Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
ASVP Violator
Neith
Level 123
God Stats
4W - 4L
1,403 SR
Queue Stats
290W - 303L
1,373 Elo+
Solo
Thor
Thor
Klumsyz
Thor
Level 107
God Stats
5W - 4L
1,501 SR
Queue Stats
233W - 237L
1,535 Elo+
Solo
Shiva
Shiva
Mr_Thor_Jr
Shiva
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 22L
1,307 Elo+
Solo
Cabrakan
Cabrakan
WetInSeconds
Cabrakan
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
165W - 170L
1,466 Elo+
Solo
Team Averages
Level 107
1,481 SR
1,436 Elo+

VS

Team Averages
Level 126
1,387 SR
1,398 Elo+
Zhong Kui
Zhong Kui
OGxPopper Qc
Zhong Kui
Level 101
God Stats
1W - 2L
1,246 SR
Queue Stats
8W - 12L
1,342 Elo+
Party 1
Ah Puch
Ah Puch
OGxRush Qc
Ah Puch
Level 123
God Stats
4W - 2L
1,500 SR
Queue Stats
130W - 132L
1,275 Elo+
Party 1
Set
Set
QcMarkusQc
Set
Level 110
God Stats
2W - 3L
1,500 SR
Queue Stats
1,490W - 1,513L
1,471 Elo+
Party 1
Anhur
Anhur
YmirsBoto
Anhur
Level 153
God Stats
6W - 17L
1,187 SR
Queue Stats
647W - 703L
1,495 Elo+
Solo
Olorun
Olorun
Yum Yum3008
Olorun
Level 145
God Stats
5W - 1L
1,500 SR
Queue Stats
231W - 226L
1,409 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
17
2 / 3 / 6
9,677
806
8,341
10,415
4,394
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
3 / 2 / 7
9,374
781
19,133
9,684
4,675
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Thor
Klumsyz
Thor
14
4 / 3 / 5
8,399
700
13,339
9,249
4,223
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Shiva
10
0 / 4 / 6
7,044
587
3,830
10,928
8,729
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cabrakan
WetInSeconds
Cabrakan
13
2 / 7 / 6
8,312
693
5,221
14,513
16,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
OGxPopper Qc
Zhong Kui
14
4 / 5 / 12
8,945
745
14,968
13,585
9,899
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ah Puch
OGxRush Qc
Ah Puch
18
9 / 1 / 8
10,524
877
15,240
8,791
4,955
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 4 / 15
8,684
724
6,529
14,704
15,296
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
YmirsBoto
Anhur
16
4 / 2 / 10
8,996
750
6,868
6,894
3,607
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Olorun
16
0 / 0 / 16
8,561
713
6,453
11,525
6,486
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
80
11
Kills
19
19
Deaths
12
30
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
2
3
6
1.67
L
3
2
7
3.25
L
Thor
Klumsyz
Thor
4
3
5
2.17
L
Shiva
0
4
6
0.75
W
Zhong Kui
OGxPopper Qc
Zhong Kui
4
5
12
2
W
Ah Puch
OGxRush Qc
Ah Puch
9
1
8
13
W
2
4
15
2.38
L
Cabrakan
WetInSeconds
Cabrakan
2
7
6
0.71
W
Anhur
YmirsBoto
Anhur
4
2
10
4.5
W
Olorun
0
0
16
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,864
Damage
50,058
54,789
Taken
55,499
38,781
Mitigated
40,243
14,633
Healing
20,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
8,341
5,082
566
3,296
10,415
4,394
0
7,721
2,694
0
31,300
L
19,133
4,134
180
2,216
9,684
4,675
264
6,970
2,714
0
36,572
L
Thor
Klumsyz
Thor
13,339
1,389
1,661
1,225
9,249
4,223
0
5,954
3,295
0
23,661
L
Shiva
3,830
339
1,050
1,693
10,928
8,729
0
8,287
2,641
0
8,403
W
Zhong Kui
OGxPopper Qc
Zhong Kui
14,968
2,063
246
1,019
13,585
9,899
0
805
12,780
24,249
0
W
Ah Puch
OGxRush Qc
Ah Puch
15,240
887
1,332
2,180
8,791
4,955
150
786
8,005
30,110
0
W
6,529
2,984
0
1,277
14,704
15,296
114
1,987
12,717
0
12,665
L
Cabrakan
WetInSeconds
Cabrakan
5,221
166
642
2,104
14,513
16,760
0
7,729
6,784
7,539
0
W
Anhur
YmirsBoto
Anhur
6,868
2,765
0
460
6,894
3,607
1,368
1,018
5,876
0
17,699
W
Olorun
6,453
2,771
6,909
6,995
11,525
6,486
258
625
10,900
25,187
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,806
Gold Earned
45,710
148
Minions Killed
136
0
Camps Cleared
0
1,035,913
Distance Traveled
1,053,552
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,677
806
62
5
0
238,808
0
L
Neith
9,374
781
55
5
0
237,529
0
L
Thor
8,399
700
18
2
0
210,390
0
L
Shiva
7,044
587
10
1
0
156,400
0
W
Zhong Kui
8,945
745
23
2
0
212,248
0
W
Ah Puch
10,524
877
44
4
0
238,150
0
W
Set
8,684
724
14
1
0
210,497
0
L
Cabrakan
8,312
693
3
0
0
192,786
0
W
Anhur
8,996
750
26
2
0
188,625
0
W
Olorun
8,561
713
29
2
0
204,032
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role