Player Matchup

Bacchus
Bacchus
KevnMendez
Bacchus
Level 145
God Stats
5W - 9L
1,544 SR
Queue Stats
393W - 373L
1,500 Elo+
Party 1
Anhur
Anhur
Martin Lepero
Anhur
Level 136
God Stats
4W - 5L
1,273 SR
Queue Stats
265W - 234L
1,496 Elo+
Party 1
Thanatos
Thanatos
YoSoloNoPuedo
Thanatos
Level 173
God Stats
4W - 4L
1,633 SR
Queue Stats
190W - 162L
1,499 Elo+
Party 1
Team Averages
Level 151
1,484 SR
1,498 Elo+

VS

Team Averages
Level 78
1,487 SR
1,388 Elo+
Baron Samedi
Baron Samedi
TinyPandaXx
Baron Samedi
Level 88
God Stats
19W - 23L
1,495 SR
Queue Stats
31W - 40L
1,434 Elo+
Party 2
Artio
Artio
squidge3000
Artio
Level 108
God Stats
7W - 8L
1,467 SR
Queue Stats
29W - 31L
1,467 Elo+
Party 2
Kali
Kali
xXMillsXx917
Kali
Level 38
God Stats
3W - 0L
1,500 SR
Queue Stats
54W - 62L
1,263 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
KevnMendez
Bacchus
11
0 / 3 / 1
6,371
637
4,385
8,553
6,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 5 / 1
6,957
696
4,311
9,697
3,339
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Thanatos
YoSoloNoPuedo
Thanatos
10
1 / 6 / 1
6,735
674
4,683
8,915
3,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
TinyPandaXx
Baron Samedi
14
5 / 0 / 9
8,325
833
10,478
4,978
2,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
6 / 0 / 8
8,326
833
6,267
11,283
11,781
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
3 / 2 / 8
8,050
805
6,203
10,141
5,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
39
2
Kills
14
14
Deaths
2
3
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Bacchus
KevnMendez
Bacchus
0
3
1
0.17
L
1
5
1
0.3
W
Baron Samedi
TinyPandaXx
Baron Samedi
5
0
9
9.5
L
Thanatos
YoSoloNoPuedo
Thanatos
1
6
1
0.25
W
6
0
8
10
W
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,379
Damage
22,948
27,165
Taken
26,402
13,400
Mitigated
19,915
4,615
Healing
9,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
KevnMendez
Bacchus
4,385
660
0
1,558
8,553
6,935
0
4,940
3,313
9,679
0
L
4,311
3,108
0
1,008
9,697
3,339
0
5,714
3,666
0
23,123
W
Baron Samedi
TinyPandaXx
Baron Samedi
10,478
1,506
1,224
1,655
4,978
2,976
1,205
1,043
3,935
35,076
0
L
Thanatos
YoSoloNoPuedo
Thanatos
4,683
249
0
2,049
8,915
3,126
0
5,255
3,405
0
13,477
W
6,267
417
694
3,651
11,283
11,781
81
1,786
9,497
15,430
0
W
6,203
2,962
0
2,701
10,141
5,158
330
1,658
8,483
0
23,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,063
Gold Earned
24,701
85
Minions Killed
99
0
Camps Cleared
0
484,942
Distance Traveled
577,302
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,371
637
14
1
0
159,475
0
L
Anhur
6,957
696
48
5
0
162,789
0
W
Baron Samedi
8,325
833
49
5
0
192,747
0
L
Thanatos
6,735
674
23
2
0
162,678
0
W
Artio
8,326
833
17
2
0
202,819
0
W
Kali
8,050
805
33
3
0
181,736
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role