Player Matchup

Ra
Ra
Animosity1
Ra
Level 124
God Stats
6W - 8L
1,577 SR
Queue Stats
188W - 157L
1,588 Elo+
Solo
Thor
Thor
RaysArrival
Thor
Level 121
God Stats
9W - 11L
1,529 SR
Queue Stats
205W - 168L
1,518 Elo+
Party 1
Tyr
Tyr
Stepney2189
Tyr
Level 25
God Stats
2W - 0L
1,793 SR
Queue Stats
44W - 31L
1,585 Elo+
Party 1
Anhur
Anhur
TUOmie
Anhur
Level 100
God Stats
9W - 2L
1,500 SR
Queue Stats
134W - 119L
1,511 Elo+
Party 1
Hel
Hel
digitalkill0021
Hel
Level 125
God Stats
19W - 22L
1,531 SR
Queue Stats
314W - 285L
1,506 Elo+
Party 1
Team Averages
Level 99
1,586 SR
1,542 Elo+

VS

Team Averages
Level 114
1,626 SR
1,556 Elo+
Xing Tian
Xing Tian
C4VE
Xing Tian
Level 61
God Stats
1W - 3L
1,277 SR
Queue Stats
201W - 190L
1,492 Elo+
Solo
Bellona
Bellona
Ethereous774
Bellona
Level 86
God Stats
4W - 7L
1,533 SR
Queue Stats
333W - 319L
1,511 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
JaoYayo
Morgan Le Fay
Level 154
God Stats
0W - 2L
1,833 SR
Queue Stats
74W - 67L
1,529 Elo+
Solo
Serqet
Serqet
PimpsterRogers
Serqet
Level 118
God Stats
9W - 4L
1,742 SR
Queue Stats
219W - 169L
1,622 Elo+
Party 2
Charybdis
Charybdis
zannlee
Charybdis
Level 151
God Stats
3W - 3L
1,744 SR
Queue Stats
158W - 126L
1,627 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 4
9,058
566
8,159
12,685
6,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
6 / 0 / 3
9,213
576
9,535
9,346
4,307
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
1 / 0 / 3
9,158
572
12,213
16,768
22,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
TUOmie
Anhur
15
1 / 1 / 1
8,419
526
3,993
9,958
3,765
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 1 / 6
8,019
501
8,128
9,778
7,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
C4VE
Xing Tian
11
0 / 1 / 1
7,286
455
6,551
15,868
14,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
Ethereous774
Bellona
15
0 / 1 / 0
8,865
554
8,512
15,024
19,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morgan Le Fay
JaoYayo
Morgan Le Fay
17
1 / 2 / 0
9,600
600
6,796
8,228
3,788
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 4 / 1
7,917
495
3,173
13,328
7,447
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
zannlee
Charybdis
14
0 / 4 / 1
8,458
529
12,200
12,199
5,216
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
12
Kills
2
2
Deaths
12
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
3
0
4
5
L
Xing Tian
C4VE
Xing Tian
0
1
1
0.5
L
Bellona
Ethereous774
Bellona
0
1
0
0
L
Morgan Le Fay
JaoYayo
Morgan Le Fay
1
2
0
0.5
L
1
4
1
0.38
W
6
0
3
7.5
W
1
0
3
2.5
W
Anhur
TUOmie
Anhur
1
1
1
1.5
W
1
1
6
4
L
Charybdis
zannlee
Charybdis
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,028
Damage
37,232
58,535
Taken
64,647
44,621
Mitigated
50,087
34,037
Healing
14,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,159
915
1,352
4,763
12,685
6,159
148
2,040
10,453
97,979
0
L
Xing Tian
C4VE
Xing Tian
6,551
403
0
2,941
15,868
14,050
0
6,735
9,040
22,624
0
L
Bellona
Ethereous774
Bellona
8,512
4,026
0
4,253
15,024
19,586
143
0
13,570
0
74,150
L
Morgan Le Fay
JaoYayo
Morgan Le Fay
6,796
216
0
3,589
8,228
3,788
0
619
7,609
105,930
0
L
3,173
721
0
750
13,328
7,447
0
2,226
11,066
0
63,106
W
9,535
1,508
0
5,430
9,346
4,307
0
678
8,476
0
79,569
W
12,213
2,487
0
8,475
16,768
22,816
80
1,133
15,635
0
72,669
W
Anhur
TUOmie
Anhur
3,993
1,779
0
3,704
9,958
3,765
0
6,496
3,462
0
73,051
W
8,128
1,001
4,722
5,591
9,778
7,574
0
3,000
6,374
31,865
0
L
Charybdis
zannlee
Charybdis
12,200
8,274
0
2,896
12,199
5,216
272
6,666
5,440
0
97,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,867
Gold Earned
42,126
596
Minions Killed
613
0
Camps Cleared
0
1,706,401
Distance Traveled
1,664,508
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,058
566
180
11
0
335,872
4
L
Xing Tian
7,286
455
29
2
0
345,461
7
L
Bellona
8,865
554
137
9
0
320,610
0
L
Morgan Le Fay
9,600
600
180
11
0
325,016
2
L
Serqet
7,917
495
104
7
0
383,361
0
W
Thor
9,213
576
132
8
0
363,833
0
W
Tyr
9,158
572
115
7
0
343,997
0
W
Anhur
8,419
526
138
9
0
324,645
6
W
Hel
8,019
501
31
2
0
338,054
4
L
Charybdis
8,458
529
163
10
0
290,060
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role