Player Matchup

Athena
Athena
BloodChart300
Athena
Level 48
God Stats
1W - 2L
1,740 SR
Queue Stats
34W - 61L
1,288 Elo+
Solo
Zeus
Zeus
GhxstClxud
Zeus
Level 68
God Stats
0W - 3L
1,168 SR
Queue Stats
55W - 46L
1,442 Elo+
Party 1
Fenrir
Fenrir
MattDaGoatl-_-l
Fenrir
Level 45
God Stats
0W - 2L
1,806 SR
Queue Stats
16W - 22L
1,355 Elo+
Party 1
Nike
Nike
Panch0013
Nike
Level 127
God Stats
13W - 11L
1,406 SR
Queue Stats
266W - 269L
1,385 Elo+
Solo
Izanami
Izanami
masondaboss1229
Izanami
Level 16
God Stats
0W - 3L
1,162 SR
Queue Stats
2W - 8L
1,188 Elo+
Party 1
Team Averages
Level 61
1,457 SR
1,332 Elo+

VS

Team Averages
Level 112
1,559 SR
1,456 Elo+
Athena
Athena
Regn_Arrow
Athena
Level 84
God Stats
6W - 4L
1,470 SR
Queue Stats
52W - 35L
1,422 Elo+
Solo
Vamana
Vamana
Shermanesque
Vamana
Level 84
God Stats
6W - 4L
1,834 SR
Queue Stats
131W - 104L
1,516 Elo+
Solo
Horus
Horus
Xo-assileM-oX
Horus
Level 149
God Stats
2W - 1L
1,322 SR
Queue Stats
135W - 128L
1,430 Elo+
Solo
Ishtar
Ishtar
koala892timide
Ishtar
Level 116
God Stats
18W - 19L
1,607 SR
Queue Stats
177W - 214L
1,427 Elo+
Solo
Ah Puch
Ah Puch
marcusgonmor
Ah Puch
Level 126
God Stats
2W - 1L
1,562 SR
Queue Stats
4W - 2L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 0
3,926
436
1,038
4,623
2,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

8
1 / 7 / 0
5,149
572
2,769
7,887
1,631
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

8
3 / 3 / 0
4,885
543
3,955
7,144
2,727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nike
10
0 / 1 / 0
5,521
613
3,719
5,773
4,543
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

7
0 / 1 / 0
4,311
479
1,670
3,851
1,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Regn_Arrow
Athena
8
1 / 0 / 2
5,108
568
1,903
5,058
3,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Vamana
9
1 / 0 / 0
5,134
570
1,885
6,229
3,241
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

11
8 / 1 / 2
6,508
723
4,712
6,194
2,625
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8
2 / 0 / 1
4,712
524
3,320
3,454
1,078
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ah Puch
marcusgonmor
Ah Puch
9
1 / 3 / 4
5,279
587
4,419
5,746
1,597
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
22
4
Kills
13
13
Deaths
4
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
1
7
0
0.14
L
3
3
0
1
L
Nike
0
1
0
0
W
Athena
Regn_Arrow
Athena
1
0
2
2
W
Vamana
1
0
0
1
W
8
1
2
9
W
2
0
1
2.5
W
Ah Puch
marcusgonmor
Ah Puch
1
3
4
1
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,151
Damage
16,239
29,278
Taken
26,681
12,483
Mitigated
11,800
3,715
Healing
7,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,038
217
69
1,326
4,623
2,433
0
901
3,722
10,241
0
L
2,769
914
0
0
7,887
1,631
0
469
7,418
29,645
0
L
3,955
558
40
548
7,144
2,727
0
4,168
2,976
0
19,326
L
Nike
3,719
380
0
1,441
5,773
4,543
189
0
5,773
0
40,727
W
Athena
Regn_Arrow
Athena
1,903
728
0
1,627
5,058
3,259
250
1,119
3,939
17,359
0
W
Vamana
1,885
834
0
2,874
6,229
3,241
0
0
6,229
0
29,056
W
4,712
2,142
40
1,267
6,194
2,625
0
1,477
4,717
0
37,900
W
3,320
1,670
0
1,644
3,454
1,078
781
678
2,776
0
24,655
W
Ah Puch
marcusgonmor
Ah Puch
4,419
432
21
451
5,746
1,597
500
533
5,213
34,470
0
L
1,670
859
0
291
3,851
1,149
0
784
3,067
0
19,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,792
Gold Earned
26,741
193
Minions Killed
211
0
Camps Cleared
0
714,551
Distance Traveled
824,610
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
3,926
436
20
2
0
107,750
0
L
Zeus
5,149
572
43
5
0
125,499
0
L
Fenrir
4,885
543
32
4
0
164,072
0
L
Nike
5,521
613
65
7
0
168,219
0
W
Athena
5,108
568
20
2
0
173,375
0
W
Vamana
5,134
570
55
6
0
148,865
0
W
Horus
6,508
723
63
7
0
195,783
0
W
Ishtar
4,712
524
36
4
0
154,601
0
W
Ah Puch
5,279
587
37
4
0
151,986
0
L
Izanami
4,311
479
33
4
0
149,011
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role