Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
 
Kukulkan
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
MAESTROLUCHADOR
Hachiman
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 33L
1,457 Elo+
Solo
Horus
Horus
SunWuDong96
Horus
Level 109
God Stats
0W - 2L
1,770 SR
Queue Stats
111W - 75L
1,652 Elo+
Solo
Atlas
Atlas
TheatreNerd007
Atlas
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 69L
1,454 Elo+
Party 2
Team Averages
Level 116
1,554 SR
1,512 Elo+

VS

Team Averages
Level 121
1,496 SR
1,468 Elo+
Ah Puch
Ah Puch
SCUBBASTEVEDAMNU
Ah Puch
Level 108
God Stats
20W - 12L
1,566 SR
Queue Stats
171W - 175L
1,427 Elo+
Solo
Skadi
Skadi
ZB Zoldy
Skadi
Level 128
God Stats
33W - 26L
1,417 SR
Queue Stats
74W - 67L
1,466 Elo+
Party 1
Cliodhna
Cliodhna
ZBBela
Cliodhna
Level 128
God Stats
2W - 1L
1,309 SR
Queue Stats
90W - 84L
1,502 Elo+
Party 1
Merlin
Merlin
kmsedu7
Merlin
Level 129
God Stats
18W - 8L
1,693 SR
Queue Stats
594W - 574L
1,450 Elo+
Solo
Anubis
Anubis
wonderbreadman11
Anubis
Level 113
God Stats
100W - 104L
1,494 SR
Queue Stats
342W - 334L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
3 / 3 / 1
7,077
544
5,924
11,995
5,180
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
 
Kukulkan
6
0 / 0 / 0
4,826
371
466
2,870
903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
9
0 / 3 / 2
5,680
437
6,889
8,333
3,104
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 3 / 0
6,089
468
4,096
11,401
8,920
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
2 / 2 / 1
6,109
470
4,652
9,664
8,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 1
8,000
615
9,328
7,661
2,964
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Skadi
ZB Zoldy
Skadi
11
1 / 0 / 4
6,577
506
5,972
7,862
2,749
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cliodhna
ZBBela
Cliodhna
12
3 / 0 / 2
6,732
518
4,119
7,857
2,946
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Merlin
kmsedu7
Merlin
13
3 / 0 / 0
8,056
620
4,903
3,904
1,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 4 / 4
5,922
456
4,535
7,746
3,125
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
22
6
Kills
11
11
Deaths
6
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
3
3
1
1.17
L
Kukulkan
 
Kukulkan
0
0
0
0
L
Hachiman
0
3
2
0.33
W
3
2
1
1.75
L
1
3
0
0.33
L
2
2
1
1.25
W
Skadi
ZB Zoldy
Skadi
1
0
4
3
W
Cliodhna
ZBBela
Cliodhna
3
0
2
4
W
Merlin
kmsedu7
Merlin
3
0
0
3
W
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,027
Damage
28,857
44,263
Taken
35,030
27,022
Mitigated
13,237
10,950
Healing
10,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
5,924
3,602
0
2,887
11,995
5,180
172
3,167
8,828
0
45,112
L
Kukulkan
 
Kukulkan
466
46
0
750
2,870
903
0
1,398
1,472
17,928
0
L
Hachiman
6,889
3,790
0
2,839
8,333
3,104
0
3,333
5,000
0
44,712
W
9,328
690
0
3,168
7,661
2,964
584
0
7,485
68,943
0
L
4,096
2,231
65
2,662
11,401
8,920
0
7,659
3,742
0
41,256
L
4,652
1,679
0
1,747
9,664
8,915
0
3,209
6,455
17,787
0
W
Skadi
ZB Zoldy
Skadi
5,972
2,892
0
1,915
7,862
2,749
15
1,670
6,052
0
43,686
W
Cliodhna
ZBBela
Cliodhna
4,119
592
0
785
7,857
2,946
0
704
7,103
0
46,485
W
Merlin
kmsedu7
Merlin
4,903
87
80
1,160
3,904
1,453
0
490
3,246
72,502
0
W
4,535
388
50
3,154
7,746
3,125
0
2,254
5,257
24,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,781
Gold Earned
35,287
272
Minions Killed
382
0
Camps Cleared
0
1,107,729
Distance Traveled
1,222,242
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,077
544
96
7
0
292,072
6
L
Kukulkan
4,826
371
33
3
0
110,057
0
L
Hachiman
5,680
437
73
6
0
230,018
2
W
Ah Puch
8,000
615
100
8
0
202,751
0
L
Horus
6,089
468
57
4
0
221,468
0
L
Atlas
6,109
470
13
1
0
254,114
1
W
Skadi
6,577
506
68
5
0
242,587
0
W
Cliodhna
6,732
518
75
6
0
322,022
1
W
Merlin
8,056
620
108
8
0
249,998
0
W
Anubis
5,922
456
31
2
0
204,884
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role