Player Matchup

Fenrir
Fenrir
Gold IV
ShonenBuxTTV
Fenrir
Gold IV
Level 58
God Stats
2W - 0L
2,019 SR
Queue Stats
87W - 82L
1,416 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 58
2,019 SR
1,416 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 32
1,281 SR
1,400 MMR
Sol
Sol
Bronze III
Afro Vegeta
Sol
Bronze III
Level 32
God Stats
0W - 1L
1,281 SR
Queue Stats
0W - 2L
1,400 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
10 / 1 / 0
10,215
1,022
11,484
12,619
9,444
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
Ah Muzen CabJormungandrSkadiMartichorasKali

VS

Bans
NeithHadesHerculesBakasuraAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 10 / 0
7,926
793
7,196
14,306
3,225
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
1
10
Kills
1
1
Deaths
10
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
1
10
0
0.1
W
Fenrir
10
1
0
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,484
Damage
7,196
12,619
Taken
14,306
9,444
Mitigated
3,225
3,814
Healing
1,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,196
4,466
0
1,373
14,306
3,225
514
0
14,306
29,470
0
W
Fenrir
11,484
4,055
0
3,814
12,619
9,444
1,858
7,647
4,972
0
48,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,215
Gold Earned
7,926
72
Minions Killed
54
6
Camps Cleared
1
195,089
Distance Traveled
159,890
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,926
793
54
5
1
159,890
0
W
Fenrir
10,215
1,022
72
7
6
195,089
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role