Player Matchup

Mercury
Mercury
Gold IV
 
Mercury
Gold IV
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Silver IV
 
Ymir
Silver IV
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Vamana
Vamana
Gold II
Llonchh
Vamana
Gold II
Level 128
God Stats
27W - 17L
1,565 SR
Queue Stats
169W - 168L
1,499 MMR
Solo
Vulcan
Vulcan
Silver I
Minuuss
Vulcan
Silver I
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 28L
1,491 MMR
Party 1
Ishtar
Ishtar
Silver II
cLyDyDyDy
Ishtar
Silver II
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 67L
1,464 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 111
1,513 SR
1,491 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 116
1,657 SR
1,449 MMR
Bacchus
Bacchus
Gold IV
Azaelmusic
Bacchus
Gold IV
Level 67
God Stats
1W - 3L
1,819 SR
Queue Stats
108W - 106L
1,411 MMR
Solo
Zeus
Zeus
Gold III
BOSSHMY
Zeus
Gold III
Level 157
God Stats
9W - 7L
1,700 SR
Queue Stats
178W - 179L
1,495 MMR
Solo
Danzaburou
Danzaburou
Silver I
LaoCe
Danzaburou
Silver I
Level 141
God Stats
16W - 14L
1,379 SR
Queue Stats
215W - 220L
1,413 MMR
Solo
Cernunnos
Cernunnos
Silver II
Quakedan
Cernunnos
Silver II
Level 127
God Stats
8W - 8L
1,833 SR
Queue Stats
149W - 156L
1,439 MMR
Solo
Surtr
Surtr
Gold II
badame
Surtr
Gold II
Level 89
God Stats
3W - 5L
1,552 SR
Queue Stats
158W - 139L
1,489 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
1 / 3 / 4
8,669
542
5,771
13,556
5,538
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ymir
 
Ymir
11
2 / 8 / 4
7,073
442
3,389
14,166
6,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vamana
Llonchh
Vamana
15
1 / 3 / 1
8,740
546
9,668
15,717
15,803
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Vulcan
Minuuss
Vulcan
14
3 / 3 / 2
8,942
559
9,656
10,311
4,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ishtar
cLyDyDyDy
Ishtar
16
7 / 0 / 3
10,155
635
12,230
11,445
6,028
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
HerculesAphroditeMartichoras

VS

Bans
Ao KuangYemojaHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Azaelmusic
Bacchus
9
2 / 3 / 4
6,367
398
5,472
8,881
7,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zeus
BOSSHMY
Zeus
15
3 / 1 / 4
9,086
568
11,783
8,156
2,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
LaoCe
Danzaburou
15
6 / 4 / 3
9,554
597
8,036
14,120
5,891
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cernunnos
Quakedan
Cernunnos
14
3 / 4 / 3
9,047
565
6,720
14,510
6,350
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Surtr
badame
Surtr
15
2 / 2 / 0
8,969
561
10,133
15,710
20,038
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
30
14
Kills
16
17
Deaths
14
14
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
1
3
4
1
W
Ymir
 
Ymir
2
8
4
0.5
L
Bacchus
Azaelmusic
Bacchus
2
3
4
1.33
L
Zeus
BOSSHMY
Zeus
3
1
4
5
L
Danzaburou
LaoCe
Danzaburou
6
4
3
1.88
W
Vamana
Llonchh
Vamana
1
3
1
0.5
W
Vulcan
Minuuss
Vulcan
3
3
2
1.33
L
Cernunnos
Quakedan
Cernunnos
3
4
3
1.13
L
Surtr
badame
Surtr
2
2
0
1
W
Ishtar
cLyDyDyDy
Ishtar
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,714
Damage
42,144
65,195
Taken
61,377
38,311
Mitigated
42,681
13,509
Healing
12,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
5,771
2,452
0
716
13,556
5,538
0
2,209
11,101
0
90,362
W
Ymir
 
Ymir
3,389
537
0
366
14,166
6,755
122
5,912
7,860
25,606
0
L
Bacchus
Azaelmusic
Bacchus
5,472
1,169
0
379
8,881
7,472
0
2,432
6,333
18,332
0
L
Zeus
BOSSHMY
Zeus
11,783
852
0
1,706
8,156
2,930
67
3,860
3,977
72,869
0
L
Danzaburou
LaoCe
Danzaburou
8,036
3,632
0
1,390
14,120
5,891
45
2,467
11,515
0
67,403
W
Vamana
Llonchh
Vamana
9,668
4,420
0
4,702
15,717
15,803
210
612
15,065
0
80,054
W
Vulcan
Minuuss
Vulcan
9,656
1,600
0
2,446
10,311
4,187
156
4,339
5,615
69,353
0
L
Cernunnos
Quakedan
Cernunnos
6,720
3,549
0
4,682
14,510
6,350
1,810
3,227
11,195
0
69,279
L
Surtr
badame
Surtr
10,133
2,971
0
4,461
15,710
20,038
383
358
15,312
230
69,618
W
Ishtar
cLyDyDyDy
Ishtar
12,230
8,306
0
5,279
11,445
6,028
1,344
3,081
8,096
0
84,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,579
Gold Earned
43,023
595
Minions Killed
506
0
Camps Cleared
0
1,704,229
Distance Traveled
1,518,374
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,669
542
140
9
0
420,220
4
W
Ymir
7,073
442
43
3
0
284,903
0
L
Bacchus
6,367
398
23
1
0
257,414
0
L
Zeus
9,086
568
136
9
0
297,189
4
L
Danzaburou
9,554
597
108
7
0
332,692
1
W
Vamana
8,740
546
149
9
0
330,874
3
W
Vulcan
8,942
559
125
8
0
329,871
0
L
Cernunnos
9,047
565
120
8
0
317,254
2
L
Surtr
8,969
561
119
7
0
313,825
4
W
Ishtar
10,155
635
138
9
0
338,361
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role