Player Matchup

Izanami
Izanami
CleanBunny62685
Izanami
Level 146
God Stats
9W - 8L
1,594 SR
Queue Stats
366W - 362L
1,466 Elo+
Party 1
Hun Batz
Hun Batz
Macilsmore
Hun Batz
Level 127
God Stats
6W - 13L
1,384 SR
Queue Stats
438W - 470L
1,496 Elo+
Party 3
Ares
Ares
TheCarlton
Ares
Level 26
God Stats
5W - 5L
1,445 SR
Queue Stats
37W - 41L
1,413 Elo+
Party 1
Janus
Janus
b1mcmahon
Janus
Level 140
God Stats
8W - 14L
1,362 SR
Queue Stats
427W - 492L
1,464 Elo+
Party 3
Guan Yu
Guan Yu
xiG1ggaix
Guan Yu
Level 45
God Stats
1W - 3L
1,587 SR
Queue Stats
29W - 40L
1,454 Elo+
Solo
Team Averages
Level 97
1,474 SR
1,459 Elo+

VS

Team Averages
Level 62
1,513 SR
1,459 Elo+
Ra
Ra
 
Ra
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Ankalagonn12
Hercules
Level 48
God Stats
8W - 6L
1,733 SR
Queue Stats
152W - 131L
1,599 Elo+
Solo
He Bo
He Bo
FatedSovereign
He Bo
Level 122
God Stats
44W - 30L
1,608 SR
Queue Stats
593W - 540L
1,586 Elo+
Solo
Martichoras
Martichoras
YTyoda04
Martichoras
Level 29
God Stats
8W - 7L
1,227 SR
Queue Stats
134W - 172L
1,271 Elo+
Party 2
Yemoja
Yemoja
Yarier0423
Yemoja
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 100L
1,337 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 4
7,430
531
10,350
10,965
4,449
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
Macilsmore
Hun Batz
14
4 / 2 / 0
7,767
555
3,260
11,949
4,423
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
1 / 5 / 4
6,702
479
6,196
13,887
12,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Janus
b1mcmahon
Janus
11
0 / 5 / 1
6,670
476
2,142
8,418
2,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
xiG1ggaix
Guan Yu
10
0 / 6 / 1
6,225
445
5,638
14,231
16,245
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
3 / 1 / 4
8,749
625
5,785
4,109
1,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Ankalagonn12
Hercules
13
4 / 0 / 6
8,610
615
9,809
14,262
18,244
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

16
9 / 0 / 4
9,301
664
11,627
7,219
2,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Martichoras
YTyoda04
Martichoras
13
6 / 5 / 1
7,801
557
8,979
10,274
4,383
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
Yarier0423
Yemoja
12
0 / 1 / 7
7,590
542
1,945
8,610
5,762
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
44
7
Kills
22
22
Deaths
7
10
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
3
1
4
5
W
Hercules
Ankalagonn12
Hercules
4
0
6
7
L
2
4
4
1
W
9
0
4
11
L
Hun Batz
Macilsmore
Hun Batz
4
2
0
2
L
1
5
4
0.6
W
Martichoras
YTyoda04
Martichoras
6
5
1
1.3
W
Yemoja
Yarier0423
Yemoja
0
1
7
3.5
L
Janus
b1mcmahon
Janus
0
5
1
0.1
L
Guan Yu
xiG1ggaix
Guan Yu
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,586
Damage
38,145
59,450
Taken
44,474
40,686
Mitigated
32,222
12,133
Healing
18,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
5,785
46
1,416
1,105
4,109
1,584
317
1,137
2,972
65,457
0
W
Hercules
Ankalagonn12
Hercules
9,809
4,075
0
6,453
14,262
18,244
0
4,471
9,791
462
50,424
L
10,350
7,561
0
2,563
10,965
4,449
368
2,858
8,107
0
70,242
W
11,627
1,569
0
3,078
7,219
2,249
0
713
6,506
80,675
0
L
Hun Batz
Macilsmore
Hun Batz
3,260
772
0
4,122
11,949
4,423
0
4,152
7,621
0
52,275
L
6,196
575
0
774
13,887
12,811
25
4,438
9,263
22,061
0
W
Martichoras
YTyoda04
Martichoras
8,979
5,319
0
2,035
10,274
4,383
485
1,903
8,371
0
50,249
W
Yemoja
Yarier0423
Yemoja
1,945
889
2,526
2,260
8,610
5,762
361
2,066
6,544
21,449
0
L
Janus
b1mcmahon
Janus
2,142
97
0
1,002
8,418
2,758
0
5,278
2,898
49,828
0
L
Guan Yu
xiG1ggaix
Guan Yu
5,638
1,244
342
3,330
14,231
16,245
0
2,420
11,805
0
34,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,794
Gold Earned
42,051
376
Minions Killed
392
0
Camps Cleared
0
1,354,513
Distance Traveled
1,339,756
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,749
625
107
8
0
283,867
6
W
Hercules
8,610
615
76
5
0
272,538
0
L
Izanami
7,430
531
122
9
0
234,693
0
W
He Bo
9,301
664
123
9
0
326,707
3
L
Hun Batz
7,767
555
94
7
0
310,042
4
L
Ares
6,702
479
23
2
0
281,496
0
W
Martichoras
7,801
557
60
4
0
225,889
0
W
Yemoja
7,590
542
26
2
0
230,755
1
L
Janus
6,670
476
94
7
0
249,043
4
L
Guan Yu
6,225
445
43
3
0
279,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role