Player Matchup

Chaac
Chaac
 
Chaac
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
OutlawedWalrus
He Bo
Level 129
God Stats
7W - 2L
1,843 SR
Queue Stats
110W - 25L
1,921 Elo+
Party 2
Khepri
Khepri
hectoralvarez12
Khepri
Level 19
God Stats
1W - 0L
1,881 SR
Queue Stats
36W - 5L
1,952 Elo+
Party 2
Team Averages
Level 90
1,741 SR
1,791 Elo+

VS

Team Averages
Level 70
1,480 SR
1,478 Elo+
Baron Samedi
Baron Samedi
HIGHBLINDREAPER
Baron Samedi
Level 141
God Stats
13W - 16L
1,418 SR
Queue Stats
305W - 389L
1,281 Elo+
Solo
Olorun
Olorun
Mentally_St0n3D
Olorun
Level 46
God Stats
1W - 1L
1,398 SR
Queue Stats
32W - 44L
1,554 Elo+
Party 1
Achilles
Achilles
OneLoudLeaf
Achilles
Level 24
God Stats
1W - 3L
1,623 SR
Queue Stats
63W - 72L
1,598 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
6 / 0 / 15
8,736
874
8,514
6,562
8,427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
15 / 1 / 5
9,917
992
18,731
5,521
2,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 1 / 19
8,174
817
2,928
6,237
5,463
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
HIGHBLINDREAPER
Baron Samedi
10
1 / 9 / 1
6,416
642
2,121
12,292
4,203
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 8 / 0
5,974
597
2,994
10,643
3,858
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
OneLoudLeaf
Achilles
10
1 / 4 / 1
6,367
637
4,955
10,683
8,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
4
21
Kills
2
2
Deaths
21
39
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
6
0
15
13.5
L
Baron Samedi
HIGHBLINDREAPER
Baron Samedi
1
9
1
0.17
L
0
8
0
0
L
Achilles
OneLoudLeaf
Achilles
1
4
1
0.38
W
15
1
5
17.5
W
0
1
19
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,173
Damage
10,070
18,320
Taken
33,618
16,095
Mitigated
17,008
6,245
Healing
3,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
8,514
847
155
1,307
6,562
8,427
0
1,293
4,967
67
21,496
L
Baron Samedi
HIGHBLINDREAPER
Baron Samedi
2,121
478
124
258
12,292
4,203
0
9,402
2,890
12,010
0
L
2,994
1,715
218
540
10,643
3,858
0
6,060
4,583
16,869
0
L
Achilles
OneLoudLeaf
Achilles
4,955
951
56
1,872
10,683
8,947
0
6,282
4,401
0
12,749
W
18,731
460
0
1,482
5,521
2,205
0
1,665
3,692
66,955
0
W
2,928
160
1,490
1,811
6,237
5,463
0
2,157
3,919
7,754
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,827
Gold Earned
18,757
123
Minions Killed
69
0
Camps Cleared
0
515,946
Distance Traveled
431,647
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,736
874
28
3
0
196,181
0
L
Baron Samedi
6,416
642
23
2
0
135,969
0
L
Olorun
5,974
597
24
2
0
136,269
0
L
Achilles
6,367
637
22
2
0
159,409
2
W
He Bo
9,917
992
83
8
0
187,431
0
W
Khepri
8,174
817
12
1
0
132,334
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role