Player Matchup

Bakasura
Bakasura
BrenoFabBr
Bakasura
Level 122
God Stats
2W - 1L
1,715 SR
Queue Stats
311W - 303L
1,505 Elo+
Solo
Hun Batz
Hun Batz
BuzzLightyogur
Hun Batz
Level 159
God Stats
10W - 6L
1,673 SR
Queue Stats
337W - 303L
1,536 Elo+
Party 1
Rama
Rama
TênebraeVex
Rama
Level 176
God Stats
1W - 2L
1,285 SR
Queue Stats
9W - 14L
1,103 Elo+
Solo
Scylla
Scylla
androxus14
Scylla
Level 101
God Stats
0W - 3L
1,286 SR
Queue Stats
301W - 268L
1,516 Elo+
Solo
Hercules
Hercules
gbsgab
Hercules
Level 159
God Stats
39W - 53L
1,451 SR
Queue Stats
442W - 435L
1,432 Elo+
Party 1
Team Averages
Level 143
1,482 SR
1,418 Elo+

VS

Team Averages
Level 119
1,611 SR
1,513 Elo+
Anhur
Anhur
Ecstasy1456
Anhur
Level 141
God Stats
52W - 53L
1,542 SR
Queue Stats
239W - 240L
1,499 Elo+
Solo
Bellona
Bellona
ElMuroDeTrump
Bellona
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
85W - 65L
1,500 Elo+
Party 2
Awilix
Awilix
Evannita
Awilix
Level 128
God Stats
7W - 6L
1,613 SR
Queue Stats
191W - 206L
1,527 Elo+
Party 2
Ymir
Ymir
Scraggy98
Ymir
Level 161
God Stats
6W - 7L
1,733 SR
Queue Stats
228W - 238L
1,516 Elo+
Party 2
Vulcan
Vulcan
vulgowelldocreu
Vulcan
Level 137
God Stats
5W - 1L
1,667 SR
Queue Stats
208W - 199L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BrenoFabBr
Bakasura
13
1 / 3 / 1
7,454
532
4,128
12,968
6,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hun Batz
14
3 / 5 / 1
8,172
584
9,138
12,988
5,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
0 / 6 / 0
6,285
449
2,907
9,415
2,487
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
androxus14
Scylla
13
0 / 0 / 1
7,172
512
3,826
5,956
1,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
gbsgab
Hercules
10
1 / 1 / 1
6,811
487
2,346
10,483
5,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 2 / 1
8,771
627
8,332
9,572
3,464
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
12
0 / 0 / 5
7,720
551
8,915
10,610
9,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Awilix
Evannita
Awilix
13
5 / 3 / 1
7,969
569
6,914
11,273
3,914
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ymir
11
0 / 0 / 7
7,384
527
3,175
7,735
6,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
4 / 1 / 0
8,644
617
7,440
4,183
1,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
5
Kills
15
15
Deaths
6
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Bakasura
BrenoFabBr
Bakasura
1
3
1
0.5
L
Hun Batz
3
5
1
0.7
W
6
2
1
3.25
W
Bellona
0
0
5
2.5
W
Awilix
Evannita
Awilix
5
3
1
1.83
W
Ymir
0
0
7
3.5
L
0
6
0
0
L
Scylla
androxus14
Scylla
0
0
1
0.5
L
Hercules
gbsgab
Hercules
1
1
1
1.5
W
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,345
Damage
34,776
51,810
Taken
43,373
22,195
Mitigated
25,738
15,650
Healing
7,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
BrenoFabBr
Bakasura
4,128
2,715
0
4,676
12,968
6,836
456
760
12,208
0
37,644
L
Hun Batz
9,138
3,436
0
3,978
12,988
5,261
471
755
12,144
0
72,258
W
8,332
4,840
0
2,348
9,572
3,464
61
0
9,572
0
55,374
W
Bellona
8,915
2,688
0
3,348
10,610
9,853
0
379
9,817
0
51,931
W
Awilix
Evannita
Awilix
6,914
2,421
0
0
11,273
3,914
0
1,496
9,567
0
58,207
W
Ymir
3,175
995
0
1,915
7,735
6,931
1,200
1,695
5,760
16,838
0
L
2,907
2,530
0
1,616
9,415
2,487
0
1,427
7,964
0
31,161
L
Scylla
androxus14
Scylla
3,826
482
0
2,310
5,956
1,991
403
1,964
3,834
60,626
0
L
Hercules
gbsgab
Hercules
2,346
393
0
3,070
10,483
5,620
0
5,338
5,045
0
21,166
W
7,440
2,159
0
90
4,183
1,576
0
844
3,339
67,970
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,894
Gold Earned
40,488
437
Minions Killed
402
0
Camps Cleared
0
1,304,802
Distance Traveled
1,449,794
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,454
532
96
7
0
302,463
0
L
Hun Batz
8,172
584
125
9
0
292,059
0
W
Anhur
8,771
627
87
6
0
257,012
7
W
Bellona
7,720
551
78
6
0
296,340
1
W
Awilix
7,969
569
77
6
0
321,340
0
W
Ymir
7,384
527
32
2
0
275,019
1
L
Rama
6,285
449
67
5
0
199,178
0
L
Scylla
7,172
512
118
8
0
260,260
4
L
Hercules
6,811
487
31
2
0
250,842
0
W
Vulcan
8,644
617
128
9
0
300,083
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role