Player Matchup

Neith
Neith
DARKNESSME
Neith
Level 45
God Stats
1W - 5L
1,176 SR
Queue Stats
29W - 53L
1,351 Elo+
Solo
Ares
Ares
LuanZiraldo09
Ares
Level 69
God Stats
4W - 0L
1,785 SR
Queue Stats
62W - 59L
1,440 Elo+
Solo
Ra
Ra
Marrrio69
Ra
Level 113
God Stats
21W - 27L
1,498 SR
Queue Stats
197W - 203L
1,554 Elo+
Solo
Thor
Thor
SND Tonyy6106
Thor
Level 105
God Stats
10W - 14L
1,188 SR
Queue Stats
183W - 171L
1,448 Elo+
Solo
Ne Zha
Ne Zha
gabriel568567
Ne Zha
Level 62
God Stats
6W - 8L
1,684 SR
Queue Stats
170W - 175L
1,406 Elo+
Solo
Team Averages
Level 79
1,466 SR
1,440 Elo+

VS

Team Averages
Level 109
1,357 SR
1,439 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
CHOTORRICO_
Heimdallr
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 120L
1,486 Elo+
Solo
King Arthur
King Arthur
RASinicOLA
King Arthur
Level 232
God Stats
16W - 24L
1,213 SR
Queue Stats
614W - 607L
1,492 Elo+
Solo
Fenrir
Fenrir
colombo_alisson
Fenrir
Level 58
God Stats
3W - 12L
1,185 SR
Queue Stats
10W - 23L
1,316 Elo+
Party 1
Athena
Athena
colorado_666
Athena
Level 66
God Stats
18W - 16L
1,386 SR
Queue Stats
123W - 116L
1,400 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
7
3 / 0 / 1
4,765
681
3,789
3,233
964
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
1 / 0 / 3
4,747
678
1,629
4,490
2,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
1 / 0 / 1
4,744
678
1,067
2,309
715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

7
1 / 1 / 1
4,311
616
1,568
4,971
1,581
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 0 / 0
4,128
590
2,076
4,045
1,280
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
7
0 / 2 / 0
4,031
576
877
3,535
985
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Heimdallr
CHOTORRICO_
Heimdallr
2
0 / 1 / 0
3,008
430
430
1,067
311
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

King Arthur
RASinicOLA
King Arthur
8
0 / 0 / 0
4,434
633
2,523
4,259
2,786
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

7
0 / 2 / 1
3,960
566
2,859
6,080
2,491
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Athena
6
1 / 1 / 0
3,818
545
1,521
4,447
3,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
2
6
Kills
1
1
Deaths
6
6
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
0
2
0
0
L
Heimdallr
CHOTORRICO_
Heimdallr
0
1
0
0
W
Neith
3
0
1
3.5
W
1
0
3
2.5
W
1
0
1
1.5
L
King Arthur
RASinicOLA
King Arthur
0
0
0
0
W
1
1
1
1.5
L
0
2
1
0.25
L
Athena
1
1
0
1
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,129
Damage
8,210
19,048
Taken
19,388
7,251
Mitigated
9,775
6,545
Healing
3,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
877
47
0
516
3,535
985
0
768
2,712
23,860
0
L
Heimdallr
CHOTORRICO_
Heimdallr
430
315
0
67
1,067
311
0
231
836
0
3,221
W
Neith
3,789
1,971
0
1,425
3,233
964
588
572
2,661
0
29,948
W
1,629
128
0
2,186
4,490
2,711
0
515
3,975
11,277
0
W
1,067
214
60
850
2,309
715
0
679
1,630
34,210
0
L
King Arthur
RASinicOLA
King Arthur
2,523
0
0
830
4,259
2,786
0
0
4,259
0
27,816
W
1,568
563
0
900
4,971
1,581
0
632
4,339
0
24,616
L
2,859
670
0
1,401
6,080
2,491
0
886
5,194
0
22,233
L
Athena
1,521
378
84
547
4,447
3,202
0
756
3,691
10,166
0
W
2,076
358
0
1,124
4,045
1,280
0
0
4,045
0
23,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,695
Gold Earned
19,251
201
Minions Killed
143
0
Camps Cleared
0
645,202
Distance Traveled
623,531
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
4,031
576
44
6
0
139,817
2
L
Heimdallr
3,008
430
6
1
0
29,970
0
W
Neith
4,765
681
42
6
0
111,886
0
W
Ares
4,747
678
12
2
0
118,989
0
W
Ra
4,744
678
56
8
0
140,795
0
L
King Arthur
4,434
633
41
6
0
135,845
0
W
Thor
4,311
616
53
8
0
144,278
0
L
Fenrir
3,960
566
33
5
0
163,429
0
L
Athena
3,818
545
19
3
0
154,470
1
W
Ne Zha
4,128
590
38
5
0
129,254
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role