Player Matchup

Sol
Sol
Bronze III
Afro Vegeta
Sol
Bronze III
Level 32
God Stats
0W - 2L
1,271 SR
Queue Stats
1W - 7L
1,193 MMR
Solo
Cernunnos
Cernunnos
Gold V
DeltaFederal
Cernunnos
Gold V
Level 47
God Stats
15W - 12L
1,573 SR
Queue Stats
69W - 75L
1,167 MMR
Party 1
Atlas
Atlas
Gold V
Tenka86
Atlas
Gold V
Level 107
God Stats
13W - 14L
1,561 SR
Queue Stats
42W - 49L
1,283 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 62
1,468 SR
1,214 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 69
1,661 SR
1,334 MMR
Chaac
Chaac
Silver I
 
Chaac
Silver I
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Bacchus
Bacchus
Silver V
happy5happy5
Bacchus
Silver V
Level 48
God Stats
4W - 2L
1,618 SR
Queue Stats
37W - 47L
1,313 MMR
Party 2
Discordia
Discordia
Silver II
leeoomel
Discordia
Silver II
Level 108
God Stats
13W - 9L
1,865 SR
Queue Stats
147W - 191L
1,190 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 0
6,467
647
1,996
9,456
3,399
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cernunnos
DeltaFederal
Cernunnos
11
0 / 0 / 0
6,538
654
5,318
5,731
2,211
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Atlas
Tenka86
Atlas
12
0 / 0 / 0
7,056
706
3,564
5,169
5,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
PersephoneAchillesAphroditeNe ZhaAh Muzen Cab

VS

Bans
Ao KuangDanzaburouSkadiThorMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
3 / 0 / 4
7,968
797
5,809
6,338
6,198
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
happy5happy5
Bacchus
13
2 / 0 / 5
8,493
849
3,537
5,746
7,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Discordia
leeoomel
Discordia
13
2 / 0 / 4
7,800
780
8,345
4,978
1,951
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
20
0
Kills
7
7
Deaths
0
0
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
0
4
5
L
0
7
0
0
L
Cernunnos
DeltaFederal
Cernunnos
0
0
0
0
L
Atlas
Tenka86
Atlas
0
0
0
0
W
Bacchus
happy5happy5
Bacchus
2
0
5
4.5
W
Discordia
leeoomel
Discordia
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,878
Damage
17,691
20,356
Taken
17,062
10,745
Mitigated
16,082
3,765
Healing
6,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
5,809
866
0
1,739
6,338
6,198
81
2,275
4,063
0
32,169
L
1,996
1,220
0
990
9,456
3,399
0
5,214
3,869
19,875
0
L
Cernunnos
DeltaFederal
Cernunnos
5,318
2,978
0
1,533
5,731
2,211
0
3,221
2,510
0
25,981
L
Atlas
Tenka86
Atlas
3,564
1,102
0
1,242
5,169
5,135
0
3,515
1,560
13,986
0
W
Bacchus
happy5happy5
Bacchus
3,537
286
0
2,267
5,746
7,933
174
1,422
4,324
17,190
0
W
Discordia
leeoomel
Discordia
8,345
258
139
2,206
4,978
1,951
276
1,873
3,105
38,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,061
Gold Earned
24,261
102
Minions Killed
152
0
Camps Cleared
0
537,773
Distance Traveled
664,311
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,968
797
66
7
0
244,891
0
L
Sol
6,467
647
42
4
0
154,536
0
L
Cernunnos
6,538
654
51
5
0
184,110
0
L
Atlas
7,056
706
9
1
0
199,127
0
W
Bacchus
8,493
849
25
3
0
222,127
0
W
Discordia
7,800
780
61
6
0
197,293
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role