Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
OutlawedWalrus
Ix Chel
Level 129
God Stats
7W - 1L
1,779 SR
Queue Stats
110W - 25L
1,923 Elo+
Party 1
Shiva
Shiva
hectoralvarez12
Shiva
Level 19
God Stats
2W - 0L
1,712 SR
Queue Stats
36W - 5L
1,956 Elo+
Party 1
Team Averages
Level 90
1,664 SR
1,793 Elo+

VS

Team Averages
Level 75
1,291 SR
1,138 Elo+
Neith
Neith
Giraffesrtall09
Neith
Level 53
God Stats
14W - 39L
1,237 SR
Queue Stats
46W - 99L
1,105 Elo+
Party 2
Anubis
Anubis
KushHighwalker42
Anubis
Level 64
God Stats
0W - 5L
1,135 SR
Queue Stats
18W - 31L
1,183 Elo+
Party 2
Sobek
Sobek
ll Renegad3 ll
Sobek
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 91L
1,128 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
3 / 1 / 7
7,888
789
7,250
10,784
9,581
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
5 / 0 / 4
9,193
919
13,017
3,179
1,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
2 / 1 / 4
7,039
704
3,065
4,322
3,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 0
6,522
652
889
6,240
3,945
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

11
0 / 5 / 2
6,494
649
5,259
9,157
3,889
Magic Focus

Magic Focus

+20
Magical Power

11
0 / 3 / 2
6,862
686
3,546
12,062
8,774
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
10
Kills
2
2
Deaths
10
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
3
1
7
6.5
L
2
2
0
1
L
0
5
2
0.2
W
5
0
4
7
W
2
1
4
4
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,332
Damage
9,694
18,285
Taken
27,459
14,317
Mitigated
16,608
3,413
Healing
6,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
7,250
1,820
0
631
10,784
9,581
0
5,531
5,253
994
19,069
L
889
90
0
376
6,240
3,945
0
2,354
3,771
0
10,480
L
5,259
0
0
1,905
9,157
3,889
0
6,200
2,880
27,701
0
W
13,017
1,750
445
1,547
3,179
1,385
0
1,513
1,666
59,973
0
W
3,065
527
154
636
4,322
3,351
0
1,825
2,497
0
10,197
L
3,546
175
1,174
3,032
12,062
8,774
0
5,004
6,924
11,384
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,120
Gold Earned
19,878
143
Minions Killed
93
0
Camps Cleared
0
493,018
Distance Traveled
515,087
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,888
789
25
3
0
214,327
0
L
Neith
6,522
652
26
3
0
161,258
0
L
Anubis
6,494
649
50
5
0
168,084
0
W
Ix Chel
9,193
919
107
11
0
199,689
0
W
Shiva
7,039
704
11
1
0
79,002
0
L
Sobek
6,862
686
17
2
0
185,745
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role