Player Matchup

Zhong Kui
Zhong Kui
ANGEL12309
Zhong Kui
Level 105
God Stats
4W - 3L
1,506 SR
Queue Stats
270W - 243L
1,458 Elo+
Party 2
Tyr
Tyr
Deprihorst
Tyr
Level 41
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 14L
1,308 Elo+
Party 3
Izanami
Izanami
Xantus68
Izanami
Level 123
God Stats
2W - 7L
1,379 SR
Queue Stats
247W - 233L
1,446 Elo+
Party 3
Ne Zha
Ne Zha
iamryaniam
Ne Zha
Level 127
God Stats
4W - 6L
1,372 SR
Queue Stats
299W - 276L
1,506 Elo+
Party 2
Serqet
Serqet
ssut1973
Serqet
Level 102
God Stats
2W - 3L
1,542 SR
Queue Stats
318W - 301L
1,472 Elo+
Solo
Team Averages
Level 100
1,460 SR
1,438 Elo+

VS

Team Averages
Level 94
1,496 SR
1,340 Elo+
Danzaburou
Danzaburou
Ace_NxL
Danzaburou
Level 106
God Stats
48W - 44L
1,549 SR
Queue Stats
198W - 200L
1,420 Elo+
Solo
Janus
Janus
EdN_-SHADOW-
Janus
Level 158
God Stats
19W - 16L
1,743 SR
Queue Stats
914W - 859L
1,497 Elo+
Solo
Anubis
Anubis
Hizushy
Anubis
Level 54
God Stats
1W - 0L
1,277 SR
Queue Stats
4W - 9L
1,278 Elo+
Party 1
Yemoja
Yemoja
RickKier
Yemoja
Level 29
God Stats
2W - 0L
1,592 SR
Queue Stats
41W - 44L
1,114 Elo+
Party 1
Lancelot
Lancelot
Yee_Zeus_
Lancelot
Level 121
God Stats
4W - 2L
1,317 SR
Queue Stats
51W - 52L
1,393 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
ANGEL12309
Zhong Kui
12
2 / 3 / 3
7,535
471
7,206
14,917
16,852
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 6 / 1
5,907
369
3,305
12,195
4,880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
Xantus68
Izanami
15
6 / 2 / 4
9,293
581
11,371
11,027
4,114
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ne Zha
iamryaniam
Ne Zha
16
7 / 3 / 3
9,753
610
16,201
16,591
8,397
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Serqet
ssut1973
Serqet
15
3 / 5 / 4
8,800
550
7,193
15,755
6,814
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ace_NxL
Danzaburou
16
4 / 3 / 5
9,741
609
10,731
14,523
5,169
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
0 / 3 / 4
8,794
550
6,555
10,339
3,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
Hizushy
Anubis
15
7 / 4 / 4
9,524
595
14,654
11,424
5,346
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Yemoja
RickKier
Yemoja
12
3 / 4 / 3
8,025
502
5,860
12,967
14,691
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lancelot
Yee_Zeus_
Lancelot
13
4 / 4 / 3
8,106
507
8,097
15,099
6,089
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
37
18
Kills
18
19
Deaths
18
15
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
ANGEL12309
Zhong Kui
2
3
3
1.17
W
Danzaburou
Ace_NxL
Danzaburou
4
3
5
2.17
L
0
6
1
0.08
W
0
3
4
0.67
W
Anubis
Hizushy
Anubis
7
4
4
2.25
W
Yemoja
RickKier
Yemoja
3
4
3
1.13
L
Izanami
Xantus68
Izanami
6
2
4
4
W
Lancelot
Yee_Zeus_
Lancelot
4
4
3
1.38
L
Ne Zha
iamryaniam
Ne Zha
7
3
3
2.83
L
Serqet
ssut1973
Serqet
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,276
Damage
45,897
70,485
Taken
64,352
41,057
Mitigated
34,833
12,416
Healing
15,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
ANGEL12309
Zhong Kui
7,206
650
235
3,493
14,917
16,852
520
4,279
10,638
40,143
0
W
Danzaburou
Ace_NxL
Danzaburou
10,731
7,431
0
4,558
14,523
5,169
688
2,769
11,639
0
78,595
L
3,305
365
0
2,178
12,195
4,880
0
8,515
3,680
0
14,781
W
6,555
546
0
1,486
10,339
3,538
0
124
10,215
80,512
0
W
Anubis
Hizushy
Anubis
14,654
570
0
2,918
11,424
5,346
467
1,110
9,969
64,244
0
W
Yemoja
RickKier
Yemoja
5,860
1,513
2,810
1,423
12,967
14,691
0
2,279
10,688
21,004
0
L
Izanami
Xantus68
Izanami
11,371
8,020
0
2,564
11,027
4,114
1,256
4,444
6,583
0
65,233
W
Lancelot
Yee_Zeus_
Lancelot
8,097
2,419
0
1,873
15,099
6,089
0
924
13,867
0
53,469
L
Ne Zha
iamryaniam
Ne Zha
16,201
4,214
0
3,495
16,591
8,397
332
5,219
11,372
0
75,346
L
Serqet
ssut1973
Serqet
7,193
2,766
0
451
15,755
6,814
545
4,612
11,143
0
70,682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,288
Gold Earned
44,190
402
Minions Killed
435
0
Camps Cleared
0
1,538,089
Distance Traveled
1,525,391
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,535
471
60
4
0
307,057
4
W
Danzaburou
9,741
609
120
8
0
307,061
0
L
Tyr
5,907
369
16
1
0
237,293
0
W
Janus
8,794
550
127
8
0
316,893
2
W
Anubis
9,524
595
93
6
0
282,257
2
W
Yemoja
8,025
502
20
1
0
268,898
2
L
Izanami
9,293
581
102
6
0
319,243
6
W
Lancelot
8,106
507
75
5
0
350,282
0
L
Ne Zha
9,753
610
112
7
0
315,685
2
L
Serqet
8,800
550
112
7
0
358,811
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role