Player Matchup

Bacchus
Bacchus
Anlocu
Bacchus
Level 28
God Stats
4W - 2L
1,500 SR
Queue Stats
267W - 294L
1,335 Elo+
Party 2
Cernunnos
Cernunnos
Henderikus
Cernunnos
Level 86
God Stats
30W - 38L
1,531 SR
Queue Stats
276W - 270L
1,445 Elo+
Solo
Nemesis
Nemesis
Pan0ptikum87
Nemesis
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,455 Elo+
Solo
Ishtar
Ishtar
Xfranmi_11X
Ishtar
Level 47
God Stats
1W - 2L
1,500 SR
Queue Stats
309W - 309L
1,268 Elo+
Party 2
Ra
Ra
Zamrazanie
Ra
Level 56
God Stats
1W - 2L
1,531 SR
Queue Stats
150W - 182L
1,371 Elo+
Solo
Team Averages
Level 68
1,512 SR
1,375 Elo+

VS

Team Averages
Level 66
1,505 SR
1,428 Elo+
Horus
Horus
CUTY_005
Horus
Level 89
God Stats
3W - 2L
1,558 SR
Queue Stats
40W - 45L
1,400 Elo+
Party 1
Anubis
Anubis
Hichemkhamsa
Anubis
Level 61
God Stats
100W - 73L
1,615 SR
Queue Stats
788W - 766L
1,500 Elo+
Solo
Surtr
Surtr
TheMagicalPeaz
Surtr
Level 55
God Stats
27W - 20L
1,542 SR
Queue Stats
346W - 345L
1,404 Elo+
Solo
Nox
Nox
TurboMaceta
Nox
Level 64
God Stats
3W - 1L
1,500 SR
Queue Stats
37W - 43L
1,395 Elo+
Party 1
Fenrir
Fenrir
spedalskeabe
Fenrir
Level 60
God Stats
1W - 2L
1,308 SR
Queue Stats
154W - 132L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Anlocu
Bacchus
7
0 / 2 / 0
4,582
458
1,919
9,161
6,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
Henderikus
Cernunnos
10
0 / 2 / 0
5,010
501
2,900
5,682
2,162
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nemesis
Pan0ptikum87
Nemesis
3
0 / 0 / 0
3,513
351
87
783
161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ishtar
7
0 / 4 / 0
4,418
442
1,403
7,422
2,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 4 / 0
5,835
584
2,680
6,164
1,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
CUTY_005
Horus
9
1 / 0 / 5
5,141
514
5,433
3,376
1,843
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
11
3 / 0 / 1
5,961
596
3,404
4,897
1,956
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
1 / 0 / 1
6,286
629
3,653
6,739
3,198
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
5 / 0 / 1
5,731
573
5,772
2,831
1,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Fenrir
10
2 / 0 / 2
6,022
602
2,160
6,138
2,353
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
22
0
Kills
12
12
Deaths
0
0
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Anlocu
Bacchus
0
2
0
0
W
Horus
CUTY_005
Horus
1
0
5
3.5
L
Cernunnos
Henderikus
Cernunnos
0
2
0
0
W
Anubis
3
0
1
3.5
L
Nemesis
Pan0ptikum87
Nemesis
0
0
0
0
W
1
0
1
1.5
W
5
0
1
5.5
L
Ishtar
0
4
0
0
L
0
4
0
0
W
Fenrir
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,989
Damage
20,422
29,212
Taken
23,981
12,874
Mitigated
10,494
5,213
Healing
8,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Anlocu
Bacchus
1,919
352
0
2,381
9,161
6,787
0
2,607
6,155
14,573
0
W
Horus
CUTY_005
Horus
5,433
2,533
436
1,276
3,376
1,843
228
966
2,410
0
18,169
L
Cernunnos
Henderikus
Cernunnos
2,900
1,121
0
717
5,682
2,162
0
139
5,543
0
33,074
W
Anubis
3,404
46
0
2,975
4,897
1,956
0
2,098
2,599
23,315
0
L
Nemesis
Pan0ptikum87
Nemesis
87
0
0
0
783
161
0
0
783
0
5,062
W
3,653
1,535
0
1,718
6,739
3,198
105
0
6,739
189
41,973
W
5,772
878
205
873
2,831
1,144
618
953
1,878
31,943
0
L
Ishtar
1,403
905
96
944
7,422
2,116
0
2,837
4,089
0
26,558
L
2,680
310
0
1,075
6,164
1,648
0
3,404
2,760
41,412
0
W
Fenrir
2,160
313
0
1,182
6,138
2,353
0
352
5,756
0
35,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,358
Gold Earned
29,141
223
Minions Killed
244
0
Camps Cleared
0
843,718
Distance Traveled
987,368
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,582
458
11
1
0
221,364
1
W
Horus
5,141
514
16
2
0
202,906
0
L
Cernunnos
5,010
501
58
6
0
191,187
0
W
Anubis
5,961
596
38
4
0
172,194
0
L
Nemesis
3,513
351
13
1
0
74,698
0
W
Surtr
6,286
629
73
7
0
213,125
5
W
Nox
5,731
573
54
5
0
174,524
0
L
Ishtar
4,418
442
57
6
0
163,371
0
L
Ra
5,835
584
84
8
0
193,098
4
W
Fenrir
6,022
602
63
6
0
224,619
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role