sylvanus
8,437
703
23
2
0
205,367
0
W
Danzaburou
10,415
868
88
7
0
235,885
2
L
Ix Chel
7,644
637
51
4
0
200,064
0
W
Ares
9,238
770
36
3
0
219,391
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role