Player Matchup

Izanami
Izanami
BunnyPolynesian
Izanami
Level 122
God Stats
5W - 1L
1,775 SR
Queue Stats
110W - 104L
1,551 Elo+
Solo
Achilles
Achilles
Kinosaypient
Achilles
Level 128
God Stats
112W - 120L
1,341 SR
Queue Stats
522W - 498L
1,401 Elo+
Solo
Sobek
Sobek
Naota95
Sobek
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 102L
1,583 Elo+
Party 2
Baron Samedi
Baron Samedi
P3Y0
Baron Samedi
Level 128
God Stats
4W - 2L
1,584 SR
Queue Stats
69W - 65L
1,553 Elo+
Party 2
Tsukuyomi
Tsukuyomi
brendonj88
Tsukuyomi
Level 125
God Stats
1W - 0L
1,807 SR
Queue Stats
22W - 26L
1,478 Elo+
Solo
Team Averages
Level 130
1,601 SR
1,513 Elo+

VS

Team Averages
Level 90
1,470 SR
1,543 Elo+
Anubis
Anubis
ChaoticBubbles
Anubis
Level 123
God Stats
1W - 7L
1,612 SR
Queue Stats
124W - 113L
1,604 Elo+
Solo
Sol
Sol
DaCola
Sol
Level 68
God Stats
2W - 1L
1,884 SR
Queue Stats
15W - 12L
1,522 Elo+
Party 1
Chaac
Chaac
Daculo45
Chaac
Level 65
God Stats
1W - 2L
1,324 SR
Queue Stats
33W - 35L
1,529 Elo+
Party 1
Guan Yu
Guan Yu
FlexingonGma
Guan Yu
Level 69
God Stats
0W - 1L
1,298 SR
Queue Stats
9W - 12L
1,526 Elo+
Solo
Tsukuyomi
Tsukuyomi
SleepyCh4cken
Tsukuyomi
Level 126
God Stats
2W - 2L
1,230 SR
Queue Stats
78W - 90L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 2
5,895
590
5,957
8,064
3,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
Kinosaypient
Achilles
10
0 / 0 / 0
5,867
587
3,964
6,080
5,849
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sobek
Naota95
Sobek
9
3 / 1 / 5
6,032
603
4,212
10,080
8,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Baron Samedi
P3Y0
Baron Samedi
10
1 / 2 / 4
5,456
546
3,657
5,981
3,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Tsukuyomi
brendonj88
Tsukuyomi
10
4 / 2 / 5
5,936
594
2,706
8,234
2,587
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 0
6,007
601
5,628
5,917
2,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sol
DaCola
Sol
11
4 / 3 / 1
6,339
634
9,583
7,720
2,137
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
Daculo45
Chaac
9
1 / 1 / 1
5,553
555
4,346
7,667
6,023
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Guan Yu
FlexingonGma
Guan Yu
4
0 / 1 / 0
3,966
397
1,049
1,956
913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Tsukuyomi
SleepyCh4cken
Tsukuyomi
9
0 / 3 / 1
5,093
509
3,759
8,619
2,950
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
10
Kills
7
7
Deaths
11
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
2
2
1.5
L
2
3
0
0.67
L
Sol
DaCola
Sol
4
3
1
1.5
L
Chaac
Daculo45
Chaac
1
1
1
1.5
L
Guan Yu
FlexingonGma
Guan Yu
0
1
0
0
W
Achilles
Kinosaypient
Achilles
0
0
0
0
W
Sobek
Naota95
Sobek
3
1
5
5.5
W
Baron Samedi
P3Y0
Baron Samedi
1
2
4
1.5
L
Tsukuyomi
SleepyCh4cken
Tsukuyomi
0
3
1
0.17
W
Tsukuyomi
brendonj88
Tsukuyomi
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,496
Damage
24,365
38,439
Taken
31,879
23,570
Mitigated
14,839
13,034
Healing
9,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,957
4,539
0
3,093
8,064
3,300
0
6,041
2,023
0
45,177
L
5,628
172
0
1,407
5,917
2,816
0
3,932
1,985
42,223
0
L
Sol
DaCola
Sol
9,583
6,978
0
3,412
7,720
2,137
880
715
7,005
46,953
0
L
Chaac
Daculo45
Chaac
4,346
531
465
1,816
7,667
6,023
0
1,110
6,557
0
27,081
L
Guan Yu
FlexingonGma
Guan Yu
1,049
195
0
728
1,956
913
0
0
1,956
0
8,918
W
Achilles
Kinosaypient
Achilles
3,964
853
0
2,280
6,080
5,849
0
0
5,910
0
44,878
W
Sobek
Naota95
Sobek
4,212
431
0
3,517
10,080
8,672
0
4,531
5,549
15,928
0
W
Baron Samedi
P3Y0
Baron Samedi
3,657
535
126
2,067
5,981
3,162
0
2,801
3,180
37,921
0
L
Tsukuyomi
SleepyCh4cken
Tsukuyomi
3,759
824
0
1,477
8,619
2,950
0
2,112
6,507
0
37,834
W
Tsukuyomi
brendonj88
Tsukuyomi
2,706
405
0
1,951
8,234
2,587
0
1,838
6,396
0
34,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,186
Gold Earned
26,958
295
Minions Killed
259
0
Camps Cleared
0
950,659
Distance Traveled
800,455
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,895
590
86
9
0
172,658
1
L
Anubis
6,007
601
78
8
0
170,607
0
L
Sol
6,339
634
67
7
0
163,447
0
L
Chaac
5,553
555
43
4
0
206,393
0
L
Guan Yu
3,966
397
13
1
0
63,724
0
W
Achilles
5,867
587
66
7
0
184,756
0
W
Sobek
6,032
603
19
2
0
199,984
3
W
Baron Samedi
5,456
546
74
7
0
189,113
0
L
Tsukuyomi
5,093
509
58
6
0
196,284
2
W
Tsukuyomi
5,936
594
50
5
0
204,148
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role