Player Matchup

Merlin
Merlin
AO-FOSHO
Merlin
Level 121
God Stats
2W - 0L
1,717 SR
Queue Stats
88W - 101L
1,452 Elo+
Solo
Chang'e
Chang'e
Jonn THICCCC
Chang'e
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 33L
1,455 Elo+
Party 1
Fafnir
Fafnir
Lokai Gsd
Fafnir
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
92W - 88L
1,471 Elo+
Party 1
Artemis
Artemis
PrivateMocoCoco
Artemis
Level 124
God Stats
2W - 0L
1,889 SR
Queue Stats
51W - 40L
1,517 Elo+
Solo
Nemesis
Nemesis
Yhormungandr
Nemesis
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 91
1,621 SR
1,479 Elo+

VS

Team Averages
Level 123
1,402 SR
1,500 Elo+
Ra
Ra
Lemaydark
Ra
Level 109
God Stats
3W - 2L
1,314 SR
Queue Stats
80W - 95L
1,512 Elo+
Solo
Rama
Rama
PapiFlick
Rama
Level 121
God Stats
7W - 4L
1,643 SR
Queue Stats
222W - 203L
1,544 Elo+
Party 2
Anubis
Anubis
Skapning
Anubis
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 41L
1,523 Elo+
Solo
Ishtar
Ishtar
hkmdj
Ishtar
Level 139
God Stats
1W - 3L
1,361 SR
Queue Stats
147W - 148L
1,508 Elo+
Party 2
King Arthur
King Arthur
yonkoangel
King Arthur
Level 98
God Stats
0W - 2L
1,193 SR
Queue Stats
14W - 16L
1,413 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AO-FOSHO
Merlin
19
5 / 3 / 23
10,947
912
18,018
11,049
5,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
Jonn THICCCC
Chang'e
18
6 / 3 / 21
10,401
867
18,362
21,023
8,957
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fafnir
Lokai Gsd
Fafnir
18
4 / 2 / 20
11,253
938
4,804
19,323
30,450
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

19
10 / 3 / 15
11,536
961
20,326
13,296
6,412
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
Yhormungandr
Nemesis
15
7 / 7 / 11
10,009
834
9,348
14,683
6,257
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 6 / 8
9,970
831
8,452
14,812
9,810
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
17
4 / 4 / 7
10,593
883
13,875
12,361
6,319
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
Skapning
Anubis
16
6 / 8 / 3
10,254
855
14,041
14,589
8,780
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ishtar
hkmdj
Ishtar
14
1 / 8 / 8
9,005
750
11,185
14,793
6,807
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
yonkoangel
King Arthur
17
5 / 6 / 10
10,428
869
10,796
19,189
20,660
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
54
32
Kills
18
18
Deaths
32
90
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Merlin
AO-FOSHO
Merlin
5
3
23
5.5
W
Chang'e
Jonn THICCCC
Chang'e
6
3
21
5.5
L
2
6
8
1
W
Fafnir
Lokai Gsd
Fafnir
4
2
20
7
L
Rama
4
4
7
1.88
W
10
3
15
5.83
L
Anubis
Skapning
Anubis
6
8
3
0.94
W
Nemesis
Yhormungandr
Nemesis
7
7
11
1.79
L
Ishtar
hkmdj
Ishtar
1
8
8
0.63
L
King Arthur
yonkoangel
King Arthur
5
6
10
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,858
Damage
58,349
79,374
Taken
75,744
57,852
Mitigated
52,376
41,263
Healing
20,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
AO-FOSHO
Merlin
18,018
865
3,404
1,362
11,049
5,776
1,652
2,679
8,293
38,502
0
W
Chang'e
Jonn THICCCC
Chang'e
18,362
540
15,158
11,871
21,023
8,957
1,151
5,046
15,870
32,090
0
L
8,452
930
5,233
4,235
14,812
9,810
1,243
9,359
5,339
27,634
0
W
Fafnir
Lokai Gsd
Fafnir
4,804
951
2,107
3,672
19,323
30,450
1,009
5,958
13,365
8,684
0
L
Rama
13,875
11,552
404
2,869
12,361
6,319
1,986
6,981
5,320
0
31,615
W
20,326
9,441
317
2,663
13,296
6,412
4,286
4,176
9,120
0
39,321
L
Anubis
Skapning
Anubis
14,041
491
473
1,460
14,589
8,780
0
8,240
6,172
25,470
0
W
Nemesis
Yhormungandr
Nemesis
9,348
2,846
0
709
14,683
6,257
810
4,718
9,965
0
14,026
L
Ishtar
hkmdj
Ishtar
11,185
6,720
2,079
1,253
14,793
6,807
860
7,968
6,765
0
17,471
L
King Arthur
yonkoangel
King Arthur
10,796
822
437
1,687
19,189
20,660
245
8,070
10,964
583
15,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,146
Gold Earned
50,250
150
Minions Killed
135
0
Camps Cleared
0
1,121,564
Distance Traveled
1,006,629
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,947
912
46
4
0
229,608
0
W
Chang'e
10,401
867
30
3
0
227,941
0
L
Ra
9,970
831
43
4
0
214,166
0
W
Fafnir
11,253
938
9
1
0
216,317
0
L
Rama
10,593
883
37
3
0
232,221
0
W
Artemis
11,536
961
55
5
0
228,734
0
L
Anubis
10,254
855
32
3
0
164,679
0
W
Nemesis
10,009
834
10
1
0
218,964
0
L
Ishtar
9,005
750
13
1
0
183,300
0
L
King Arthur
10,428
869
10
1
0
212,263
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role