Player Matchup

Tsukuyomi
Tsukuyomi
RIGARRDO
Tsukuyomi
Level 142
God Stats
3W - 1L
1,631 SR
Queue Stats
584W - 518L
1,560 Elo+
Solo
Danzaburou
Danzaburou
RaysArrival
Danzaburou
Level 121
God Stats
8W - 3L
1,739 SR
Queue Stats
205W - 168L
1,505 Elo+
Party 1
Vamana
Vamana
Stepney2189
Vamana
Level 25
God Stats
8W - 4L
1,529 SR
Queue Stats
44W - 31L
1,574 Elo+
Party 1
Ymir
Ymir
TUOmie
Ymir
Level 100
God Stats
10W - 11L
1,501 SR
Queue Stats
134W - 119L
1,499 Elo+
Party 1
Hel
Hel
digitalkill0021
Hel
Level 125
God Stats
19W - 22L
1,507 SR
Queue Stats
314W - 285L
1,494 Elo+
Party 1
Team Averages
Level 103
1,581 SR
1,526 Elo+

VS

Team Averages
Level 94
1,515 SR
1,570 Elo+
Persephone
Persephone
 
Persephone
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
LardaxThaDoB
Poseidon
Level 88
God Stats
7W - 13L
1,215 SR
Queue Stats
712W - 700L
1,558 Elo+
Solo
Yu Huang
Yu Huang
Möthman
Yu Huang
Level 67
God Stats
11W - 12L
1,531 SR
Queue Stats
84W - 80L
1,510 Elo+
Solo
Gilgamesh
Gilgamesh
PimpsterRogers
Gilgamesh
Level 118
God Stats
4W - 6L
1,537 SR
Queue Stats
219W - 169L
1,639 Elo+
Party 2
Bakasura
Bakasura
zannlee
Bakasura
Level 151
God Stats
6W - 5L
1,794 SR
Queue Stats
158W - 126L
1,644 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
RIGARRDO
Tsukuyomi
14
0 / 2 / 3
8,208
513
4,090
10,714
4,138
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Danzaburou
RaysArrival
Danzaburou
15
1 / 3 / 0
9,000
563
4,343
10,094
4,123
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vamana
14
9 / 3 / 2
9,378
586
15,745
15,684
14,014
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ymir
TUOmie
Ymir
12
1 / 3 / 4
8,099
506
3,882
15,263
11,621
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
0 / 2 / 1
7,296
456
4,212
10,561
4,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
13
2 / 2 / 3
8,331
521
9,950
9,159
3,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Poseidon
LardaxThaDoB
Poseidon
12
2 / 3 / 3
7,700
481
7,982
10,354
3,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Yu Huang
Möthman
Yu Huang
12
3 / 0 / 6
8,066
504
9,853
6,401
4,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
PimpsterRogers
Gilgamesh
13
2 / 5 / 2
8,482
530
7,631
14,530
12,845
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bakasura
zannlee
Bakasura
17
4 / 1 / 1
9,955
622
7,405
9,340
5,276
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
28
11
Kills
13
13
Deaths
11
10
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Persephone
 
Persephone
2
2
3
1.75
L
Poseidon
LardaxThaDoB
Poseidon
2
3
3
1.17
L
Yu Huang
Möthman
Yu Huang
3
0
6
6
L
Gilgamesh
PimpsterRogers
Gilgamesh
2
5
2
0.6
W
Tsukuyomi
RIGARRDO
Tsukuyomi
0
2
3
0.75
W
Danzaburou
RaysArrival
Danzaburou
1
3
0
0.33
W
Vamana
9
3
2
3.33
W
Ymir
TUOmie
Ymir
1
3
4
1
W
0
2
1
0.25
L
Bakasura
zannlee
Bakasura
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,272
Damage
42,821
62,316
Taken
49,784
37,913
Mitigated
29,593
20,193
Healing
15,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
 
Persephone
9,950
587
51
2,984
9,159
3,619
0
2,289
6,863
51,868
0
L
Poseidon
LardaxThaDoB
Poseidon
7,982
957
0
4,517
10,354
3,293
0
872
9,482
63,457
0
L
Yu Huang
Möthman
Yu Huang
9,853
1,580
0
1,590
6,401
4,560
0
2,413
3,988
43,802
0
L
Gilgamesh
PimpsterRogers
Gilgamesh
7,631
2,853
0
2,093
14,530
12,845
630
1,636
12,894
0
58,563
W
Tsukuyomi
RIGARRDO
Tsukuyomi
4,090
781
0
1,238
10,714
4,138
0
3,698
6,788
0
72,313
W
Danzaburou
RaysArrival
Danzaburou
4,343
2,496
0
2,953
10,094
4,123
792
1,539
7,568
0
69,502
W
Vamana
15,745
10,366
0
3,693
15,684
14,014
749
4,612
10,523
0
63,273
W
Ymir
TUOmie
Ymir
3,882
680
2,103
2,542
15,263
11,621
0
9,980
4,847
27,152
0
W
4,212
183
2,592
5,072
10,561
4,017
0
7,228
3,079
61,367
0
L
Bakasura
zannlee
Bakasura
7,405
5,090
0
4,733
9,340
5,276
0
884
8,456
0
70,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,981
Gold Earned
42,534
479
Minions Killed
516
0
Camps Cleared
0
1,697,473
Distance Traveled
1,706,613
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
8,331
521
99
6
0
312,271
10
L
Poseidon
7,700
481
88
6
0
353,900
0
L
Yu Huang
8,066
504
60
4
0
313,222
0
L
Gilgamesh
8,482
530
99
6
0
332,106
1
W
Tsukuyomi
8,208
513
115
7
0
410,881
0
W
Danzaburou
9,000
563
141
9
0
301,450
0
W
Vamana
9,378
586
79
5
0
337,074
0
W
Ymir
8,099
506
37
2
0
327,921
2
W
Hel
7,296
456
107
7
0
320,147
2
L
Bakasura
9,955
622
170
11
0
395,114
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role