Player Matchup

Hun Batz
Hun Batz
FrEkLeDWaFFle23
Hun Batz
Level 107
God Stats
2W - 1L
1,575 SR
Queue Stats
63W - 72L
1,508 Elo+
Party 1
Danzaburou
Danzaburou
Havoc Sparten
Danzaburou
Level 128
God Stats
4W - 1L
1,753 SR
Queue Stats
40W - 37L
1,415 Elo+
Party 1
Ra
Ra
MageMainlol
Ra
Level 124
God Stats
1W - 2L
1,465 SR
Queue Stats
178W - 174L
1,509 Elo+
Party 1
Sylvanus
Sylvanus
StaGalaxi
Sylvanus
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 41L
1,430 Elo+
Solo
Tyr
Tyr
qwertyjoey1
Tyr
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 54L
1,437 Elo+
Solo
Team Averages
Level 114
1,559 SR
1,460 Elo+

VS

Team Averages
Level 96
1,532 SR
1,445 Elo+
Ishtar
Ishtar
Coyote1Stark
Ishtar
Level 57
God Stats
7W - 14L
1,509 SR
Queue Stats
9W - 17L
1,299 Elo+
Solo
He Bo
He Bo
DopeChops
He Bo
Level 112
God Stats
9W - 14L
1,479 SR
Queue Stats
397W - 419L
1,487 Elo+
Solo
Chang'e
Chang'e
Originalimen
Chang'e
Level 125
God Stats
18W - 13L
1,454 SR
Queue Stats
413W - 400L
1,460 Elo+
Solo
Sobek
Sobek
Xanlore1
Sobek
Level 84
God Stats
4W - 2L
1,717 SR
Queue Stats
59W - 51L
1,569 Elo+
Solo
Bellona
Bellona
darkjacobus
Bellona
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 75L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
12
2 / 0 / 2
7,003
500
5,335
9,013
3,635
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
Havoc Sparten
Danzaburou
13
3 / 1 / 4
8,247
589
10,067
9,829
4,197
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
4 / 1 / 3
9,350
668
8,874
9,776
4,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
StaGalaxi
Sylvanus
11
2 / 1 / 3
7,269
519
4,402
9,347
9,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
0 / 1 / 0
7,005
500
6,258
15,201
17,403
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
11
0 / 2 / 2
6,344
453
7,946
7,586
2,936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

He Bo
DopeChops
He Bo
14
2 / 1 / 0
7,841
560
8,048
9,229
3,461
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
Originalimen
Chang'e
13
0 / 5 / 1
7,525
538
6,677
13,485
5,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sobek
Xanlore1
Sobek
9
1 / 3 / 1
6,753
482
3,070
13,251
11,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Bellona
darkjacobus
Bellona
13
1 / 0 / 0
8,170
584
9,577
12,802
15,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
8
11
Kills
4
4
Deaths
11
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ishtar
0
2
2
0.5
L
He Bo
DopeChops
He Bo
2
1
0
2
W
Hun Batz
2
0
2
3
W
Danzaburou
Havoc Sparten
Danzaburou
3
1
4
5
W
4
1
3
5.5
L
Chang'e
Originalimen
Chang'e
0
5
1
0.1
W
Sylvanus
StaGalaxi
Sylvanus
2
1
3
3.5
L
Sobek
Xanlore1
Sobek
1
3
1
0.5
L
Bellona
darkjacobus
Bellona
1
0
0
1
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,936
Damage
35,318
53,166
Taken
56,353
39,158
Mitigated
38,282
21,653
Healing
19,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
7,946
4,893
0
2,553
7,586
2,936
0
2,135
5,451
0
46,093
L
He Bo
DopeChops
He Bo
8,048
1,088
0
3,328
9,229
3,461
0
1,377
7,852
69,729
0
W
Hun Batz
5,335
1,070
0
512
9,013
3,635
0
2,221
6,792
0
47,643
W
Danzaburou
Havoc Sparten
Danzaburou
10,067
6,694
0
5,540
9,829
4,197
985
4,269
5,560
0
68,285
W
8,874
2,018
1,022
4,715
9,776
4,424
869
7,923
1,853
83,881
0
L
Chang'e
Originalimen
Chang'e
6,677
0
240
4,046
13,485
5,001
420
6,691
6,704
65,743
0
W
Sylvanus
StaGalaxi
Sylvanus
4,402
1,173
1,243
4,149
9,347
9,499
145
2,757
6,590
18,397
0
L
Sobek
Xanlore1
Sobek
3,070
473
161
4,365
13,251
11,700
0
2,983
10,268
17,196
0
L
Bellona
darkjacobus
Bellona
9,577
4,287
0
5,267
12,802
15,184
1,003
0
12,802
0
65,635
W
6,258
618
0
4,472
15,201
17,403
0
625
14,576
0
52,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,874
Gold Earned
36,633
427
Minions Killed
447
0
Camps Cleared
0
1,413,648
Distance Traveled
1,388,811
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
6,344
453
79
6
0
290,111
4
L
He Bo
7,841
560
111
8
0
304,115
0
W
Hun Batz
7,003
500
68
5
0
315,950
3
W
Danzaburou
8,247
589
109
8
0
270,322
3
W
Ra
9,350
668
144
10
0
311,063
0
L
Chang'e
7,525
538
117
8
0
265,641
2
W
Sylvanus
7,269
519
22
2
0
229,582
3
L
Sobek
6,753
482
28
2
0
275,053
6
L
Bellona
8,170
584
112
8
0
253,891
0
W
Tyr
7,005
500
84
6
0
286,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role