Player Matchup

Skadi
Skadi
 
Skadi
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
 
Atlas
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Sõlõstrike
Nu Wa
Level 18
God Stats
3W - 0L
1,500 SR
Queue Stats
53W - 28L
1,491 Elo+
Party 1
Team Averages
Level 94
1,500 SR
1,497 Elo+

VS

Team Averages
Level 89
1,414 SR
1,416 Elo+
Fenrir
Fenrir
 
Fenrir
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
DugoLogo
Hercules
Level 141
God Stats
9W - 9L
1,448 SR
Queue Stats
133W - 113L
1,439 Elo+
Party 2
Discordia
Discordia
EdoCypo
Discordia
Level 50
God Stats
0W - 2L
1,293 SR
Queue Stats
39W - 67L
1,309 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
13
4 / 0 / 3
7,849
785
8,721
4,476
1,692
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
 
Atlas
12
1 / 0 / 5
6,979
698
4,786
7,858
8,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 0 / 5
7,755
776
6,946
4,846
2,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
0 / 1 / 0
5,811
581
2,774
6,349
4,556
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hercules
DugoLogo
Hercules
10
0 / 3 / 0
5,770
577
3,602
11,553
11,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Discordia
EdoCypo
Discordia
11
0 / 3 / 0
6,335
634
3,159
6,166
2,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
0
7
Kills
0
0
Deaths
7
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
4
0
3
5.5
W
Atlas
 
Atlas
1
0
5
3.5
L
Fenrir
 
Fenrir
0
1
0
0
L
Hercules
DugoLogo
Hercules
0
3
0
0
L
Discordia
EdoCypo
Discordia
0
3
0
0
W
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,453
Damage
9,535
17,180
Taken
24,068
11,872
Mitigated
18,366
2,135
Healing
6,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
8,721
4,302
0
962
4,476
1,692
1,611
916
3,436
0
32,690
W
Atlas
 
Atlas
4,786
1,572
0
736
7,858
8,154
178
1,008
6,402
15,562
0
L
Fenrir
 
Fenrir
2,774
592
0
1,156
6,349
4,556
0
2,590
3,584
0
9,677
L
Hercules
DugoLogo
Hercules
3,602
1,102
0
4,576
11,553
11,607
0
4,463
6,804
0
11,181
L
Discordia
EdoCypo
Discordia
3,159
88
0
961
6,166
2,203
0
4,001
1,918
30,040
0
W
6,946
1,342
0
437
4,846
2,026
1,028
1,328
3,304
39,748
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,583
Gold Earned
17,916
143
Minions Killed
84
0
Camps Cleared
0
593,805
Distance Traveled
506,832
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
7,849
785
58
6
0
190,652
0
W
Atlas
6,979
698
17
2
0
201,215
0
L
Fenrir
5,811
581
20
2
0
174,658
0
L
Hercules
5,770
577
14
1
0
178,567
0
L
Discordia
6,335
634
50
5
0
153,607
0
W
Nu Wa
7,755
776
68
7
0
201,938
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role