Player Matchup

Kuzenbo
Kuzenbo
Banshebandit1
Kuzenbo
Level 14
God Stats
0W - 3L
1,290 SR
Queue Stats
5W - 11L
1,010 Elo+
Party 2
Nike
Nike
General_Light500
Nike
Level 70
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 14L
1,035 Elo+
Party 2
Baba Yaga
Baba Yaga
ISO_ChunkyMan
Baba Yaga
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 149L
1,435 Elo+
Party 3
Hun Batz
Hun Batz
MagnaAmynd
Hun Batz
Level 40
God Stats
1W - 4L
1,500 SR
Queue Stats
166W - 166L
1,448 Elo+
Solo
Ishtar
Ishtar
hanC3NA250
Ishtar
Level 58
God Stats
5W - 14L
1,316 SR
Queue Stats
139W - 146L
1,379 Elo+
Party 3
Team Averages
Level 44
1,421 SR
1,261 Elo+

VS

Team Averages
Level 51
1,548 SR
1,379 Elo+
Baron Samedi
Baron Samedi
BanThisMedussy
Baron Samedi
Level 29
God Stats
11W - 7L
1,613 SR
Queue Stats
118W - 111L
1,488 Elo+
Party 1
Ymir
Ymir
Big Xok
Ymir
Level 5
God Stats
2W - 3L
1,242 SR
Queue Stats
4W - 6L
1,045 Elo+
Party 4
Medusa
Medusa
Cruzmissle24
Medusa
Level 118
God Stats
10W - 9L
1,792 SR
Queue Stats
584W - 520L
1,490 Elo+
Party 1
Thor
Thor
Dwoppin
Thor
Level 82
God Stats
4W - 2L
1,513 SR
Queue Stats
182W - 172L
1,469 Elo+
Party 4
Kukulkan
Kukulkan
Raldoran
Kukulkan
Level 21
God Stats
7W - 6L
1,583 SR
Queue Stats
59W - 58L
1,401 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
11
0 / 6 / 5
8,086
426
2,352
13,301
14,571
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

13
1 / 5 / 7
8,975
472
12,030
19,127
16,529
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baba Yaga
ISO_ChunkyMan
Baba Yaga
14
0 / 8 / 6
8,603
453
13,921
16,559
7,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hun Batz
MagnaAmynd
Hun Batz
17
9 / 9 / 1
11,109
585
11,110
21,563
9,739
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ishtar
hanC3NA250
Ishtar
14
3 / 7 / 3
9,342
492
7,025
17,681
6,592
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BanThisMedussy
Baron Samedi
17
9 / 1 / 13
11,591
610
17,342
15,479
9,940
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ymir
Big Xok
Ymir
13
0 / 3 / 5
8,370
441
2,351
10,245
10,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Medusa
17
9 / 3 / 12
11,476
604
19,935
15,997
7,281
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thor
Dwoppin
Thor
17
11 / 4 / 4
11,000
579
17,606
17,070
7,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kukulkan
Raldoran
Kukulkan
16
5 / 3 / 8
10,531
554
10,077
10,769
4,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
76
13
Kills
34
35
Deaths
14
22
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BanThisMedussy
Baron Samedi
9
1
13
15.5
L
Kuzenbo
0
6
5
0.42
W
Ymir
Big Xok
Ymir
0
3
5
0.83
W
Medusa
9
3
12
5
W
Thor
Dwoppin
Thor
11
4
4
3.25
L
1
5
7
0.9
L
Baba Yaga
ISO_ChunkyMan
Baba Yaga
0
8
6
0.38
L
Hun Batz
MagnaAmynd
Hun Batz
9
9
1
1.06
W
Kukulkan
Raldoran
Kukulkan
5
3
8
3
L
Ishtar
hanC3NA250
Ishtar
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,438
Damage
67,311
88,231
Taken
69,560
55,272
Mitigated
39,545
10,554
Healing
20,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BanThisMedussy
Baron Samedi
17,342
2,749
1,574
5,612
15,479
9,940
1,060
5,211
10,268
78,479
0
L
Kuzenbo
2,352
1,012
0
630
13,301
14,571
0
3,637
9,664
15,972
0
W
Ymir
Big Xok
Ymir
2,351
1,150
0
316
10,245
10,384
416
473
9,772
31,930
0
W
Medusa
19,935
10,256
0
6,922
15,997
7,281
1,660
4,023
11,974
0
85,141
W
Thor
Dwoppin
Thor
17,606
5,964
0
4,194
17,070
7,436
788
2,647
14,423
0
83,039
L
12,030
1,913
41
2,664
19,127
16,529
200
6,237
12,596
0
57,091
L
Baba Yaga
ISO_ChunkyMan
Baba Yaga
13,921
806
0
1,971
16,559
7,841
0
7,676
8,883
67,705
0
L
Hun Batz
MagnaAmynd
Hun Batz
11,110
3,115
0
1,396
21,563
9,739
0
6,311
15,204
0
98,843
W
Kukulkan
Raldoran
Kukulkan
10,077
1,240
0
2,280
10,769
4,504
696
3,919
6,850
61,902
0
L
Ishtar
hanC3NA250
Ishtar
7,025
3,240
0
3,852
17,681
6,592
0
5,567
12,114
0
52,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,115
Gold Earned
52,968
425
Minions Killed
468
0
Camps Cleared
0
1,745,659
Distance Traveled
1,829,149
1
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,591
610
93
5
0
378,666
12
L
Kuzenbo
8,086
426
18
1
0
323,871
0
W
Ymir
8,370
441
32
2
0
290,185
0
W
Medusa
11,476
604
124
7
0
370,804
2
W
Thor
11,000
579
102
5
0
401,625
1
L
Nike
8,975
472
85
4
0
346,707
0
L
Baba Yaga
8,603
453
89
5
0
349,521
0
L
Hun Batz
11,109
585
133
7
0
359,982
1
W
Kukulkan
10,531
554
117
6
0
387,869
5
L
Ishtar
9,342
492
100
5
0
365,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role