Player Matchup

Horus
Horus
Emmsiii281
Horus
Level 159
God Stats
1W - 3L
1,394 SR
Queue Stats
158W - 177L
1,537 Elo+
Party 4
Danzaburou
Danzaburou
Moreno-Ross
Danzaburou
Level 49
God Stats
6W - 10L
1,695 SR
Queue Stats
266W - 271L
1,436 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
SanZur05
Morgan Le Fay
Level 16
God Stats
0W - 3L
1,021 SR
Queue Stats
0W - 6L
1,103 Elo+
Party 3
Fenrir
Fenrir
Snappyturtle4563
Fenrir
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 38L
1,429 Elo+
Solo
Nox
Nox
Wolven
Nox
Level 158
God Stats
0W - 1L
1,706 SR
Queue Stats
55W - 44L
1,541 Elo+
Party 4
Team Averages
Level 88
1,463 SR
1,409 Elo+

VS

Team Averages
Level 84
1,391 SR
1,403 Elo+
Chaac
Chaac
BlinBlinPR
Chaac
Level 85
God Stats
23W - 30L
1,417 SR
Queue Stats
567W - 571L
1,454 Elo+
Solo
Hun Batz
Hun Batz
CallMeAbattoir
Hun Batz
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,357 Elo+
Party 1
Ymir
Ymir
Eukryote
Ymir
Level 99
God Stats
7W - 11L
1,499 SR
Queue Stats
101W - 107L
1,424 Elo+
Party 2
Neith
Neith
HydeCentral
Neith
Level 64
God Stats
1W - 1L
1,295 SR
Queue Stats
29W - 24L
1,323 Elo+
Party 1
Janus
Janus
KeagMeister
Janus
Level 85
God Stats
1W - 2L
1,245 SR
Queue Stats
43W - 54L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
15
2 / 4 / 0
9,242
513
10,626
17,550
18,716
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Moreno-Ross
Danzaburou
14
1 / 2 / 1
8,699
483
8,789
13,208
6,006
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
SanZur05
Morgan Le Fay
11
0 / 9 / 1
6,869
382
3,430
16,819
6,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
3 / 1 / 1
9,180
510
4,572
14,823
6,008
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nox
Wolven
Nox
14
3 / 0 / 2
9,169
509
8,949
9,622
9,414
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
16
0 / 1 / 4
9,999
556
9,884
17,737
13,451
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Hun Batz
17
7 / 2 / 3
10,844
602
12,493
13,818
6,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
12
2 / 3 / 4
8,956
498
3,891
17,323
17,609
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
1 / 1 / 1
9,703
539
7,906
8,001
3,717
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
5 / 2 / 4
9,952
553
15,488
9,631
3,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
31
9
Kills
15
16
Deaths
9
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Chaac
0
1
4
2
W
Hun Batz
7
2
3
4.25
L
Horus
2
4
0
0.5
W
Ymir
2
3
4
1.33
W
1
1
1
1.5
W
5
2
4
3.5
L
Danzaburou
Moreno-Ross
Danzaburou
1
2
1
0.75
L
Morgan Le Fay
SanZur05
Morgan Le Fay
0
9
1
0.06
L
3
1
1
3.5
L
Nox
Wolven
Nox
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,366
Damage
49,662
72,022
Taken
66,510
46,406
Mitigated
44,341
22,079
Healing
22,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
9,884
2,549
0
8,999
17,737
13,451
693
1,810
14,980
0
75,766
W
Hun Batz
12,493
5,188
0
6,253
13,818
6,158
0
1,517
12,121
0
92,282
L
Horus
10,626
3,901
915
6,378
17,550
18,716
0
1,609
15,941
0
81,207
W
Ymir
3,891
1,083
1,779
1,839
17,323
17,609
0
3,647
13,572
33,532
0
W
7,906
2,805
0
1,879
8,001
3,717
4,586
375
7,626
0
74,001
W
15,488
1,431
0
1,653
9,631
3,406
246
5,737
3,769
74,021
0
L
Danzaburou
Moreno-Ross
Danzaburou
8,789
3,079
0
5,108
13,208
6,006
0
899
12,309
0
67,329
L
Morgan Le Fay
SanZur05
Morgan Le Fay
3,430
452
0
1,961
16,819
6,262
0
9,460
7,359
34,026
0
L
4,572
2,533
0
5,962
14,823
6,008
0
3,553
11,270
0
77,830
L
Nox
Wolven
Nox
8,949
1,205
0
1,755
9,622
9,414
0
3,858
5,764
37,864
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,159
Gold Earned
49,454
484
Minions Killed
534
0
Camps Cleared
0
1,709,028
Distance Traveled
1,696,949
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,999
556
126
7
0
307,939
7
W
Hun Batz
10,844
602
124
7
0
387,240
0
L
Horus
9,242
513
140
8
0
350,798
0
W
Ymir
8,956
498
38
2
0
345,702
8
W
Neith
9,703
539
134
7
0
318,163
0
W
Janus
9,952
553
112
6
0
337,905
0
L
Danzaburou
8,699
483
109
6
0
336,482
0
L
Morgan Le Fay
6,869
382
53
3
0
298,745
0
L
Fenrir
9,180
510
120
7
0
388,116
0
L
Nox
9,169
509
62
3
0
334,887
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role