Player Matchup

Medusa
Medusa
EmpressBelial
Medusa
Level 158
God Stats
0W - 1L
1,522 SR
Queue Stats
20W - 16L
1,507 Elo+
Party 1
Bastet
Bastet
The Axecuter
Bastet
Level 13
God Stats
1W - 3L
1,507 SR
Queue Stats
22W - 21L
1,485 Elo+
Party 1
Ix Chel
Ix Chel
UserT_-_
Ix Chel
Level 123
God Stats
2W - 5L
1,116 SR
Queue Stats
41W - 66L
1,415 Elo+
Solo
Yemoja
Yemoja
ZoraAzuma
Yemoja
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 30L
1,475 Elo+
Party 1
Chang'e
Chang'e
rem002002
Chang'e
Level 152
God Stats
60W - 64L
1,566 SR
Queue Stats
426W - 445L
1,615 Elo+
Solo
Team Averages
Level 114
1,442 SR
1,499 Elo+

VS

Team Averages
Level 133
1,609 SR
1,509 Elo+
Bellona
Bellona
 
Bellona
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
ARBITERxKING
Cernunnos
Level 146
God Stats
25W - 30L
1,479 SR
Queue Stats
535W - 590L
1,509 Elo+
Solo
Thoth
Thoth
KidHoppa
Thoth
Level 109
God Stats
3W - 1L
1,709 SR
Queue Stats
5W - 3L
1,571 Elo+
Solo
Tyr
Tyr
Senpai08
Tyr
Level 144
God Stats
45W - 36L
1,581 SR
Queue Stats
817W - 839L
1,483 Elo+
Solo
Freya
Freya
god of deitys
Freya
Level 111
God Stats
2W - 0L
1,775 SR
Queue Stats
178W - 162L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 2
5,939
1,188
7,135
5,494
2,401
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bastet
11
2 / 3 / 0
6,224
1,245
5,264
7,948
3,358
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ix Chel
UserT_-_
Ix Chel
10
0 / 2 / 1
5,793
1,159
5,587
4,201
1,811
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
ZoraAzuma
Yemoja
11
0 / 2 / 1
5,856
1,171
2,661
7,188
7,658
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Chang'e
rem002002
Chang'e
10
0 / 2 / 0
5,472
1,094
1,653
3,092
952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

336

VS

Team 2 Tickets

389

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
4 / 0 / 5
7,093
1,419
4,971
5,743
6,290
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cernunnos
ARBITERxKING
Cernunnos
12
1 / 2 / 5
6,508
1,302
3,867
5,254
2,410
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thoth
KidHoppa
Thoth
12
1 / 0 / 7
6,454
1,291
4,805
2,932
1,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
1 / 0 / 7
6,235
1,247
4,292
5,574
6,619
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 0 / 4
6,895
1,379
7,085
5,814
2,694
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
38
2
Kills
10
10
Deaths
2
4
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
4
0
5
6.5
W
Cernunnos
ARBITERxKING
Cernunnos
1
2
5
1.75
L
0
1
2
1
W
Thoth
KidHoppa
Thoth
1
0
7
4.5
W
1
0
7
4.5
L
Bastet
2
3
0
0.67
L
Ix Chel
UserT_-_
Ix Chel
0
2
1
0.25
L
Yemoja
ZoraAzuma
Yemoja
0
2
1
0.25
W
3
0
4
5
L
Chang'e
rem002002
Chang'e
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,300
Damage
25,020
27,923
Taken
25,317
16,180
Mitigated
19,126
2,603
Healing
2,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
4,971
1,249
0
286
5,743
6,290
0
2,673
3,070
38
8,815
W
Cernunnos
ARBITERxKING
Cernunnos
3,867
1,250
395
496
5,254
2,410
0
1,904
3,350
0
10,917
L
7,135
2,020
0
482
5,494
2,401
0
2,600
2,763
0
15,576
W
Thoth
KidHoppa
Thoth
4,805
218
0
480
2,932
1,113
0
745
2,187
18,833
0
W
4,292
517
0
302
5,574
6,619
0
1,899
3,675
0
6,251
L
Bastet
5,264
842
0
207
7,948
3,358
0
3,109
4,664
0
8,069
L
Ix Chel
UserT_-_
Ix Chel
5,587
1,201
220
195
4,201
1,811
0
2,485
1,672
17,124
0
L
Yemoja
ZoraAzuma
Yemoja
2,661
323
811
235
7,188
7,658
0
3,240
3,901
10,683
0
W
7,085
2,591
0
936
5,814
2,694
0
2,680
3,134
21,319
0
L
Chang'e
rem002002
Chang'e
1,653
72
0
453
3,092
952
0
469
2,623
6,564
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,284
Gold Earned
33,185
81
Minions Killed
96
3
Camps Cleared
5
424,769
Distance Traveled
558,935
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,093
1,419
9
2
0
126,086
0
W
Cernunnos
6,508
1,302
14
3
2
92,062
0
L
Medusa
5,939
1,188
25
5
0
81,991
0
W
Thoth
6,454
1,291
45
9
1
115,472
0
W
Tyr
6,235
1,247
5
1
0
119,392
0
L
Bastet
6,224
1,245
4
1
2
115,436
0
L
Ix Chel
5,793
1,159
22
4
1
93,533
0
L
Yemoja
5,856
1,171
24
5
0
89,393
0
W
Freya
6,895
1,379
23
5
2
105,923
0
L
Chang'e
5,472
1,094
6
1
0
44,416
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role